Show off your graphics!

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

User avatar
Feenicks
Metal Slime
Posts: 648
Joined: Tue Aug 10, 2010 9:23 pm
Location: ON THE AIR IN THE AIR
Contact:

Post by Feenicks »

Even if there's no chance of me having something done for that challenging games contest, I still want to get somewhere with this harpy game.
So...
Image
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

question: will there be anyone playing the harp
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
User avatar
Master K
King Slime
Posts: 1899
Joined: Sat Jun 11, 2011 9:40 pm
Location: A windswept rock in the Atlantic Ocean

Post by Master K »

@^ Speaking of harps

Image
Last edited by Master K on Thu May 29, 2014 3:26 am, edited 1 time in total.
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

10/10, best harpy
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
User avatar
Fenrir-Lunaris
Metal Slime
Posts: 741
Joined: Mon Oct 15, 2007 10:45 pm
Location: OHR Depot

Post by Fenrir-Lunaris »

Image

I am so sorry for this :zombie:
To friends long gone, and those I've yet to meet - thank you.
User avatar
BMR
Metal King Slime
Posts: 3310
Joined: Mon Feb 27, 2012 2:46 pm
Location: The Philippines
Contact:

Post by BMR »

Spiffy!


Enjoying walktall?
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
User avatar
Sparoku
Metal Slime
Posts: 308
Joined: Tue Jun 18, 2013 3:19 pm
Location: Dairy Queen
Contact:

Post by Sparoku »

Because Kirby. 100-400 zooms. 100% custom.
Image
"One can never improve enough nor should one stop trying to improve."
User avatar
Meowskivich
Blubber Bloat
Posts: 2199
Joined: Tue Mar 06, 2012 12:38 am
Location: Earth
Contact:

Post by Meowskivich »

kirby looks like he's seen some stuff
dOn'T MiNd mE! i'M jUsT CoNtAgIoUs!!!
Play Orbs CCG: http://orbsccg.com/r/4r6x :V
User avatar
Fenrir-Lunaris
Metal Slime
Posts: 741
Joined: Mon Oct 15, 2007 10:45 pm
Location: OHR Depot

Post by Fenrir-Lunaris »

BMR wrote:Spiffy!

Enjoying walktall?
There's a few things about it that make it a bit harder to work with then the usual 20x20 sprites, but in-action they just look SOOOO much better!

The two biggest hurdles are of course keeping track of where overhead tiles are, and having to make sure that part of the sprites don't decide to clip through them. I've also noticed that shops in particular will revert the player's sprite back to the 20x20 version UNLESS the script is run right after exiting the shop. It's a SMALL inconvenience, but nothing especially serious!
Attachments
How Ominous!
How Ominous!
KezefWalktall.png (26.91 KiB) Viewed 1788 times
To friends long gone, and those I've yet to meet - thank you.
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7460
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Are you... are you converting all of Vikings to use walktall??

That would be exciting and wonderful... but probably rather bad for the default example game being packaged with the engine... but also exciting and wonderful... but also bad.... and wonderful.... and bad...
Last edited by Bob the Hamster on Tue Jun 10, 2014 2:18 pm, edited 1 time in total.
User avatar
Fenrir-Lunaris
Metal Slime
Posts: 741
Joined: Mon Oct 15, 2007 10:45 pm
Location: OHR Depot

Post by Fenrir-Lunaris »

MMmmmmmmmmmmmaybe in 2016. :devil:

The main problem with using WalkTall with Vikings would be converting 251 walkabout sprites over to the larger more detailed character size. It'd be AMAZING to look at, but also time consuming. And then I'd have to go back and change around door sizes, bed positions, and a whole bunch of other things to make them look stylistically similar to their newer bretheren.

The old 200X sprites and tiles especially don't really look as great as my current spritework anyway. At some point it might be possible to go back and revamp the ENTIRE game, but not in the near future.
To friends long gone, and those I've yet to meet - thank you.
User avatar
Bob the Hamster
Liquid Metal King Slime
Posts: 7460
Joined: Tue Oct 16, 2007 2:34 pm
Location: Hamster Republic (Ontario Enclave)
Contact:

Post by Bob the Hamster »

Ah, now that I understand you are walktalling Meh, I feel relived... relieved and still delighted :)
User avatar
Sparoku
Metal Slime
Posts: 308
Joined: Tue Jun 18, 2013 3:19 pm
Location: Dairy Queen
Contact:

Post by Sparoku »

Meowskivich wrote:kirby looks like he's seen some stuff
He's seen ALL of the things! :o
"One can never improve enough nor should one stop trying to improve."
User avatar
sheamkennedy
Liquid Metal Slime
Posts: 1110
Joined: Mon Sep 16, 2013 9:29 pm
Location: Tama-shi, Tokyo, Japan
Contact:

Post by sheamkennedy »

The other day I made a thread about starting a pixel art book. I have a suspicion that the majority of people wanting to take part are residing in this thread, so if you're in interested in contributing follow this link:

http://www.slimesalad.com/forum/viewtopic.php?t=6180
⊕ P E R S O N A L M U S I C: https://open.spotify.com/album/6fEo3fCm5C3XhtFRflfANr
� C O L L A B M U S I C: https://dustpuppets.bandcamp.com/releases
User avatar
BMR
Metal King Slime
Posts: 3310
Joined: Mon Feb 27, 2012 2:46 pm
Location: The Philippines
Contact:

Post by BMR »

Old portrait on the left, all-new portrait on the right.

Image

Image
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Post Reply