FFT Tournament 5 - Finished
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- StoneMonkWisdom
- Slime
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My Knight is like a "Tank Field Medic."Mogri wrote:Spoonweaver didn't have any Knight abilities, though.
That's a creative interpretation of the rules, but I really wonder why you'd be so insistent on having a Knight of all things on your team. Knight would probably be in my bottom 25% of classes in any format where Knight Swords aren't allowed.
If a unit doesn't have any abilities in a skill set (like if they imply they have a Knight, 'Battle Skill' (no abilities)), it's as if the ability set is non-existent, not set or not equipped. This would free up the Knight class under these tournament rules for my team to which I may use one of the RSM's (like 'Equip Armor') on one of the four units.
May I reconfigure my team with this creative interpretation of the rules? (to say have my Knight have no Battle Skill abilities and instead give him Weapon Guard, as an example)
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- StoneMonkWisdom
- Slime
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Registering ^_^
In that case, this is my Team for Tournament 5, not very different but making sure I have no duplicate job abilities in use. I hereby register in this tournament!Mogri wrote:Sure, why not, as long as it doesn't cause everyone else to drastically change all of their teams.
===
Johnny (Abilities used: Monk, Summoner, Calculator, Oracle, Squire)
Monk (Male)
Br. 70 Fa. 40
Save Fading Life
HP: 275 (190 + 85)
MP: 56 (41 + 15)
PA: 13 (10 + 3)
MA: 5
SP: 8
Punch Art (Wave Fist, Stigma Magic, Earth Slash, Chakra, Revive only)
Summon Magic (Golem Only)
Damage Split
Defense UP
Move +1
n/a
n/a
n/a
Earth Clothes
Bracer
===
Kakashi (Abilities used: Geomancer, Samurai, Knight, Wizard, Time Mage)
Geomancer (Male)
Br.70 Fa.40
Save Fading Life
HP: 317 (144 + 88 + 85)
MP: 84 (54 + 15 + 15)
PA: 9
MA: 13 (7 +2 +1 +1 +2)
SP: 9 (8 +1)
Elemental (All abilties)
Draw Out (Bizen Boat, Heaven's Cloud, Murasame, Kiyomori, Muramasa only)
Weapon Guard
Magic Attack UP
Teleport
Rune Blade
Aegis Shield
Flash Hat
Earth Clothes
Magic Gauntlet
===
Ayane (Abilities used: Lancer, Ninja, Priest, Thief)
Lancer (Male)
Br.70 Fa.40
Protect Allies (Protecting Johnny "Monk")
HP: 407 (157 + 120 + 130)
MP: 23
PA: 10
MA: 3
SP: 9 (8 +1)
Jump (Level Jump 8, Vertical Jump 8 only)
n/a
Sunken State
Magic Defend UP
Move +2
Oberisk
Crystal Shield
Crystal Helmet
Reflect Mail
Sprint Shoes
===
Ryu (Abilities used: Chemist, Archer, Mediator, Bard)
Knight (Male)
Br.70 Fa.40
Save Fading Life
HP: 407 (157 + 120 + 130)
MP: 37
PA: 10
MA: 5
SP: 8
Battle Skill (NO abilities)
Item (X-Potion, Remedy, Holy Water, Phoenix Down only)
Finger Guard
Concentrate
Move +3
Ice Brand
Crystal Shield
Crystal Helmet
Black Robe
Feather Mantle
Last edited by StoneMonkWisdom on Mon Jun 15, 2009 7:06 pm, edited 6 times in total.
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- StoneMonkWisdom
- Slime
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Isn't 'A Save' Dancer only (female only)? I see this Monk is male.Mogri wrote:Yang
Male Monk - 70/70 - Save fading life
Punch Art [Earth Slash, Chakra, Stigma Magic, Revive]
Talk Skill [Mimic Daravon]
A Save
Equip Armor
Move +3
Crystal Helm
Reflect Mail
Bracer
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- (+[]::)<GBA
- Slime Knight
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I don't think you'll like this team much more that the last one, only now my chemist has a gun, and can level his way out of stalemates (!).
