FFT Tournament 2 Round 1A: Hachi v. Mogri

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Uncommon
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FFT Tournament 2 Round 1A: Hachi v. Mogri

Post by Uncommon »

Battleground: Church outside the town

Kicking off the tournament with a real heel-dragger! Get ready for a long one. I'm kinda half-whispering on account of sleeping roommates on the other side of the wall, so sorry if it's a little mumbley.

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Yeah, it gets pretty dull after the first one.
Last edited by Uncommon on Wed May 20, 2009 7:37 am, edited 4 times in total.
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Post by Mogri »

Yeah, your framerate needs some work... Glad to see my team working out just like I'd hoped in part 1, at least.
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Post by Uncommon »

Mogri wrote:Yeah, your framerate needs some work...
I am not fluent in video! How does I fix :(
Glad to see my team working out just like I'd hoped in part 1, at least.
(and beyond!)
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Post by Mogri »

Framerate is a function of your emulation, not your recording. Try changing around your video settings to the fastest possible, then try max frameskip (in ePSXe, press F7 then F4). Ordinarily, I wouldn't recommend it, but in your case, it might not make that much of a difference.

Five parts. Yikes.

(edit) Oh man, I feel like I should apologize for my team or something. In hindsight, Don't Move, Stop, and Paralyze was overkill. I wish the AI were smart enough to know when the enemy is properly disabled and just move in for the kill already. Halfway through the battle, I'm pretty sure the Calculator could beat the enemies to death with her bag.
Last edited by Mogri on Wed May 20, 2009 7:18 am, edited 2 times in total.
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Post by Uncommon »

Mogri wrote:Halfway through the battle, I'm pretty sure the Calculator could beat the enemies to death with her bag.
I think I said something to that effect, even. :D
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Post by Newbie Newtype »

Mogri's team style sends chills up my spine. It's like he gutted out their innards out with a plastic spork, one by one.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
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Post by JSH357 »

Mogri wrote: In hindsight, Don't Move, Stop, and Paralyze was overkill.
Any unit that equips clothes and hats should be able to block all three. Hachi just happened to picked four units who couldn't use hats.
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Post by JSH357 »

Proposed changes, though:
Dancer: 3->4
Mime: 4->5
Calc 5->6; Spells under 500 JP, one spell per magic type (White, Black, Time, Yin-Yang)
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Post by Hachi »

Man, I a'int watchin' all that. Someone give me the short of it: did I manage to do ANYTHING?
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Post by Uncommon »

You almost killed the Mime at the end of the first video. After that, no, you didn't really do anything at all.
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Post by Aeth »

Mogri wrote:Framerate is a function of your emulation, not your recording. Try changing around your video settings to the fastest possible, then try max frameskip (in ePSXe, press F7 then F4). Ordinarily, I wouldn't recommend it, but in your case, it might not make that much of a difference.
Unless he's using Fraps, where the framerate can be set by the recording. But yeah, this needs a way better framerate.

Edit: also it kinda hurts to think about how long a video of my team vs. Moog's team would be...
Last edited by Aeth on Wed May 20, 2009 2:25 pm, edited 1 time in total.
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Post by Gizmog »

Am I the only one who noticed subliminal messaging in the second video, at 8:40? For just a split second big red words flash, and some careful pausing and fiddling back and forth later reveals a textfile with the title "Writing This "Slime" "? A secret message that the fight was staged? Truely, this could be the "Paul Is Dead" of our times :O
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Post by Mogri »

Mogri's team style sends chills up my spine. It's like he gutted out their innards out with a plastic spork, one by one.
All at once, actually.
JSH357 wrote:Proposed changes, though:
Dancer: 3->4
Mime: 4->5
Calc 5->6; Spells under 500 JP, one spell per magic type (White, Black, Time, Yin-Yang)
:( I'm pretty sure it would be sufficient to eliminate any one part of the combo. I don't think Calc is OP as it stands -- being able to do 40 damage to the entire enemy team is not a huge deal and you have to build your team around it to make it do anything. Dancer 3->4 probably should have been the case from the beginning and Mime 4->5 I could go either way on.
Edit: also it kinda hurts to think about how long a video of my team vs. Moog's team would be...
I did a few rounds of testing on this scenario. One of two things happens: Either I get gunned down quickly or the combo takes and the girls spend most of their turns doing damage because you block Stop, DA, and DM. I think this is an extreme case, where Hachi doesn't block any of these.
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Post by Uncommon »

Gizmog wrote:Am I the only one who noticed subliminal messaging in the second video, at 8:40? For just a split second big red words flash, and some careful pausing and fiddling back and forth later reveals a textfile with the title "Writing This "Slime" "? A secret message that the fight was staged? Truely, this could be the "Paul Is Dead" of our times :O
Oh, for some reason it gave a flash of my desktop. I don't know why. "writing this slime" is actually my WGMD script file.
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Post by Aeth »

JSH357 wrote:Proposed changes, though:
Dancer: 3->4
Mime: 4->5
Calc 5->6; Spells under 500 JP, one spell per magic type (White, Black, Time, Yin-Yang)
I agree with the Dancer and Mime changes, pick one or the other for Calculator though. Either make it 6 or give it the other nerfs.
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