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Posted: Thu Apr 30, 2015 4:03 am
by Bob the Hamster
"We need to be careful, but I don't think we need to flee. Those two will probably report back to Azedarc. They are definitely watching us, and we need to be ready to skip town if they try to arrest us, but for now let's just wait and see if they make a move."

"What you said about Moriamis is fascinating. She sounds like the type of lady I would like to meet... And it is interesting that she called Jehan Azedarc's lackey. I know him as Nathiere's lackey."

"And I am embarrassed about my Rapier. I hang my head in shame! I was healing it?" Rob decides that now is not the best time to bring up the subject of his OTHER enchanted rapier.

Posted: Thu Apr 30, 2015 4:45 am
by Spoonweaver
The party went on celebrating and conversing the rest of the day.

Kalar identified Lynda's items. The dog figurine was no surprise. It was a Figurine of Wondrous Power that allowed a dog to be summoned up to 6 hours a week. The dragonfly cast the Dragonfly spell for 3 rounds. The feather ring was a ring of feather fall. Her glasses were Wizard's Spectacles. These glasses allow you to cast Read Magic and Detect Magic at will, and 2/Day you can cast Identify. Also, these glasses give a +2 Bonus to Spellcraft and Knowledge (Arcana) checks. The sword also revealed the large stack of spell scrolls in Lynda's possession. Finally, the ebony ring was found to be a ring of three wishes with 1 wish left.

Voulton got very drunk. In fact, everyone in the bar got very drunk. People were passed out all over the bar. After finding the book she was looking for, Rachelle joined Voulton in the tavern. The others funneled in after a while as well. The day turned to night and most of the party began making sleeping arrangments and planning their next move.

Posted: Thu Apr 30, 2015 7:04 am
by Gizmog
Voulton's speech is slurred as he sums up his opinion of the day: "We ssshould all be dead now... t..that thing, didja see it? Was huge! Gaspard saved our butts. Lynda saved our butts. Somethin... somethin else saved our butts." He's too drunk to explain the religious implications of his statement, maybe too drunk to remember them in the morning. Definitely too drunk to explain that all the beers he drank tonight are the beers he thought were going to be taken from him by his premature death. But not too drunk to realize he doesn't wanna pass out here and that he oughta get a room

Posted: Thu Apr 30, 2015 2:43 pm
by Bob the Hamster
Rob takes Stumpy back to the stables at his mother's empty house, and then joins the others for more drinking.

He makes a few more attempts to talk to Gaspard again, but with no success. Is Gaspard avoiding him? Maybe, that coward.

Rob makes a show of pulling a harp out of his bag of holding as if it is a conjuring trick, and then tries to compose a song about their heroics of the day. It is actually pretty terrible, because he is drunk, and because he isn't a very good harp player, but he sings it with enthusiasm, and as far as he can tell, none of the other patrons mind-- they are mostly drunk too.

Later in the evening when he is really soused, he sings that one song about Azedarc's Undergarments, the one that sounds mostly like harmless playful disrespect of authority, but contains a few lines that hint at blapshemy against the inquisition, if you choose to take them in a certain way.

He sings it pretty loud, mostly because he is mad at Gaspard. That coward!

Posted: Fri May 01, 2015 1:25 am
by BMR
Kalar decides to spend the rest of the day outside with Hrulgin instead. He would rather not be inside a walled city with those two people in white. The city is in celebration now, but it could just as easily turn into a trap.

He's concerned about the loss of Bill, though. Perhaps this Nathaire fellow took control of him? Or there's something else at play...

Either way, it wouldn't do to waste time, so he sets about enchanting an item. He lost quite a great deal of funds with Bill, as a lot of money was in his saddlebags. Still, he has some money with him, and should it come down to it he still has some treasures to sell.

He ventures out onto the battlefield and collects the skull of one of the destroyed undead. It will serve nicely as a base item for the item he intends to work on.




Skull of Undead Sight

Three times per day and for one minute each time, the user of this skull can use it to detect the presence of any undead. By holding the skull forth and saying the word "deprendolum", the skull activates. If there are any undead within a 60 ft. Cone, the eyes of the skull glow green. If there are no undead, the eyes instead glow red. The user can turn the skull around to search in other directions, but releasing or lowering the skull ends the spell. The skull does not, however, give any indication as to how many undead there are, only the presence of any.

