Timpoline!

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

User avatar
Mogri
Super Slime
Posts: 4598
Joined: Mon Oct 15, 2007 6:38 pm
Location: Austin, TX
Contact:

Post by Mogri »

Yeah -- I should be letting you guys help each out, I know. I'm just impatient :)

It probably doesn't help you to know that my clear time for level 17 is 8 seconds... or that I just managed 8 seconds again...
User avatar
RMZ
Liquid Metal Slime
Posts: 1441
Joined: Tue Oct 16, 2007 12:39 am
Contact:

Post by RMZ »

I really love this game. The concept is incredible, I suck at it real bad, but hey, I've been playing it everyday and trying to clear levels. It's a lot of fun dude. Great job.
User avatar
the drizzle
Red Slime
Posts: 88
Joined: Tue Jan 29, 2008 7:13 am

Post by the drizzle »

It probably doesn't help you to know that my clear time for level 17 is 8 seconds... or that I just managed 8 seconds again...
Nope, not much. If anything it just enrages.
User avatar
Uncommon
Metal Slime
Posts: 720
Joined: Thu Oct 18, 2007 10:58 pm
Location: Savannah, GA

Post by Uncommon »

Well, hey, I got stuck on 7. I doubt it has so much to do with the level design as that I'm just not very good at it, but I am curious what it looked like before you made it easier.
User avatar
Mogri
Super Slime
Posts: 4598
Joined: Mon Oct 15, 2007 6:38 pm
Location: Austin, TX
Contact:

Post by Mogri »

The change was very slight -- all I did was add extra grass tiles on the left of the block. It keeps Tim from falling through once you've gotten him up there.
User avatar
the drizzle
Red Slime
Posts: 88
Joined: Tue Jan 29, 2008 7:13 am

Post by the drizzle »

Finally! Level 17 cleared, 10 secs. Total luck.

EDIT: Ok Mogri, I'm almost angry at you for the existence of level 25: Timmyvania. Are that many stairs really necessary? Argh!!!

18: 22s
19: 15s
20: 25s
21: 49s
22: 49s
23: 18s
24: 35s
User avatar
Only One In All
Metal Slime
Posts: 356
Joined: Tue Oct 16, 2007 5:56 am
Contact:

Post by Only One In All »

I'm still stuck on level 6, and I haven't played since you updated it, but I do want to say it is full of awesomeness, and would like to inquire if your plotscripts involving platformers on the OHR could be used to create something like this.

I also have another question for you - why are you making this? Don't you have another platformer that still has yet to be completed that involves sweet treats? :)
User avatar
Mogri
Super Slime
Posts: 4598
Joined: Mon Oct 15, 2007 6:38 pm
Location: Austin, TX
Contact:

Post by Mogri »

I'm still stuck on level 6, and I haven't played since you updated it, but I do want to say it is full of awesomeness, and would like to inquire if your plotscripts involving platformers on the OHR could be used to create something like this.
The base script for this was the Sidescrollers 101 script.
EDIT: Ok Mogri, I'm almost angry at you for the existence of level 25: Timmyvania. Are that many stairs really necessary? Argh!!!
Level 25 is hard. On the plus side, the hardest part is getting past the first set of stairs. Don't blame me, blame Konami.
I also have another question for you - why are you making this?
Because I must
User avatar
the drizzle
Red Slime
Posts: 88
Joined: Tue Jan 29, 2008 7:13 am

Post by the drizzle »

Exactly how many total levels are there in this game? If you say 100 or something, I'm just gonna quit right now.
User avatar
Mogri
Super Slime
Posts: 4598
Joined: Mon Oct 15, 2007 6:38 pm
Location: Austin, TX
Contact:

Post by Mogri »

25 in the demo. Probably 10-15 more in a few weeks. The full release will have a level skip option like I mentioned earlier.

Semi-obvious hint for level 25:
There's a hidden powerup in the same place where you'd find the same thing in the source game.

But like I said, the hard part's getting past the first stairs.
Post Reply