Posted: Mon May 21, 2012 7:19 pm
Hey guys, do you mind if I show off something I made in KAG here?

Labs wrote:Check out this cool mushroom paradise I built
AN IDEA WAS BORN: MINECRAFT GOLFGiz wrote:Dude that totally looks like a golf course
A normal hit from a Gold Sword will kill a Snow Golem: using a Potion of Weakness on yourself will cut that damage in half, thus the Snow Golem will survive one hit (use splash potions of healing to set it up for another hit). The Splash effect is just a comfort feature, since you can just throw it at your feet to get the debuff instantly instead of spending a few seconds guzzling the potion. Plus, if you're in a group, one splash potion works for everyone in a close space. Add Redstone to make it a long-lasting 3-minute effect for everyone.TMC wrote:Mad.Spash potions of weakness? I don't follow.
I think what he's getting at is: why splash? We can just DRINK the potion of weakness, saving gunpowder and time.
The coolest dudes take out every expense to save the smallest amounts of time. Also I'm the one who's going to be providing potion provisions, and I have pretty much everything I need already. (After all, one reagent gets distributed across three potions simultaneously when brewing, so I wouldn't call it a waste of gunpowder)The Splash effect is just a comfort feature, since you can just throw it at your feet to get the debuff instantly instead of spending a few seconds guzzling the potion.
I don't see anything about tripwires anywhere. Are you talking about the trap at the bottom of the pyramid? That was just a stone pressure plate sitting on a 3x3 square of TNT. All of which, by the way, generates naturally, so hey wait a minute! You can find TNT without having to craft it, isn't that something!Tripwires

Truly will, but imagine if it's implemented on strongholds! Don't suprise your self if you trigger a tripwire and a massive stone come rolling behind you.Baconlabs wrote: This is going to be nightmarish when master trap builders get their hands on them.