Spell Used: Detect Undead
Spell Level: 1
Caster Level: Lowered to 1

Command word: 1 (spell level) × 1 (caster level) × 1,800 gp = 1,800 gp
Charges per day: 1,800 gp / (5 / 3 charges per day) = 1,080 gp
Require Class (Cleric): 1,080 gp - 30% = 756 gp
Require Skill (Knowledge (Religion) 10 ranks): 756 gp - 10% = 680 gp
Arbitrary (Unlike the spell, this does not give the user any idea how powerful any detected undead are. The glow will be the same for a kobold skeleton as it would be for a zombie adult red dragon. It also does not provide any information about the number of undead.): 680 gp - 5% = 646 gp

Final Cost: 646 gp & 26 xp

Posted: Fri May 01, 2015 10:23 pm
by Spoonweaver
The night past eventfully.

EXPERIENCE:
lvl 10's 1600
lvl 9's 2160

Posted: Sat May 02, 2015 2:14 pm
by Bob the Hamster
Rob wakes up, without a hint of a hangover, and goes to seek out the others. He plans to invite them all out for breakfast. He knows a place nearby that makes amazing Omelettes due Fromage.

He wants to discuss with the adventurers what their plans are, and to share his own ideas for paying a visit to Archbishop Jean Luc, the highest official of the church who is not directly involved in the Inquisition.

Posted: Sun May 03, 2015 12:35 am
by BMR
Kalar wakes up the next day, ready to head out. He prepares a Sending spell to that Robert fellow (Voulton didn't react too positively the last time around) and says:

"This is Kalar. Communicating magically. Time to head out. Tell Lynda get wagon. Potential danger in area, best be on road. Will wait in woods."

That done, and with the skull he started working on the previous day completed, Kalar begins work on another swan boat feather token. Just in case.

Posted: Sun May 03, 2015 2:54 am
by Bob the Hamster
Rob is mildly surprised by the sending. He has heard about them, but never experienced one. He thinks back "Head out to where? On the road to where?" But he is not sure if he will get any answer before the spell expires.

He will certainly relay the message to Lynda and the others while they are eating their omelettes.

Posted: Sun May 03, 2015 3:48 am
by Gizmog
DAMNIT lost my whole post due to a misclick.

CLIFF'S NOTES:


Voulton is a little hung over and using his axe to shield his eyes from the sun.

Breakfast sounds good.

While the party is in public he's torn on whether or not they should talk to the bishop, but in favor: "He might want to hear about the colossus and know how to be prepared for such things."

In private he's more concerned: "We have dangerous information and could be "compelled" to put that information in the wrong hands." Loose lips may already have killed the lady who sent them back in time.

At home there was talk of wicked weapons that would heal injuries as quickly as it inflicted them, leaving the victim with nothing but pain. Voulton had never really believed that the governing body would do such a thing... until they put an axe in his hand, a sword at his back and told him to treasure hunt or die.

Posted: Tue May 05, 2015 3:52 pm
by Bob the Hamster
While Rob and Voulton wait to see if the Ladies are going to join them for Omelettes, Rob extracts a bottle of wine from his bag of holding, takes a tiny swig, and offers it to Voulton.

"Bit of the hair of the dog that bit you?" he suggests.

"I heard you say something about 'that lady who sent you back in time' and I remember last night Lynda was talking about Lady Sephora, and travelling to the past. Can you tell me that story? Are you saying you time-travelled back into the past and met the actual Lady Sephora of Sylaire?"

Posted: Tue May 05, 2015 5:27 pm
by Gizmog
Voulton gratefully accepts a bit of wine and starts trying to put it all together.

"I don't *think* it was like that, but in all the excitement it's hard to say. We'd met this weird werewolf threesome (Voulton shudders at the word) of Sasha... Coulaire and Namphoodle on our way to town. They'd ambushed an apple salesman and after it was obvious there was no helping them we ambushed 'em back."

"When we got to town, they had bigger fish to fry than a dead apple man and some hacked up werewolves, so the girls found Gaspard and he talked them into taking a boat down river to find the Sword of Sylaire to save the town. You know how that turned out."

"Anyway, we shared accomodation with a couple of nobles... until the captain, a halfling by the name of Helena kicked 'em off. They kinda deserved it. Anyway, this Captain had been around the block a time or two. She warned us that Lady Sephora (Who Gaspard had told us was the current possessor of the sword) had strange powers over men and that only the women should go to meet her."

"When we disembarked, we were about a day's march from the tower. As soon as night fell, all hell broke loose. Were they kin of the ill-fated trio from earlier? I don't know, but they were werewolves and there were plenty of 'em. It was a close call fighting our way through the woods, with no idea where we were headed until a light shone through the darkness. We followed it and came to a tower... Kalar and I held the wolves at the door while the girls went upstairs and apparently talked to Sephora."

