Castle Amber: A D&D Adventure

Talk about things that are not making games here. But you should also make games!

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Spoonweaver
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Post by Spoonweaver »

An eerie voice from the other side of the door says, "I have sensed 4 silver keys in this room and also one named Kalar. I wish to leave this castle with you when you are ready."
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Master K
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Post by Master K »

"Who are you?!" Lynda says. "And why should we trust you?!"
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BMR
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Post by BMR »

"And who might you be, friend?"
Being from the third world, I reserve the right to speak in the third person.

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Post by Gizmog »

Galse wonders if this thing can sense him as well as the keys and Kalar and holds up three fingers.
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Post by Spoonweaver »

"This was once your follower Kalar. Now it is more. Can I come in and wait with you till it is time to open the gate?"
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Master K
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Post by Master K »

Lynda shudders. This is escalating in creepy.

"Kalar, I don't trust this person. Your followers have been...unsavory types. Whatever this is, it can't possibly be this bound to you, nor have brought...more with it."
Last edited by Master K on Sat Feb 28, 2015 4:14 am, edited 1 time in total.
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BMR
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Post by BMR »

Kalar considers this...

"I am willing to open this door, but not yet to invite you in. What assurance do we have that you won't attack us once we open this door?"
Last edited by BMR on Sat Feb 28, 2015 4:15 am, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.

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Spoonweaver
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Post by Spoonweaver »

"It would be foolish to attack your group. You are too powerful at the moment. I wish only to follow you through the gate."
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Post by Gizmog »

"Have you got any food with you?" Galse inquires, figuring the damn thing already knows he's there.
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BMR
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Post by BMR »

"Very well, I will open the door for you. But we shall see if you are able to enter. I have heard stories about undead who are unable to enter areas without permission, so you will forgive my caution."

Kalar gestures to the others to be ready for any attacks, and then opens the door. He gets ready behind his tower shield, claws at ready.
Being from the third world, I reserve the right to speak in the third person.

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Post by Spoonweaver »

Behind the door was just a skeleton. The skeleton was holding Charles' sword. The skeleton's other arm was engulfed in a mercurial liquid and on it's forehead a symbol of a hand holding an eye had been carved.
(Those with knowledge religion of at least 5 notice this is the symbol of Veccna.)

"I have no food."
Last edited by Spoonweaver on Sat Feb 28, 2015 4:34 am, edited 2 times in total.
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BMR
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Post by BMR »

Kalar relaxes somewhat. "You're the sword, aren't you?"

Then he notices the symbol carved onto the skeleton/sword's head.

"Vecna? You are beholden to Vecna? And what happened to your arm?"
Last edited by BMR on Sat Feb 28, 2015 4:35 am, edited 2 times in total.
Being from the third world, I reserve the right to speak in the third person.

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Post by Spoonweaver »

The skeleton enters and then takes a place towards the middle of the room. "When will you be opening the gate?" it asks.
Kalar notices it's not speaking in the voice of the sword and the sword seems to be fairly inert despite having lots to say and do last time he saw it. To top it all off, it seems to have ignored Kalar's questions.
Last edited by Spoonweaver on Sat Feb 28, 2015 4:38 am, edited 1 time in total.
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Post by BMR »

"You're not the sword... Who are you? Or what are you?"
Being from the third world, I reserve the right to speak in the third person.

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Post by Spoonweaver »

The skeleton does not reply to that question.
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