Show off your graphics!

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

User avatar
Foxley
Metal Slime
Posts: 832
Joined: Sat Nov 09, 2013 5:54 pm

Post by Foxley »

Okay, I spent way too long on this boss monster sprite, I'm just calling it good enough for now and maybe I'll go back and do dithering stuff later. Also I'll draw the spell thing he's supposed to be holding.

Image
TMC
Metal King Slime
Posts: 4101
Joined: Sun Apr 10, 2011 9:19 am

Post by TMC »

Wow, that's a great, unique boss.
What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of his body, I think the shadow of his arm on it is misleading.
User avatar
Froginator
Slime Knight
Posts: 188
Joined: Thu Apr 24, 2014 10:13 pm
Location: Germany
Contact:

Post by Froginator »

Have been working on a lot of sprites for my game Quodia and never came to post them here but finally did it.

Some enemies:
Image
(The giant bat changes expressions during the fight)

And some tilesets:
Image
Grassland/Beach
Image
Fruit houses(?) and powerups/items
Image
Cave/Underground
User avatar
Foxley
Metal Slime
Posts: 832
Joined: Sat Nov 09, 2013 5:54 pm

Post by Foxley »

TMC wrote:Wow, that's a great, unique boss.
What's he holding? If I imagine a crystal ball in his hand, it reads perfectly. Without that sort of guide it did take me a couple seconds to realise that his hand is palm-up. Regarding dithering/shading, I think the only thing that needs any work is the shape of his body, I think the shadow of his arm on it is misleading.
Thanks. And yeah, I think I had the body right until I had to add something to make the right arm and hand not look homogenous with the rest of his body, and it messed up the rendering of the snake body. I may redo the lighting entirely and use the ...crystal ball he'll be holding as a light source (was originally going to be a fireball or something but I'm totally stealing your idea now)
User avatar
splendidland
Red Slime
Posts: 41
Joined: Tue Feb 19, 2013 11:06 am
Contact:

Post by splendidland »

Image
Image

I documented the process of spriting the enemy "SWAMP MASTER" from my big game project "Tender Caves of Death", from rough ms paint sketch to completed sprite!

It wasn't intentional but they ended up looking like a big spaghetti heap, which is a positive thing.

"SWAMP MASTER:

Its flatulence has such power that it
causes whirlpools to form.

Anything that falls in will get stuck
to its skin and absorbed until nothing
remains but a vestigial lump."
User avatar
kylekrack
Liquid Metal Slime
Posts: 1188
Joined: Mon Jun 16, 2014 8:58 am
Location: USA
Contact:

Post by kylekrack »

Disgusting. I love it.
My pronouns are they/them
Ps. I love my wife
User avatar
guo
Metal Slime
Posts: 718
Joined: Fri Dec 04, 2009 9:12 pm

Post by guo »

All this great art, it's intimidating.
vvight.wordpress.com
User avatar
kylekrack
Liquid Metal Slime
Posts: 1188
Joined: Mon Jun 16, 2014 8:58 am
Location: USA
Contact:

Post by kylekrack »

Working on some placeholder graphics for wife.rpg. As of now, the hero sprite is still Crono, but that will change eventually...

Anyway, when I was in Boston, I visited the age-old Paul Revere House and saw the style of windows used back then. They had diamond panes and each was warped and discolored. Funny enough, the discoloration was undesired and happened as a result of exposure to the sun. I based the windows here on this style. The colors are likely a bit more saturated than on real life windows, but I am a bit at the mercy of my palette with that.
Attachments
wife0001.png
wife0001.png (5.16 KiB) Viewed 3085 times
My pronouns are they/them
Ps. I love my wife
User avatar
Foxley
Metal Slime
Posts: 832
Joined: Sat Nov 09, 2013 5:54 pm

Post by Foxley »

Those stained glass windows, I love them. I think I'm gonna try my hand at stained glass windows for one of the more palatial buildings in my game.
User avatar
splendidland
Red Slime
Posts: 41
Joined: Tue Feb 19, 2013 11:06 am
Contact:

Post by splendidland »

Image
Link to larger version.
Not sure if this is the appropiate place to post this, but here's a big "promotional image" I made recently for my big WIP game!
User avatar
Foxley
Metal Slime
Posts: 832
Joined: Sat Nov 09, 2013 5:54 pm

Post by Foxley »

I'm hyped for it!
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6247
Joined: Mon Dec 08, 2008 7:07 am
Location: Home
Contact:

Post by Spoonweaver »

Yes.
Tender caves of death looks amazing and I can't wait to play it.
User avatar
Froginator
Slime Knight
Posts: 188
Joined: Thu Apr 24, 2014 10:13 pm
Location: Germany
Contact:

Post by Froginator »

Absolutely amazing.
I absolutely adore your painterly style, @Brotoad!
I have a friend who's art looks really similar :D

Also, these monster designs are great!
User avatar
kylekrack
Liquid Metal Slime
Posts: 1188
Joined: Mon Jun 16, 2014 8:58 am
Location: USA
Contact:

Post by kylekrack »

I'm working on developing the various gods of my game's world. Deity concepts can be really fun and interesting to toy with.
Attachments
perception-goddess.png
perception-goddess.png (853 Bytes) Viewed 2954 times
Screen Shot 2016-05-03 at 5.32.54 PM.png
Screen Shot 2016-05-03 at 5.32.54 PM.png (14.9 KiB) Viewed 2955 times
My pronouns are they/them
Ps. I love my wife
User avatar
Master K
King Slime
Posts: 1899
Joined: Sat Jun 11, 2011 9:40 pm
Location: A windswept rock in the Atlantic Ocean

Post by Master K »

Image

Side by side comparisons of new art vs old
Post Reply