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Posted: Tue Mar 31, 2015 9:03 am
by BMR
Kalar gets onto his pony and makes ready with his gear. That done, he falls in behind Voulton. One concern nags at him though, and he asks the others:
"If this woman can enthrall men, and if this path is unknown to all of us, how are we going to know when Voulton and I should hang back?"
*Does Kalar have his war pony? If not, I'll edit this post.
Posted: Tue Mar 31, 2015 10:46 am
by Spoonweaver
The party watched as Kalar mounted his pony. What a chore it was to get it off the ship. Voulton didn't seem too bothered about the presence of the pony. He took it as a reason to carve a bigger path than he would have otherwise, stopping short of cutting down whole trees.
Any thoughts about the pony were short lived as the sun began to set and wolf howls could be heard int he distance. The party tried to guess how much longer they had until they got to Sylaire. All estimations told them they should have been there by now. The forest grew very dark as the sun's light disappeared.
Posted: Tue Mar 31, 2015 10:52 am
by BMR
"Might be a good idea to set up camp for now. Also might be a good idea to double the watch. That howling could very well be wolves, or it could also very well be werewolves. After that encounter at the castle and with Sasha, I'm willing to bet that werewolves are far more common here than we would like."
Kalar turns to Tammytharn and asks, "Did you bring any of the potions and scrolls from the chest with you? There was some silversheen in there. It'll be useful to coat our weapons with. Perhaps not as good as actual silver, but it will work in a pinch if werewolves do decide to attack."
Kalar reaches into the pony's saddlebags and retrieves the sling he purchased. He also gets out a few alchemical silver sling bullets from his pack and places them in his belt pouch for easier access.
Posted: Tue Mar 31, 2015 1:26 pm
by Bob the Hamster
"Yes, I have the whole chest" says Tammytharn. She opens the mouth of her bag of holding and shows Kalar. I took the Time of Ironforged and Golems out to make room, and his it back in the wagon.
"I think it will be safe for you to come with us at least until we sight the Lady's castle."
Posted: Tue Mar 31, 2015 1:31 pm
by BMR
"Excellent. Might be a good idea to give Voulton and Rachelle the silversheen. Call me paranoid, but I would rather our weapons have some sort of effect should werewolves decide to attack."
Posted: Tue Mar 31, 2015 1:34 pm
by Bob the Hamster
Tammytharn hands the silversheen to Rachelle. no sense giving any to Voulton until he is done hacking away branches. They aren't weretrees after all
Posted: Tue Mar 31, 2015 2:19 pm
by Spoonweaver
The group sets up a very tight and well guarded camping site. Not long after the initial setting up starts, The party sees ghostly lights floating through the forest a few dozen yards away. Close looks reveal them to be completely white floating humans. Tammytharn and Kalar instantly recognize these as ghosts. There seem to be five of them and they don't seem to be paying attention to the party, if they have even noticed them yet.
Posted: Tue Mar 31, 2015 2:21 pm
by BMR
"That silversheen isn't permanent, so only apply it once you're sure we'll be facing werewolves."
Kalar then asks Tammy, "Are you able to cast Sending, at the moment? I miscalculated and found that it is currently beyond my power. I think it might be a good idea to see what's going on in the city. Hrulgin should be there, spying around. If you don't want to contact him, then Gaspard might be willing to tell us how things are going."
Before he can finish though, Kalar notices the ghosts hovering in the air nearby. He stands and readies his holy symbol.
"Hold, ghosts. Who are you and what brings you here?"
Posted: Tue Mar 31, 2015 2:43 pm
by Spoonweaver
The ghosts all turn to regard Kalar. They don't speak. two of the ghosts let out a Frightful Moan. The party all feel the urge to flee but will themselves to ignore it. One of the ghosts drifts over towards the party with a hand raised towards them.
Posted: Tue Mar 31, 2015 2:52 pm
by Master K
"I don't think these ghosts are friendly..." Lynda says, backing up slightly. "What do you think would happen if I took my amulet off?"
Lynda remains on guard.
Posted: Tue Mar 31, 2015 2:56 pm
by BMR
Kalar holds his ground, not moving an inch. He holds out his holy symbol and sends a wave of negative energy through it, focusing on the ghosts.
"I said: HOLD."
Posted: Wed Apr 01, 2015 3:56 pm
by Spoonweaver
Much to Kalar's ego's delight, the ghosts all hold. He feels his will dominating them, just as it has dominated the skeletons and zombies of the past. Kalar now controls these ghosts.
But Kalar couldn't enjoy his new found minions for long. Moments after controlling the ghosts, a werewolf leaped onto him, pinning him to the ground and digging his claws into him. Many other werewolves attacked as well. There were 7 in total, each squaring off against someone in the party, with two facing Voulton and one seeming to be targeting Kalar's pony.
Kalar takes 7 dmg.
Posted: Wed Apr 01, 2015 4:38 pm
by Bob the Hamster
Tammytharm yells in surprise.
On her first turn, she will cast Summon Monster V to bring a Hound Archon.She will direct it to fight the Werewolf that is menacing her. On her next turn, (if nothing happens to change her mind) she will cast Prayer on the party.
Posted: Wed Apr 01, 2015 5:02 pm
by BMR
"The silversheen! Use the silversheen! Ghosts, protect me!"
Kalar focuses his will into his voice, and <a href="http://www.d20srd.org/srd/spells/command.htm">says to the werewolf</a> "FLEE."
*Command save DC: 16
Also, is ordering the ghosts around a standard action because Kalar has to mentally order them as with rebuked/commanded undead? Or is it a free action because they're followers and are intelligent undead?
Posted: Wed Apr 01, 2015 7:14 pm
by Master K
"At least they aren't seducing us!" Lynda shouts.
She takes out her silver rapier and begins to fight the nearest werewolf to her.