FFT Tournament 5 - Finished

Talk about things that are not making games here. But you should also make games!

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Mogri
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Post by Mogri »

I haven't decided. Probably end of week.
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StoneMonkWisdom
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Post by StoneMonkWisdom »

Mogri wrote:Spoonweaver didn't have any Knight abilities, though.

That's a creative interpretation of the rules, but I really wonder why you'd be so insistent on having a Knight of all things on your team. Knight would probably be in my bottom 25% of classes in any format where Knight Swords aren't allowed.
My Knight is like a "Tank Field Medic."
If a unit doesn't have any abilities in a skill set (like if they imply they have a Knight, 'Battle Skill' (no abilities)), it's as if the ability set is non-existent, not set or not equipped. This would free up the Knight class under these tournament rules for my team to which I may use one of the RSM's (like 'Equip Armor') on one of the four units.

May I reconfigure my team with this creative interpretation of the rules? (to say have my Knight have no Battle Skill abilities and instead give him Weapon Guard, as an example)
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Mogri
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Post by Mogri »

Sure, why not, as long as it doesn't cause everyone else to drastically change all of their teams.
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StoneMonkWisdom
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Registering ^_^

Post by StoneMonkWisdom »

Mogri wrote:Sure, why not, as long as it doesn't cause everyone else to drastically change all of their teams.
In that case, this is my Team for Tournament 5, not very different but making sure I have no duplicate job abilities in use. I hereby register in this tournament!
===
Johnny (Abilities used: Monk, Summoner, Calculator, Oracle, Squire)
Monk (Male)
Br. 70 Fa. 40
Save Fading Life

HP: 275 (190 + 85)
MP: 56 (41 + 15)
PA: 13 (10 + 3)
MA: 5
SP: 8

Punch Art (Wave Fist, Stigma Magic, Earth Slash, Chakra, Revive only)
Summon Magic (Golem Only)
Damage Split
Defense UP
Move +1

n/a
n/a
n/a
Earth Clothes
Bracer
===
Kakashi (Abilities used: Geomancer, Samurai, Knight, Wizard, Time Mage)
Geomancer (Male)
Br.70 Fa.40
Save Fading Life

HP: 317 (144 + 88 + 85)
MP: 84 (54 + 15 + 15)
PA: 9
MA: 13 (7 +2 +1 +1 +2)
SP: 9 (8 +1)

Elemental (All abilties)
Draw Out (Bizen Boat, Heaven's Cloud, Murasame, Kiyomori, Muramasa only)
Weapon Guard
Magic Attack UP
Teleport

Rune Blade
Aegis Shield
Flash Hat
Earth Clothes
Magic Gauntlet
===
Ayane (Abilities used: Lancer, Ninja, Priest, Thief)
Lancer (Male)
Br.70 Fa.40
Protect Allies (Protecting Johnny "Monk")

HP: 407 (157 + 120 + 130)
MP: 23
PA: 10
MA: 3
SP: 9 (8 +1)

Jump (Level Jump 8, Vertical Jump 8 only)
n/a
Sunken State
Magic Defend UP
Move +2

Oberisk
Crystal Shield
Crystal Helmet
Reflect Mail
Sprint Shoes
===
Ryu (Abilities used: Chemist, Archer, Mediator, Bard)
Knight (Male)
Br.70 Fa.40
Save Fading Life

HP: 407 (157 + 120 + 130)
MP: 37
PA: 10
MA: 5
SP: 8

Battle Skill (NO abilities)
Item (X-Potion, Remedy, Holy Water, Phoenix Down only)
Finger Guard
Concentrate
Move +3

Ice Brand
Crystal Shield
Crystal Helmet
Black Robe
Feather Mantle
Last edited by StoneMonkWisdom on Mon Jun 15, 2009 7:06 pm, edited 6 times in total.
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StoneMonkWisdom
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Post by StoneMonkWisdom »

Mogri wrote:Yang
Male Monk - 70/70 - Save fading life
Punch Art [Earth Slash, Chakra, Stigma Magic, Revive]
Talk Skill [Mimic Daravon]
A Save
Equip Armor
Move +3

Crystal Helm
Reflect Mail
Bracer
Isn't 'A Save' Dancer only (female only)? I see this Monk is male.
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Mogri
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Post by Mogri »

Darn, you're right. I was paying too much attention to duplicates and not enough to the jobs themselves.

I'll fix it soon.
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(+[]::)<GBA
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Post by (+[]::)<GBA »

ill have mine in by tomorrow, gonna start working on it tonight and should have it up in about 24 hours. thanks for letting me know mogs
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Momoka
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Post by Momoka »

I don't think you'll like this team much more that the last one, only now my chemist has a gun, and can level his way out of stalemates (!).

TEAM TAMA-CHAN.

