Castle Amber: A D&D Adventure
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- Master K
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Lynda takes out the Sword of Sylaire, and has an idea.
Lynda will try to use the sword to fly upwards out of range of the inquisitors, and then fly over to Kalar to deliver her scrolls to him for usage.
Lynda will try to use the sword to fly upwards out of range of the inquisitors, and then fly over to Kalar to deliver her scrolls to him for usage.
Last edited by Master K on Sun May 17, 2015 2:20 am, edited 1 time in total.
- Master K
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"Oh dear." Lynda thinks. "Now might not be the best time..."
Lynda will just continue to fly upwards a fair distance, to watch the battle from below and plot her next action.
Lynda will just continue to fly upwards a fair distance, to watch the battle from below and plot her next action.
Last edited by Master K on Sun May 17, 2015 2:32 am, edited 1 time in total.
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Voulton is pleased with himself as his axe slices through both of the swords he was aiming at. The inquisitors are visibly shaken as they look at their now ruined longswords. They don't make any moves to fulfill Voulton's request and instead simply back away from the half giant.
Rachelle road past the inquisitors, provoking attacks from two of them. She takes a sword to her side but makes it a good enough distance away to be able to pull her potion out of her pack and drink it.
As Kalar begins to cast, Lynda recognizes the words he's saying and quickly flies straight up into the air. The dragonfly on her shoulder shot out at the same target as before. The inquisitor it hit fell to the ground, unmoving.
Some of the inquisitors chased after and finished off the skeletons. Two inquisitors attacked Kalar, but both missed their marks. Rachelle was attacked and missed by two inquisitors too. The Inquisitors attacked Lynda looked up in disbelief as their target was now far out of their reach.
Kalar's spell started then. A rumble to the north could be heard. The silvery metal covering Kalar creeped up his arms and covered his hands completely. He felt it creepy down his legs too as well as his neck. Much to his disappointment, his spell did not have as big of an area of effect as it once did. None of the inquisitors were affected by the small blast, however, Kalar could clearly see the odd results of the spell. To the north, where the spell had gone off, all the trees and grass had turned to iron.
Rob joined Rachelle in a partial retreat in order to attempt to free his bonds. Try as he might, he could find no way to safely remove the unhooked shackle from his wrist. However, Stumpy the horse was now completely free of the crude ropes that bound him and rob had managed to better secure the shackle to his wrist. The shackle would get in the way, but shouldn't affect his ability to fight too badly.
Hrulgin's dart hit the man in the hat in the back. The man slumped forward from the hit, but did not fall asleep. The man in the hat's demeanor changed as the hippogriff pecked at him. He yelled, in an odd tone, "Azedarac, release our bonds so we may serve you!" After his cry, a hush covered the battle ground. The party watched as each of the three amulets fell away. A burst of green gas swept out from the archer. The swordman's sword burst into flames. The man in the hat didn't seem to have any visible effect but shortly after the amulet fell, a bolt of lightning shot out from his hands at the hippogriff. The hippogriff disappeared back to his home plane.
Lynda deals 11 dmg
Hrulgin deals 17 dmg
hippogriff deals 4 dmg
Rachelle takes 4 dmg
Rachelle road past the inquisitors, provoking attacks from two of them. She takes a sword to her side but makes it a good enough distance away to be able to pull her potion out of her pack and drink it.
As Kalar begins to cast, Lynda recognizes the words he's saying and quickly flies straight up into the air. The dragonfly on her shoulder shot out at the same target as before. The inquisitor it hit fell to the ground, unmoving.
Some of the inquisitors chased after and finished off the skeletons. Two inquisitors attacked Kalar, but both missed their marks. Rachelle was attacked and missed by two inquisitors too. The Inquisitors attacked Lynda looked up in disbelief as their target was now far out of their reach.
Kalar's spell started then. A rumble to the north could be heard. The silvery metal covering Kalar creeped up his arms and covered his hands completely. He felt it creepy down his legs too as well as his neck. Much to his disappointment, his spell did not have as big of an area of effect as it once did. None of the inquisitors were affected by the small blast, however, Kalar could clearly see the odd results of the spell. To the north, where the spell had gone off, all the trees and grass had turned to iron.
Rob joined Rachelle in a partial retreat in order to attempt to free his bonds. Try as he might, he could find no way to safely remove the unhooked shackle from his wrist. However, Stumpy the horse was now completely free of the crude ropes that bound him and rob had managed to better secure the shackle to his wrist. The shackle would get in the way, but shouldn't affect his ability to fight too badly.
