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Mogri
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Post by Mogri »

That's a really nice style. The import doesn't do it justice; you might consider adding an extra palette to your game in order to display it better.
TMC
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Post by TMC »

Hello! Very neat.

Yes, based on the screenshot of Drydocks posted in the other thread, that backdrop is used as... a backdrop, behind a menu (as oppose to behind other graphics). That means you can find an optimal 256 colour palette for the backdrop (the result should be almost indistinguishable from the original image) and then import it with a new master palette. Use the "load palette" command to switch to the special palette before displaying the menu, then switch back.

---

kylekrack: I like it. I think the mixed styles works.

Foxley: looks cool! Good at see at least one unreleased hotohr game is still kicking! The way that black 'overhead' overhangs that chasm without anything beneath it looks pretty odd though.
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Froginator
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Post by Froginator »

Here's some stuff for the upcoming Pumpkin Warriors update. I'm mainly going to fix things that you guys complained about so be tuned!

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Some new enemy graphics

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The new battle graphics for the heroes
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FnrrfYgmSchnish
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Post by FnrrfYgmSchnish »

Looks like you've fixed the one thing that I had issues with graphics-wise--the map graphics were great and then in-battle it's like... "aww, they're just walkabouts? so no huge goofy monsters then?"

These are a massive improvement--using a bigger sprite than 20x20 just lets things have way more personality to them.
FYS:AHS -- Swapping out some step-on NPCs for zones + each step script
Puckamon -- Not until the reserve party is expanded.[/size]
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Froginator
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Post by Froginator »

@FnrrfYgmSchnish totally agreed :D
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Valigarmander
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Post by Valigarmander »

GENTLEMEN, BEHOLD!

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SILHOUETTES!
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BMR
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Post by BMR »

Valigarmander wrote:GENTLEMEN, BEHOLD!

Image

SILHOUETTES!
AMAZING! SILHOUETTES!


Heh, I am curious as to where you're going to go with this though :)
Last edited by BMR on Mon Feb 23, 2015 6:22 am, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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rocketmew
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Post by rocketmew »

Mogri wrote:That's a really nice style. The import doesn't do it justice; you might consider adding an extra palette to your game in order to display it better.
TMC wrote:Yes, based on the screenshot of Drydocks posted in the other thread, that backdrop is used as... a backdrop, behind a menu (as oppose to behind other graphics). That means you can find an optimal 256 colour palette for the backdrop (the result should be almost indistinguishable from the original image) and then import it with a new master palette. Use the "load palette" command to switch to the special palette before displaying the menu, then switch back.
Thanks for the advice!
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Feenicks
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Post by Feenicks »

Giving something a shot here.
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theonewithharpiesinit0123.png
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Froginator
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Post by Froginator »

Some Enemy sketches which I drew by hand and then scanned.
Well... basically these are no graphics.. but they will be in The Pumpkin Warriors!

Image

Tell me which one you like the most! ;D
Last edited by Froginator on Thu Feb 26, 2015 9:50 am, edited 1 time in total.
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Sparoku
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Post by Sparoku »

Burning Bob caught my eye first.
"One can never improve enough nor should one stop trying to improve."
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Foxley
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Post by Foxley »

I think I like Yellowsaur most by a slight margin, he looks like a fat disgruntled lemon that's also a dinosaur.
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Froginator
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Post by Froginator »

Yup. That's what he basically is :D
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kylekrack
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Post by kylekrack »

Lol, Baghuetto

I can't really decide a favorite. It's more like favorites, because there are a few that I really like. Hmmm, it's between Mo-Moum and Strawbarbarian because of the great character in them, and Duckde because I just like it.
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Jack
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Post by Jack »

I love the designs. My only complaint is it should be Strawbarian :gonk:
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