TEAM TAMA-CHAN.
Colin Male Chemist
AI: NORM
Ability: Item
Ability: Weapon Break
Reaction: Speed Save
Support: Move Get XP
Movement: Move +2
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Chris Female Summoner
AI: RUN
Ability: Summon (NONE)
Ability: Dance (Slow Dance only)
Reaction: MP Switch
Support: Magic Attack Up
Movement: Move MP UP
Brave: 70
Faith: 40
Weapon: H-Bag
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Napoleon Male Mediator
AI: RUN
Ability: Talk (NONE)
Ability: Sing (Cheer Song only)
Reaction: Counter Flood
Support: Magic Defend UP
Movement: Ignore Height
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Theif Hat
Armor: Black Costume
Accessory: Angel Ring
Clamps Male Monk
AI: FIGHT
Ability: Punch Art
Ability: Basic Skill (Accumulate only)
Reaction: Abandon
Support: Two Hands (Does it help? I honestly don't care either way, but I'd like to know)
Movement: NONE
Brave: 70
Faith: 40
Weapon: FIST
Accessory: Angel Ring
ETA: AIs
TEAM TAMA-CHAN.
Colin Male Chemist
AI: NORM
Ability: Item
Ability: Weapon Break
Reaction: Speed Save
Support: Move Get XP
Movement: Move +2
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Chris Female Summoner
AI: RUN
Ability: Summon (NONE)
Ability: Dance (Slow Dance only)
Reaction: MP Switch
Support: Magic Attack Up
Movement: Move MP UP
Brave: 70
Faith: 40
Weapon: H-Bag
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Napoleon Male Mediator
AI: RUN
Ability: Talk (NONE)
Ability: Sing (Cheer Song only)
Reaction: Counter Flood
Support: Magic Defend UP
Movement: Ignore Height
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Theif Hat
Armor: Black Costume
Accessory: Angel Ring
Clamps Male Monk
AI: FIGHT
Ability: Punch Art
Ability: Basic Skill (Accumulate only)
Reaction: Abandon
Support: Two Hands (Does it help? I honestly don't care either way, but I'd like to know)
Movement: NONE
Brave: 70
Faith: 40
Weapon: FIST
Accessory: Angel Ring
ETA: AIs
Last edited by Momoka on Thu Jun 11, 2009 2:33 am, edited 2 times in total.
- StoneMonkWisdom
- Slime
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(Chemist, Knight, Archer, Calculator*, Thief)Momoka wrote:Colin Male Chemist
AI: NORM
Ability: Item
Ability: Weapon Break
Reaction: Speed Save
Support: Move Get XP
Movement: Move +2
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
OK, This looks fine except for the 'Move Get Exp' as a support skill when it's a movement skill. If you want experience gain then maybe substitute the Move Get EXP for the support skill 'Gained EXP UP'
* = Calculator skill inconclusive, unknown?
(Dancer, Time Mage, Wizard, Oracle)Momoka wrote:Chris Female Summoner
AI: RUN
Ability: Summon (NONE)
Ability: Dance (Slow Dance only)
Reaction: MP Switch
Support: Magic Attack Up
Movement: Move MP UP
Brave: 70
Faith: 40
Weapon: H-Bag
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Interesting Class and strategy choice, certainly something I never though of but with such a high MP value that easily gives this unit 1-2 extra hits from enemies before being harmed, I see no problem so far in regards to more then one job class being used. Oh yeah, and MP Switch + Move MP UP is a banned combo.
(Bard, Geomancer, Priest (White Mage), Lancer)Momoka wrote:Napoleon Male Mediator
AI: RUN
Ability: Talk (NONE)
Ability: Sing (Cheer Song only)
Reaction: Counter Flood
Support: Magic Defend UP
Movement: Ignore Height
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Looking good to me.
