Castle Amber: A D&D Adventure
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- Spoonweaver
- Liquid Metal King Slime
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- Bob the Hamster
- Liquid Metal King Slime
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- BMR
- Metal King Slime
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"Well, we have Lynda's things back, along with the sword. Are we going to search for other secret rooms? I'm fairly certain Bill could smash a hole through one of these walls if the need arises."
Being from the third world, I reserve the right to speak in the third person.
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- BMR
- Metal King Slime
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"Well, it's not so much that we're greedy as it's I want to figure out what happened here and how we affected things. At the very least, I want to learn how that woman died."
Being from the third world, I reserve the right to speak in the third person.
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- BMR
- Metal King Slime
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"Well, Tammytharn might be able to get them to flee, or destroy them. But I'm not sure if she would really approve of that. So..."
Kalar holds up his holy symbol and brings a ghostly weapon into being. He then directs it to attack the wraiths.
Spiritual Weapon
Attack Bonus: +12/+7/+2
Damage: 1d8+2
Duration: 7 rounds
Kalar holds up his holy symbol and brings a ghostly weapon into being. He then directs it to attack the wraiths.
Spiritual Weapon
Attack Bonus: +12/+7/+2
Damage: 1d8+2
Duration: 7 rounds
Being from the third world, I reserve the right to speak in the third person.
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- Spoonweaver
- Liquid Metal King Slime
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- BMR
- Metal King Slime
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"Hmm, very well then. Cover me. And keep an eye out for any more of those wraiths."
Kalar enters the small hole, keeping his holy symbol ready. He looks around the room, trying to see if there's anything of interest there. He also takes his wand of detect magic out again and gives the entire room a sweep.
Kalar enters the small hole, keeping his holy symbol ready. He looks around the room, trying to see if there's anything of interest there. He also takes his wand of detect magic out again and gives the entire room a sweep.
Being from the third world, I reserve the right to speak in the third person.
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- Spoonweaver
- Liquid Metal King Slime
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Kalar finds nothing magical. He does make note of the recently opened box. It seems less aged than the other things in the room and has a necromantic magical aura around it. It's empty. The old dusty furniture in the room seems less than promising as far as secrets go. The only thing of note in the room seems to be the lever and the skeletons near it.
- Spoonweaver
- Liquid Metal King Slime
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