Show off your graphics!

Make games! Discuss those games here.

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Ichiro
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Post by Ichiro »

Here's a pic of your manager in Dark Planet.
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Last edited by Ichiro on Tue May 17, 2016 7:16 am, edited 1 time in total.
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kylekrack
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Post by kylekrack »

Master K wrote:Image

Side by side comparisons of new art vs old
Much more dynamic. Great use of value.
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guo
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Post by guo »

Big improvement Master K! Nice work.
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kylekrack
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Post by kylekrack »

This isn't as much showing off as it is a request for feedback. I'm tryin to work on posture and detail in hero sprites without using too many colors and I'm struggling a bit. Does anybody have any tips for how to improve the clarity of this sprite, or just have anything to point out that looks bad? I've reworked it several times now, and this is the best I've come up with.

Thanks.
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Screen Shot 2016-05-22 at 3.12.49 PM.png
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Last edited by kylekrack on Sun May 22, 2016 10:16 pm, edited 1 time in total.
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Foxley
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Post by Foxley »

Let's see, the only thing I don't understand visually is the face, are the red pixels supposed to be their mouth? It's also hard to tell what direction they're facing. If their head is facing completely to the right, then the perspective of the rest of their body shouldn't be turned more than 90 degrees - that'd be some serious neck pain. The rest of the body looks great to me.

The sword kind of has banding issues, I think it should either be straight vertical or at more of an angle to avoid the banding look.
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kylekrack
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Post by kylekrack »

The red dots were me playing around. Supposed to be face paint. Her head is facing straight on. I should have taken that out before taking a screenshot. My bad.
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Foxley
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Post by Foxley »

Ahh I see, so her other eye is hidden by her hair then. I'd recommend making her eyes lower in that case, or perhaps even making her face smaller. It looks a bit vertically long, proportion-wise, like there's a lot of distance from eye to chin.
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kylekrack
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Post by kylekrack »

Ok I tried to follow what Foxley told me a bit and I also added a bit of an animation to it.

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Foxley
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Post by Foxley »

Image


Some Mode 5 CGA sprites I'm doing for funsies.
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Taco Bot
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Post by Taco Bot »

Nice! I'm digging the ghost, it reminds me of Oggie Boogie from The Nightmare Before Christmas.
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guo
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Post by guo »

Love the retro sprites, Foxley.
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TabletopTimeTurner
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Post by TabletopTimeTurner »

Here's a little screenshot of the main character in a hallway, not much but i like how the room and sprite turned out
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Screen Shot 2016-06-19 at 5.58.25 PM.png
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TMC
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Post by TMC »

That looks pretty nice. I never thought of drawing floorboards like that, but it works. Drawing the sun coming in through the window makes the map feel a lot more 3D and real, though I think that it doesn't have the correct angle: the vertical sides of the sun spot (what do you call an anti-shadow?) should point at the base of the wall underneath the window, if I did the geometry correctly. Also, the dither pattern for the left hallway looks a bit odd because it seems like there are shapes in it although it looks like you placed dots random and didn't intend that?
Last edited by TMC on Mon Jun 20, 2016 12:47 pm, edited 1 time in total.
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TabletopTimeTurner
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Post by TabletopTimeTurner »

TMC wrote:That looks pretty nice. I never thought of drawing floorboards like that, but it works. Drawing the sun coming in through the window makes the map feel a lot more 3D and real, though I think that it doesn't have the correct angle: the vertical sides of the sun spot (what do you call an anti-shadow?) should point at the base of the wall underneath the window, if I did the geometry correctly. Also, the dither pattern for the left hallway looks a bit odd because it seems like there are shapes in it although it looks like you placed dots random and didn't intend that?


Hey thanks for the advice man, i made the end of the hallway on the bottom left a pattern instead of randomly placed dots, I also changed how the outside looks because I remembered that I made it dark outside when battling. I'm not 100% sure i understood what you meant about the window so i just kinda put the light closer to the window haha.
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Taco Bot
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Post by Taco Bot »

It looks about right, maybe move it one or two pixels to the left and it'll be perfect.

EDIT: What TMC meant is that when you draw lines across the "shadow" it should match up with the windowsill. Example of how it is currently:

Image
Last edited by Taco Bot on Tue Jun 21, 2016 2:04 am, edited 2 times in total.
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