Hrulgin's dart hit the man in the hat in the back. The man slumped forward from the hit, but did not fall asleep. The man in the hat's demeanor changed as the hippogriff pecked at him. He yelled, in an odd tone, "Azedarac, release our bonds so we may serve you!" After his cry, a hush covered the battle ground. The party watched as each of the three amulets fell away. A burst of green gas swept out from the archer. The swordman's sword burst into flames. The man in the hat didn't seem to have any visible effect but shortly after the amulet fell, a bolt of lightning shot out from his hands at the hippogriff. The hippogriff disappeared back to his home plane.
Lynda deals 11 dmg
Hrulgin deals 17 dmg
hippogriff deals 4 dmg
Rachelle takes 4 dmg
- Attachments
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Last edited by Spoonweaver on Sun May 17, 2015 10:47 pm, edited 3 times in total.
- Master K
- King Slime
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Lynda will try to fly down to Voulton, and hand him her amulet.
"If your going to be doing the most damage, take this and wear it!" Lynda says. "For the love of everything divine, don't lose it! It'll keep you safe from those spellcasters. Take out those three heads of command!"
Lynda with then try to fly to Kalar and deliver her scrolls, then fly back up in to the sky to plot her next move.
----------------------------------------------------------
Scrolls:
Power Word, Stun
Maze
Major Creation
Dismissal
Wall of Iron
Grasping Hand
Polymorph Any Object
Reverse Gravity
Disintegrate
Telekinesis
Spell Turning
Interposing Hand x2
Fear
Summon Monster V
"If your going to be doing the most damage, take this and wear it!" Lynda says. "For the love of everything divine, don't lose it! It'll keep you safe from those spellcasters. Take out those three heads of command!"
Lynda with then try to fly to Kalar and deliver her scrolls, then fly back up in to the sky to plot her next move.
----------------------------------------------------------
Scrolls:
Power Word, Stun
Maze
Major Creation
Dismissal
Wall of Iron
Grasping Hand
Polymorph Any Object
Reverse Gravity
Disintegrate
Telekinesis
Spell Turning
Interposing Hand x2
Fear
Summon Monster V
Last edited by Master K on Mon May 18, 2015 12:10 am, edited 1 time in total.
So the sons of bitches are wizards too! This development pleases Voulton. Less pleasing to him are TWO MORONS STILL STANDING UP! They will be dealt with later, if necessary. He returns his attention to the man in the hat:
"So you possess magical abilities! GOOD! Can you use them to ascertain that I am telling you the truth when I say that we are NOT enemies and that the real threat to your master is escaping to the north? Maybe you can even use your powers to detect him for yourself now; I have no idea how it works! My friends are fighting because they think it's their only way to get out of this alive: Call a cease fire! We'll listen to reason if you will! Ignore all their moronic stories about secret missions and that rot: people say all kinds of stupid things when they're scared! Foul events have transpired and bad deeds have been committed, but they're NOTHING compared to what will happen if he gets away! For the sake of your own people, you must believe me!"
How timely of Lynda to arrive right now! Voulton will put the amulet around his neck (assuming Lynda didn't already) and gives her his thanks. "Good idea! I might need it if negotiations continue the way they are!"
Turning his attention to Kalar (Yikes! What's going on with him?!), "I'll try to keep these guys off you, see if you can clear a path!!" Voulton will attempt to whittle down the swords threatening the life of the teensy magician!
As he does so (or before he does so, as the case might be), he'll lay down the law to these guys "I'm only breaking your swords! Lay down when you're beat and I'll spare your necks! It's not too late for all of us... ALL OF US!!!... to get back on track with this thing! We've nothing to gain from killing each other! There's safety in numbers!"
Not sure how much I can do after putting on the amulet: I'm hoping I can at least do a five foot step and an attack. If not, I'll just move and be in position. If for some reason Lynda has put the amulet on me, or I'm unable to put it on at all, I'd like to try to sunder the swords of both of the south side guys if possible.If I can only get one, that's okay and if I can't get either, that's also fine.
Oh, and a question that's gonna be relevant soon: Are the enemy horses armored?
"So you possess magical abilities! GOOD! Can you use them to ascertain that I am telling you the truth when I say that we are NOT enemies and that the real threat to your master is escaping to the north? Maybe you can even use your powers to detect him for yourself now; I have no idea how it works! My friends are fighting because they think it's their only way to get out of this alive: Call a cease fire! We'll listen to reason if you will! Ignore all their moronic stories about secret missions and that rot: people say all kinds of stupid things when they're scared! Foul events have transpired and bad deeds have been committed, but they're NOTHING compared to what will happen if he gets away! For the sake of your own people, you must believe me!"