(Monk, Squire, Ninja, Samurai)Momoka wrote:Clamps Male Monk
AI: FIGHT
Ability: Punch Art
Ability: Basic Skill (Accumulate only)
Reaction: Abandon
Support: Two Hands (Does it help? I honestly don't care either way, but I'd like to know)
Movement: NONE
Brave: 70
Faith: 40
Weapon: FIST
Accessory: Angel Ring
Couple problems here, Fight for Life A.I. requires a target, for simplicity, it might be best to choose 'Save Fading Life (a.k.a. NORM)'. Also I don't see an Armor equipped to this unit, it's missing. Two Hands only effects hand held weapons that are close range, such as Knifes, Swords, Axes, etc.
Last edited by StoneMonkWisdom on Thu Jun 11, 2009 5:35 am, edited 1 time in total.
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- JSH357
- Liquid Metal Slime
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That's great, except MP Switch/Move-MP Up is banned according to the rules.
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Yeah, I just realized that. I didn't even notice that I had to combo going on, I just made a last-second switch.JSH357 wrote:That's great, except MP Switch/Move-MP Up is banned according to the rules.
The class guide has move-XP up as an (S), which confused me, but I guess it's just a typo. Give me a few minutes to fix this up.
Team Tama-chan Mark III. (II was quickly deleted, because I doubled up on Time Mage)
Colin Male Chemist
AI: Prot(Evan)
Ability: Item
Ability: Draw Out
Reaction: Speed Save
Support: Defense UP
Movement: Move Get XP
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Chris Female Summoner
AI: RUN
Ability: Summon (NONE)
Ability: Dance (Slow Dance only)
Reaction: MP Switch
Support: MP Restore
Movement: Move +2
Brave: 70
Faith: 40
Weapon: H-Bag
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Napoleon Male Mediator
AI: RUN
Ability: Talk (NONE)
Ability: Sing (Cheer Song only)
Reaction: Counter Flood
Support: Magic Defend UP
Movement: Ignore Height
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Theif Hat
Armor: Black Costume
Accessory: Angel Ring
Clamps Male Monk
AI: NORM
Ability: Punch Art
Ability: Basic Skill (Accumulate only)
Reaction: Abandon
Support: Eqiup Armor
Movement: NONE
Brave: 70
Faith: 40
Weapon: FIST
Hat: Monks go hatless
Armor: Reflect Mail
Accessory: Angel Ring
Classes:
Colin: Chemist, Samurai, Archer, Oracle Calculator
Chris: Dancer, Time Mage, Summoner, Theif
Napoleon: Bard, Geomancer, Priest, Lancer
Clamps: Monk, Squire, Ninja, Knight
Unused: Mediator, Black Mage
Colin Male Chemist
AI: Prot(Evan)
Ability: Item
Ability: Draw Out
Reaction: Speed Save
Support: Defense UP
Movement: Move Get XP
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Chris Female Summoner
AI: RUN
Ability: Summon (NONE)
Ability: Dance (Slow Dance only)
Reaction: MP Switch
Support: MP Restore
Movement: Move +2
Brave: 70
Faith: 40
Weapon: H-Bag
Helm: Thief Hat
Armor: Black Costume
Accessory: Angel Ring
Napoleon Male Mediator
AI: RUN
Ability: Talk (NONE)
Ability: Sing (Cheer Song only)
Reaction: Counter Flood
Support: Magic Defend UP
Movement: Ignore Height
Brave: 70
Faith: 40
Weapon: Mythril Gun
Helm: Theif Hat
Armor: Black Costume
Accessory: Angel Ring
Clamps Male Monk
AI: NORM
Ability: Punch Art
Ability: Basic Skill (Accumulate only)
Reaction: Abandon
Support: Eqiup Armor
Movement: NONE
Brave: 70
Faith: 40
Weapon: FIST
Hat: Monks go hatless
Armor: Reflect Mail
Accessory: Angel Ring
Classes:
Colin: Chemist, Samurai, Archer, Oracle Calculator
Chris: Dancer, Time Mage, Summoner, Theif
Napoleon: Bard, Geomancer, Priest, Lancer
Clamps: Monk, Squire, Ninja, Knight
Unused: Mediator, Black Mage