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sheamkennedy
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Post by sheamkennedy »

Here's some more progress. For the sake of not taking up a lot of space, I'm only posting one of my screenshots. The rest can be found in my latest blog post.

Image
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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Master K
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Post by Master K »

I can't even
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Feenicks
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Post by Feenicks »

What? Wings that don't replace arms? In our harpy tower?
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BMR
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Post by BMR »

Image

Image
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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Bob the Hamster
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Post by Bob the Hamster »

That is awesome! I love the time-lapse
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Meowskivich
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Post by Meowskivich »

just a wee bit of improvement. just...just a little. Like, a lot of a little. Many much, some would say.
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
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Foxley
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Post by Foxley »

That looks downright amazing!
TMC
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Post by TMC »

It looks great. But I have to warn you that you're using a very dark palette, so much of the form isn't visible without turning my monitor contrast up. It's not that it looks bad due to that, just that I think it looks better when I can actually see more of it.
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BMR
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Post by BMR »

I shall remedy that then. Been thinking of tweaking that master palette a bit more, actually.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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sheamkennedy
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Post by sheamkennedy »

Video of my now imported graphics: https://www.youtube.com/watch?v=CZNkdf-tJMA
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
TMC
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Post by TMC »

Neat! Are the "overlays" also done with backdrops? How many layers of backdrops do you have in total? (I thought that there was going to be parallax?)

I can't remember whether I've already made this suggestion, but I suggest increasing the horizontal speed of the heroes as they jump across the gaps; I think that would look more realistic.
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Bob the Hamster
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Post by Bob the Hamster »

I love how that looks, shea!

The animations are great, and the maptiles have a cool organic feeling to them
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sheamkennedy
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Post by sheamkennedy »

@TMC: The overlay mapping is done with backdrops as well. I only have 2 layers of backdrops in total which are:
1) The map underlying the hero (drawn to layer 0), and
2) The overlays (overlaying the hero on layer 6)

This leaves all other layers in between available for adding other things if I wanted to. I'm thinking I'll do some animation in the editor map tiles, then place them in the left over layers. I also think simple animation would be best left within the editor since I expect bugs and slowdowns if I was to do it with so many backdrops being cycled through.

@Bob: Thank you.
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
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Spazman
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Post by Spazman »

This stuff isn't for an OHR-Based project, but some stuff I've been working on regardless!

Image
Image
Image

^-- This is a WIP of the Left / Right running anim for the above character.

Image
Image
Image
Image
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Meowskivich
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Post by Meowskivich »

cool :o
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
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