Colin Male Chemist
AI: NORM
Ability: Item
Ability: Weapon Break
Reaction: Speed Save
Support: Move Get XP
Movement: Move +2
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring


Chris Female Summoner
AI: RUN
Ability: Summon (NONE)
Ability: Dance (Slow Dance only)
Reaction: MP Switch
Support: Magic Attack Up
Movement: Move MP UP
Brave: 70
Faith: 40
Weapon: H-Bag
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring


Napoleon Male Mediator
AI: RUN
Ability: Talk (NONE)
Ability: Sing (Cheer Song only)
Reaction: Counter Flood
Support: Magic Defend UP
Movement: Ignore Height
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Theif Hat
Armor: Black Costume
Accessory: Angel Ring

Clamps Male Monk
AI: FIGHT
Ability: Punch Art
Ability: Basic Skill (Accumulate only)
Reaction: Abandon
Support: Two Hands (Does it help? I honestly don't care either way, but I'd like to know)
Movement: NONE
Brave: 70
Faith: 40
Weapon: FIST
Accessory: Angel Ring

ETA: AIs
Last edited by Momoka on Thu Jun 11, 2009 2:33 am, edited 2 times in total.
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Uncommon
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Post by Uncommon »

Momoka wrote:Support: Move Get XP
Movement: Move +2
Move-Get XP is a Movement skill.
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StoneMonkWisdom
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Post by StoneMonkWisdom »

Momoka wrote:Colin Male Chemist
AI: NORM
Ability: Item
Ability: Weapon Break
Reaction: Speed Save
Support: Move Get XP
Movement: Move +2
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
(Chemist, Knight, Archer, Calculator*, Thief)
OK, This looks fine except for the 'Move Get Exp' as a support skill when it's a movement skill. If you want experience gain then maybe substitute the Move Get EXP for the support skill 'Gained EXP UP'

* = Calculator skill inconclusive, unknown?
Momoka wrote:Chris Female Summoner
AI: RUN
Ability: Summon (NONE)
Ability: Dance (Slow Dance only)
Reaction: MP Switch
Support: Magic Attack Up
Movement: Move MP UP
Brave: 70
Faith: 40
Weapon: H-Bag
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
(Dancer, Time Mage, Wizard, Oracle)
Interesting Class and strategy choice, certainly something I never though of but with such a high MP value that easily gives this unit 1-2 extra hits from enemies before being harmed, I see no problem so far in regards to more then one job class being used. Oh yeah, and MP Switch + Move MP UP is a banned combo.
Momoka wrote:Napoleon Male Mediator
AI: RUN
Ability: Talk (NONE)
Ability: Sing (Cheer Song only)
Reaction: Counter Flood
Support: Magic Defend UP
Movement: Ignore Height
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
(Bard, Geomancer, Priest (White Mage), Lancer)
Looking good to me.
Momoka wrote:Clamps Male Monk
AI: FIGHT
Ability: Punch Art
Ability: Basic Skill (Accumulate only)
Reaction: Abandon
Support: Two Hands (Does it help? I honestly don't care either way, but I'd like to know)
Movement: NONE
Brave: 70
Faith: 40
Weapon: FIST
Accessory: Angel Ring
(Monk, Squire, Ninja, Samurai)
Couple problems here, Fight for Life A.I. requires a target, for simplicity, it might be best to choose 'Save Fading Life (a.k.a. NORM)'. Also I don't see an Armor equipped to this unit, it's missing. Two Hands only effects hand held weapons that are close range, such as Knifes, Swords, Axes, etc.
Last edited by StoneMonkWisdom on Thu Jun 11, 2009 5:35 am, edited 1 time in total.
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Post by JSH357 »

That's great, except MP Switch/Move-MP Up is banned according to the rules.
My website, the home of Motrya:
http://www.jshgaming.com
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Momoka
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Post by Momoka »

JSH357 wrote:That's great, except MP Switch/Move-MP Up is banned according to the rules.
Yeah, I just realized that. I didn't even notice that I had to combo going on, I just made a last-second switch.

The class guide has move-XP up as an (S), which confused me, but I guess it's just a typo. Give me a few minutes to fix this up.
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Post by Momoka »

ETA: This space for rent.
Last edited by Momoka on Thu Jun 11, 2009 4:48 am, edited 1 time in total.
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Mogri
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Post by Mogri »

The class guide has move-XP up as an (S), which confused me, but I guess it's just a typo.
Ah shoot, you're right. Fixed that.
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Post by Momoka »

Team Tama-chan Mark III. (II was quickly deleted, because I doubled up on Time Mage)

Colin Male Chemist
AI: Prot(Evan)
Ability: Item
Ability: Draw Out
Reaction: Speed Save
Support: Defense UP
Movement: Move Get XP
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring


Chris Female Summoner
AI: RUN
Ability: Summon (NONE)
Ability: Dance (Slow Dance only)
Reaction: MP Switch
Support: MP Restore
Movement: Move +2
Brave: 70
Faith: 40
Weapon: H-Bag
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring


Napoleon Male Mediator
AI: RUN
Ability: Talk (NONE)
Ability: Sing (Cheer Song only)
Reaction: Counter Flood
Support: Magic Defend UP
Movement: Ignore Height
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Theif Hat
Armor: Black Costume
Accessory: Angel Ring

Clamps Male Monk
AI: NORM
Ability: Punch Art
Ability: Basic Skill (Accumulate only)
Reaction: Abandon
Support: Eqiup Armor
Movement: NONE :(
Brave: 70
Faith: 40
Weapon: FIST
Hat: Monks go hatless :(
Armor: Reflect Mail
Accessory: Angel Ring


Classes:
Colin: Chemist, Samurai, Archer, Oracle Calculator
Chris: Dancer, Time Mage, Summoner, Theif
Napoleon: Bard, Geomancer, Priest, Lancer
Clamps: Monk, Squire, Ninja, Knight
Unused: Mediator, Black Mage
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