Hype Up Your Game Thread

Make games! Discuss those games here.

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Master K
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Post by Master K »

Two versions? Well, seeing as you brought it up, of course. The main heroes are going to be named after the versions. Currently, the female hero is Beige. I don't know who the male hero shall be. As a placeholder name, I named him Brown.

EDIT: I claim Page 50 for myself! Ha!
Last edited by Master K on Sun Nov 06, 2011 1:36 pm, edited 1 time in total.
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Soda_piggy
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Post by Soda_piggy »

The OHR is a great engine for doing cartoon/anime style games. However, have any of you considered doing a less-cartoony, gritty/realistic game. In my free time when I'm not composing for games, I've been studying many different styles of pixel art and have been refining my style to be one that (I hope) will stand out.

Here, I used my new palette in a different way. I used similar hues to create a gritty wash on my floor tiles. Also, I used cool => warm colors and warm => cool colors principle to liven up my sprites.

Image

This is still the same game, just a mock-up of the graphics. Just want some feedback on the style, and would like to know what the community thinks for this style, given that the OHR's almost synonymous with cartoon games.

Thanks, all!
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Skullduggery Studios
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Post by Skullduggery Studios »

You're not the first to attempt realism, but this little snapshot is one of the best I've seen yet. More pics! More pics!
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Sh4d0ws
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Post by Sh4d0ws »

They look excellent. But most OHR games are cartoony because it's an easy way to achieve good looking graphics with minimal skill. That is, if it's done on purpose. Some of the older OHR games look cartoony in the worst way possible. xD

Aaah, those old DBZ games were the bomb.
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Nathan Karr
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Post by Nathan Karr »

VampiDucki wrote: However, have any of you considered doing a less-cartoony, gritty/realistic game.
Powerstick Man and Tales of the New World I are both more realistic in the way their characters are drawn than most OHR games. Maces Wild is as dark and gritty as I can make a game - and believe me, I was trying.

The main reason visuals come across as cartoony is conservation of detail - the fewer details you display, the easier those details will be to notice.

Heads are enlarged on characters because that makes facial features easier to distinguish, and faces are where most people look for distinguishing features.

Towns consist of a half-dozen buildings, most of which are businesses, because those are the buildings that have meaning to the heroes of the story. (This is also why the small farming village your hero comes from may have more and larger buildings than the capitol of the world-shaking empire.)

In short, the world's visuals are simplified and presented in a shorthand manner based on what the player needs to know. Because most of us don't have the patience to build every facet of a working world, even if our computers are up to keeping track of it.

EDIT:
Image
Last edited by Nathan Karr on Thu Nov 17, 2011 3:04 am, edited 1 time in total.
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Soda_piggy
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Post by Soda_piggy »

I hear ya. I just wanted to know what the community would think of a visually gritty/realistic style, not all the actual workings within the world.

Image

Image
Last edited by Soda_piggy on Thu Nov 17, 2011 3:57 pm, edited 1 time in total.
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Spoonweaver
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Post by Spoonweaver »

Vampi, We'd love any of the games you've ever posted screenshots from. Please just finish one of them.
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Master K
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Post by Master K »

Image

Time to stir up hype.
What could this place be?
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RMZ
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Post by RMZ »

<a href="http://s19.photobucket.com/albums/b175/ ... ranite.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... ranite.png" border="0" alt="Triangle's MA Marinaranite"></a>

<a href="http://s19.photobucket.com/albums/b175/ ... mship3.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... mship3.png" border="0" alt="Triangle's MA Mastermind Ship 1"></a>

<a href="http://s19.photobucket.com/albums/b175/ ... mship2.jpg" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... mship2.jpg" border="0" alt="Triangle's MA Mastermind Ship 2"></a>

Progress has been slow on the game as life has picked up, so it's looking like it won't be 100% by end of the year. I'll probably scrape by with half of it done and try to get the last half done by Spring. Still having the most fun I've had making a game in a long time with this project.
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Nathan Karr
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Post by Nathan Karr »

Loving Marinaranite. I think "Projectile Attack" works better as a description than a caption, to be honest.
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Post by Spazman »

I don't suppose there's ever been a game with voice overs, aside from James' humming in his Escape the Wolf game, has there?

Well, to finish up the rest of Doom RPG episode One, all we need are maps, interesting battles, and voice overs.

YES. Voice overs. For each of the primary characters in the game. There will be reused sounds, like radio chatter and such at times, but other than that, there will be acting for the characters in the game.

Right now, I have lined up one voice actor to take the role of Dimitri Paramo.

Also, the 115 map count has been reached, but all work goes to the battle system as of now.
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The Wobbler
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Post by The Wobbler »

thespazztikone wrote:I don't suppose there's ever been a game with voice overs, aside from James' humming in his Escape the Wolf game, has there?
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Post by Snodrvr »

Jimmy's Amazing Vacation also had voiceovers as I recall.
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Spazman
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Post by Spazman »

Well, on the subject of this, is there anyone on here who'd be interested in doing a voice-over? I was still needing a few male roles, as well as a female role.
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Post by Jack »

thespazztikone wrote:Well, on the subject of this, is there anyone on here who'd be interested in doing a voice-over? I was still needing a few male roles, as well as a female role.
totally. throw me a message.
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