How timely of Lynda to arrive right now! Voulton will put the amulet around his neck (assuming Lynda didn't already) and gives her his thanks. "Good idea! I might need it if negotiations continue the way they are!"
Turning his attention to Kalar (Yikes! What's going on with him?!), "I'll try to keep these guys off you, see if you can clear a path!!" Voulton will attempt to whittle down the swords threatening the life of the teensy magician!
As he does so (or before he does so, as the case might be), he'll lay down the law to these guys "I'm only breaking your swords! Lay down when you're beat and I'll spare your necks! It's not too late for all of us... ALL OF US!!!... to get back on track with this thing! We've nothing to gain from killing each other! There's safety in numbers!"
Not sure how much I can do after putting on the amulet: I'm hoping I can at least do a five foot step and an attack. If not, I'll just move and be in position. If for some reason Lynda has put the amulet on me, or I'm unable to put it on at all, I'd like to try to sunder the swords of both of the south side guys if possible.If I can only get one, that's okay and if I can't get either, that's also fine.
Oh, and a question that's gonna be relevant soon: Are the enemy horses armored?
Last edited by Gizmog on Mon May 18, 2015 1:46 am, edited 1 time in total.
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"Lynda! These are useless to me! Give them to Robert!"
Kalar turns away from Lynda, wondering what to do next. He could explode the inquisitors following them, but this man in a hat seems to be the more dangerous.
With that decided, he holds up his holy symbol and a ray of black negative energy hurtling towards what he expects is the leader of the group.
Enervation: Ranged touch attack, 1d4 negative levels, No save
Kalar's ranged attack bonus: +9
Kalar turns away from Lynda, wondering what to do next. He could explode the inquisitors following them, but this man in a hat seems to be the more dangerous.
With that decided, he holds up his holy symbol and a ray of black negative energy hurtling towards what he expects is the leader of the group.
Enervation: Ranged touch attack, 1d4 negative levels, No save
Kalar's ranged attack bonus: +9
Being from the third world, I reserve the right to speak in the third person.
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- Spoonweaver
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Lynda flies by and unloads magic items into the wagon next to Voulton and Kalar. She flies back into the sky to avoid the swords of the inquisitors. But she's unable to avoid their arrows. A shriek of green mist hits her in the chest. The arrow didn't pass straight through her, in fact it tore deep into her. Then another arrow hit. They burned as they sat in her skin, as if they were covered in acid.
Voulton puts on Lynda's amulet. Then he threatens the inquisitors around him as he prepares to sunder. The Inquisitors around him turn their attention away from Kalar. A third inquisitor also joins in the attack and swords go slashing in at Voulton from seemingly every direction. Voulton is at the top of his form however, and all the attacks are turned away, even as Voulton continues yet another speech.
A black ray of death strikes the man in the hat. The man twitches horribly as the effects flow over him. He in turn fires back another bolt of lightning at Kalar. Seeing the spell coming, Kalar manages to avoid the full force of the attack, but is still shocked to the bone. It also becomes clear that the lightning bolt killed one of the horses pulling the wagon.
Rob turns around and charges the nearest inquisitor, inspiring Rachelle who had ended up closeby. Rob's attack critically injured the inquisitor, going directly into the man's eye. The inquisitor fell off his horse, dead. Rob mused at his skills, and mused again as he notice the man he had geassed was now occupying two different inquisitors.
Rachelle listened and watched as Rob filled her with inspiration. With a burst of rage filled strength she tore the pommel right off her saddle. The shackle remained but provided Rachelle almost no hindrance while wielding her weapon. Filled with fight vigor, Rachelle rides up to join Rob. She's not the only one to join Rob next to his fresh kill. The man with the flaming sword rode up towards the two ready to fight.
The many inquisitors seemed confused on the battle field. Some of them looked up at Lynda, not know how they could attack with only their swords. Two of them now had only broken swords and tried their best to seemed like they were still part of the battle to please their leader. The man driving the wagon jumped off and mounted the horse pulling the wagon that wasn't dead. He began unhooking him from the wagon. Other inquisitors had finished destroying the skeletons and had yet to find new targets for their swords. The inquisitors were riding around chaotically.
Lynda takes 12 dmg and 7 acid dmg (19 total)
Kalar takes 16 eletric dmg
Rob deals 10 dmg and 4 neg dmg (14 total)
Kalar deals 3 neg levels
Voulton puts on Lynda's amulet. Then he threatens the inquisitors around him as he prepares to sunder. The Inquisitors around him turn their attention away from Kalar. A third inquisitor also joins in the attack and swords go slashing in at Voulton from seemingly every direction. Voulton is at the top of his form however, and all the attacks are turned away, even as Voulton continues yet another speech.