"The deal was that we would go through this portal, back into time, before the werewolves were a problem and would eliminate the source. In return, she would give us the Sword of Sylaire."

"Now, here's where it gets interesting: On our way to the source, we met Helena again.. only young! She had told us on the boat ride about her adventuring days, how they had tried to perform a certain ritual and had been betrayed by one of their own. We tried to warn the leader of their group of this betrayal and set them on the right track, but so far it seems we only made things worse. We left with him a token, a way we could prove our identities when we returned to today, but we haven't had a chance to investigate that yet."

"At any rate, we found the source of the werewolves: a shanty town of lycanthropes who instantly took arms against us... though I can't say we were the best diplomats in the world either. Kalar tried to take out a group of them who had surrounded the biggest, meanest werewolf of the lot and damn near blew up the whole town, ourselves included! We took advantage of the chaos to bring down the lead werewolf and thought our problems were over.. until we found a litter of werewolf puppies."

"At dawn, they turned into children. For better or worse, our cleric Tammytharn took a liking to them, brought 'em back through the portal with us and is currently trying to teach them how to be normal, productive citizens. At any rate, we returned through the portal, returned to the tower to find no evidence of the werewolf problem that had plagued the area before."

"When we climbed the stairs, there was nothing but a rotting corpse in the throne. In its fist was the Sword of Sylaire, the very sword that Lynda now wields. This, apparently, was all that was left of Lady Sephora. I've wondered a lot about that night. Was it a ghost that gave us the quest? Or had the werewolves somehow been responsible for her existence in the present day? I wonder what would've happened if I had gone with the girls (who are nice enough, but you know how women exaggerate) to receive the quest in the first place?"

Voulton is surprised and embarassed that the wine bottle is getting as light as it is.

"Like I said a long time ago, I don't know exactly how it happened. Maybe we all went back in time the second we entered the tower and went farther still through its portal. Maybe Sephora was a ghost all along, or maybe we messed up history somehow. All I know is that we all went back in time, and the girls claim to have met Lady Sephora. I'd be doubtful myself, but the sword seems genuine and maybe that means the rest of it's true."

Now that there's not the imminent threat of death looming, Voulton's kind of curious too. "If they ever wake up, we'll have to find out what happened up there... you don't think something's happened to them, has it?"

Posted: Tue May 05, 2015 5:58 pm
by Master K
Lynda wakes up, and finds Rob and Voulton.

"Good morning all." She says. "So, what are our plans? We've got much that we can do."

Posted: Tue May 05, 2015 6:18 pm
by Bob the Hamster
Rob listens to Voulton's whole story.

"That is fascinating stuff!" he exclaims. "The sequence of events with regard to Lady Sephora is what has me puzzled. I know her as a historical figure. She was a magical leader from long ago, and I know a few fantastic ballads about her seductive ways, but she died... I don't know... hundreds of years ago? I am not completely up on the non-seduction parts of her legend, but the fact that you met her in the present is very odd."

Rob scratches his pointy beard. "Have you considered the possibility that you met with a ghost or an Apparition of Lady Sephora? And that when you returned to the present after completing your quest, you saw her actual bones with the apparition dispelled?"

"Hello, Lady Lynda!" Rob calls when Lynda Arrives. "We were going to go and have breakfast. I know a place that makes the best Omelettes! Do you know where Rachelle is?"

Rob also relates Kalar's message "He said there was some dagner, but he didn't say what, and he said he wanted you to get the wagon and get on the road, but he didn't say where too. Seems like an excitable fellow. Good in a fight, but rather flighty, no?... Should we bring him an Omelette, you think? They are *VERY* good, but I don't know how well they travel."

Posted: Tue May 05, 2015 6:34 pm
by Master K
"Omlettes? Sounds great." Lynda says. "As for Rachelle, I only assume that she's still asleep."

"I may know what Kalar is talking about..." Lynda says, concerned. "Those...peculiar men in white at the festivities...they wear an amulet similar to mine. I can only assume it has the same properties, if they belong to the magic hating inquisition. And now, seeing that I own one myself, I fear I may be in slight danger...and judging from their reaction to be sighted..."

Lynda leans in close to Rob and whispers to him.

"...Perhaps they are watching us with every step we take. We may need to be careful with what we say out in the open."

Lynda then goes back to looking enthusiastic, and looks at Voulton and Rob.

"So, omelettes it is!"