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Posted: Tue Apr 19, 2016 1:50 am
by Foxley
Okay, I spent way too long on this boss monster sprite, I'm just calling it good enough for now and maybe I'll go back and do dithering stuff later. Also I'll draw the spell thing he's supposed to be holding.

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Posted: Tue Apr 19, 2016 9:48 am
by TMC
Wow, that's a great, unique boss.
What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of his body, I think the shadow of his arm on it is misleading.

Posted: Tue Apr 19, 2016 1:01 pm
by Froginator
Have been working on a lot of sprites for my game Quodia and never came to post them here but finally did it.

Some enemies:
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(The giant bat changes expressions during the fight)

And some tilesets:
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Grassland/Beach
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Fruit houses(?) and powerups/items
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Cave/Underground

Posted: Tue Apr 19, 2016 1:39 pm
by Foxley
TMC wrote:Wow, that's a great, unique boss.
What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of his body, I think the shadow of his arm on it is misleading.
Thanks. And yeah, I think I had the body right until I had to add something to make the right arm and hand not look homogenous with the rest of his body, and it messed up the rendering of the snake body. I may redo the lighting entirely and use the ...crystal ball he'll be holding as a light source (was originally going to be a fireball or something but I'm totally stealing your idea now)

Posted: Tue Apr 19, 2016 2:10 pm
by splendidland
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I documented the process of spriting the enemy "SWAMP MASTER" from my big game project "Tender Caves of Death", from rough ms paint sketch to completed sprite!

It wasn't intentional but they ended up looking like a big spaghetti heap, which is a positive thing.

"SWAMP MASTER:

Its flatulence has such power that it
causes whirlpools to form.

Anything that falls in will get stuck
to its skin and absorbed until nothing
remains but a vestigial lump."

Posted: Tue Apr 19, 2016 9:13 pm
by kylekrack
Disgusting. I love it.

Posted: Tue Apr 19, 2016 10:16 pm
by guo
All this great art, it's intimidating.

Posted: Sun Apr 24, 2016 10:33 pm
by kylekrack
Working on some placeholder graphics for wife.rpg. As of now, the hero sprite is still Crono, but that will change eventually...

Anyway, when I was in Boston, I visited the age-old Paul Revere House and saw the style of windows used back then. They had diamond panes and each was warped and discolored. Funny enough, the discoloration was undesired and happened as a result of exposure to the sun. I based the windows here on this style. The colors are likely a bit more saturated than on real life windows, but I am a bit at the mercy of my palette with that.

Posted: Sun Apr 24, 2016 11:15 pm
by Foxley
Those stained glass windows, I love them. I think I'm gonna try my hand at stained glass windows for one of the more palatial buildings in my game.

Posted: Tue Apr 26, 2016 11:43 pm
by splendidland
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Link to larger version.
Not sure if this is the appropiate place to post this, but here's a big "promotional image" I made recently for my big WIP game!

Posted: Wed Apr 27, 2016 12:25 am
by Foxley
I'm hyped for it!

Posted: Wed Apr 27, 2016 1:02 am
by Spoonweaver
Yes.
Tender caves of death looks amazing and I can't wait to play it.

Posted: Wed Apr 27, 2016 3:33 pm
by Froginator
Absolutely amazing.
I absolutely adore your painterly style, @Brotoad!
I have a friend who's art looks really similar :D

Also, these monster designs are great!

Posted: Wed May 04, 2016 12:33 am
by kylekrack
I'm working on developing the various gods of my game's world. Deity concepts can be really fun and interesting to toy with.

Posted: Sun May 15, 2016 4:17 am
by Master K
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Side by side comparisons of new art vs old