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kylekrack
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Post by kylekrack »

Pheonix wrote:On my end, I'm starting on the enemy sprites for my HotOHR game. It's going to have an enemy rank system in place, and instead of just using palette swaps to signify enemies getting stronger, I went with something slightly different [s]if only because it let me keep on adding onto a sprite instead of drawing entirely new ones.[/s]
I wish more games did this. It makes the sense of progression so much more satisfying. I'm getting a strong Fire Emblem vibe from it and I'm not entirely sure why. Maybe because I found the class progression in that game really satisfying. Either way, this is a great way of going about it. I was going to redraw sprites for my game, but adding onto them is probably way easier as well as more consistent.
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Foxley
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Post by Foxley »

This is my first attempt at using a monster design sketch for reference and making it in Aseprite (3x zoom)

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Started a couple other of these, this is my first finished one. Hunting down stray pixels that didn't match up with the rest of the palette was a pain, but I managed to get it to exactly 15 colors plus the background/transparent color and successfully imported it into Custom.
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guo
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Post by guo »

I love it. Lots of character.
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Foxley
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Post by Foxley »

Thanks. Here's another I just touched up.

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Mammothstuds
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Post by Mammothstuds »

Some enemy sprites for my game.
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recovered4 mediumenemy 0.bmp
recovered4 mediumenemy 0.bmp (1.48 KiB) Viewed 1848 times
recovered4 largeenemy 0.bmp
recovered4 largeenemy 0.bmp (3.24 KiB) Viewed 1848 times
recovered4 mediumenemy 8.bmp
recovered4 mediumenemy 8.bmp (1.48 KiB) Viewed 1848 times
recovered4 mediumenemy 7.bmp
recovered4 mediumenemy 7.bmp (1.48 KiB) Viewed 1848 times
recovered4 mediumenemy 4.bmp
recovered4 mediumenemy 4.bmp (1.48 KiB) Viewed 1848 times
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TabletopTimeTurner
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Post by TabletopTimeTurner »

Here's a walkabout sprite i did a while back
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guo
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Post by guo »

Nice stuff! Mammoth your enemies look great, are they pokemon inspired?
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Mammothstuds
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Post by Mammothstuds »

guo wrote:Nice stuff! Mammoth your enemies look great, are they pokemon inspired?
A lot (and I mean a lot) of people ask me that. The short answer is no. The longer answer is no, but I did (and still do) play a lot of Pokemon so there's probably a great deal of subliminal influence.

In any case, thank you!
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Post by kylekrack »

These graphics are not mine, but I felt like sharing this for reasons other than showing off. For placeholder graphics (and also a guide for my own sprites later) I imported Crono's sprites from Chrono Trigger using Neo's palette. I remember a thread where Neo discussed the intention of the current default palette and how the color ramps can be crossed and used together. I never was able to take advantage of it in the way he intended, I'm sure of it.

Looking at this sprite and how it mapped the colors, I'm finally starting to see some of the great palettes that can be made with just the default palette. This may be a breakthrough for me when designing later sprites. I thought maybe others would appreciate this application of color.
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guo
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Post by guo »

It is indeed a really nice palette, but I feel some of the colours are redundant as several different ramps contain nearly the same shade. If it were to be cleaned up there would be room for even more colours.
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Foxley
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Post by Foxley »

guo wrote:It is indeed a really nice palette, but I feel some of the colours are redundant as several different ramps contain nearly the same shade. If it were to be cleaned up there would be room for even more colours.
This is really true. The blue ramps in Neo's palette are way too close to eachother, and I decided I liked the blue ramp at the very end of the palette somewhat better. So I replaced the first blue ramp with a dark brown to orange to light peach ramp. That's one thing Neo's palette doesn't have: orange. Anywhere.

Also, if anyone wants my modified palette, here it is.
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Modified Neo's palette
Modified Neo's palette
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Last edited by Foxley on Sun Mar 27, 2016 2:36 am, edited 1 time in total.
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guo
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Post by guo »

Thanks Foxley, I might just use that. I'll have to see how much of my graphics will need to be altered first.
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kylekrack
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Post by kylekrack »

You are a genius.

EDIT: So, I am now seeing that none of the GUI default colors are in the ramp that Foxley replaced with orange, so by using this palette, you will not need to change any interface defaults. This is great, and I think I might make it my default master palette. Thanks a bunch, dude.

EDIT EDIT: OH MY GOD IT CAN BE USED AS SKIN COLOR TOO
Last edited by kylekrack on Sun Mar 27, 2016 8:04 am, edited 2 times in total.
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Post by TMC »

User interface colours shouldn't be a problem anyway, because they are remapped to the nearest available colour if you import a new master palette.
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kylekrack
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Post by kylekrack »

TMC wrote:User interface colours shouldn't be a problem anyway, because they are remapped to the nearest available colour if you import a new master palette.
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