A black ray of death strikes the man in the hat. The man twitches horribly as the effects flow over him. He in turn fires back another bolt of lightning at Kalar. Seeing the spell coming, Kalar manages to avoid the full force of the attack, but is still shocked to the bone. It also becomes clear that the lightning bolt killed one of the horses pulling the wagon.
Rob turns around and charges the nearest inquisitor, inspiring Rachelle who had ended up closeby. Rob's attack critically injured the inquisitor, going directly into the man's eye. The inquisitor fell off his horse, dead. Rob mused at his skills, and mused again as he notice the man he had geassed was now occupying two different inquisitors.
Rachelle listened and watched as Rob filled her with inspiration. With a burst of rage filled strength she tore the pommel right off her saddle. The shackle remained but provided Rachelle almost no hindrance while wielding her weapon. Filled with fight vigor, Rachelle rides up to join Rob. She's not the only one to join Rob next to his fresh kill. The man with the flaming sword rode up towards the two ready to fight.
The many inquisitors seemed confused on the battle field. Some of them looked up at Lynda, not know how they could attack with only their swords. Two of them now had only broken swords and tried their best to seemed like they were still part of the battle to please their leader. The man driving the wagon jumped off and mounted the horse pulling the wagon that wasn't dead. He began unhooking him from the wagon. Other inquisitors had finished destroying the skeletons and had yet to find new targets for their swords. The inquisitors were riding around chaotically.
Lynda takes 12 dmg and 7 acid dmg (19 total)
Kalar takes 16 eletric dmg
Rob deals 10 dmg and 4 neg dmg (14 total)
Kalar deals 3 neg levels
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Hrulgin decides it's best to stay where he is, as none of the others seem to have figured out that there's another player in the game. He hurls another drow-poisoned dart at the closest inquisitor.
Being from the third world, I reserve the right to speak in the third person.
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"Voulton! Try to keep that spellcaster off me for a few seconds, I'm going to try to rid us of these other bastards."
Kalar lifts his holy symbol, focusing divine power into it. He concentrates, and then releases that power into the the closest group of inquisitors, summoning up an ogre zombie to attack them. He doubts if it will be able to wipe them out, but it will at least distract them.
Current HP: 26/50
Kalar lifts his holy symbol, focusing divine power into it. He concentrates, and then releases that power into the the closest group of inquisitors, summoning up an ogre zombie to attack them. He doubts if it will be able to wipe them out, but it will at least distract them.
Current HP: 26/50
Last edited by BMR on Mon May 18, 2015 6:29 am, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.
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Heeding Kalar's advice, and leaving the swordsmen to strike him (IF THEY DARE!) Voulton hops off the cart, marches over the lifeless yet twitching remains of the wagon-horse and (assuming nobody kills him first) roars at the top of his lungs: "HAVEN'T YOU ANYTHING TO SAY, SIR?!"
But he didn't come over just to talk, no sir! Using a vicious, under-handed stroke, Voulton propels his axe upwards, hoping to fell Hatman's horse AND strike the Hatman with the same wicked blow.
Current Health: 64/78
In case it isn't clear, I'm attacking the hatman's horse and hoping that I do enough damage to kill it, following up with a cleave on hatman. I think I only get one attack because of the distance I walked, but if for some reason I get two, it's the same plan: Hit the horse till he's dead and then hit Hatman..
But he didn't come over just to talk, no sir! Using a vicious, under-handed stroke, Voulton propels his axe upwards, hoping to fell Hatman's horse AND strike the Hatman with the same wicked blow.
Current Health: 64/78
In case it isn't clear, I'm attacking the hatman's horse and hoping that I do enough damage to kill it, following up with a cleave on hatman. I think I only get one attack because of the distance I walked, but if for some reason I get two, it's the same plan: Hit the horse till he's dead and then hit Hatman..
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Rob continues singing, switching to the song of Inspire Courage. He will attempt another ride-by attack (preferably on one of the 3 more powerful Inquisitors, but if they are too far away, he will attack any inquisitor in ride-by range other than the Geassed one)
Take Cour-age, lift high,
Your swords, and we'll fly!
Through peril, and Strife,
We'll fight for our life!
Hear-now my war-cry,
Foes surrender or die!
Take Cour-age, lift high,
Your swords, and we'll fly!
Through peril, and Strife,
We'll fight for our life!
Hear-now my war-cry,
Foes surrender or die!
