OHRRPGCE feature requests/suggestions

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Feenicks
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Post by Feenicks »

Is it possible yet to have percentages over 100% when checking stats in attack chains? The absence of that's tripped me up in the past, and checking hard stat values isn't very flexible.
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Post by TMC »

Ah, that's an oversight. Fixed, thanks.
I also lifted most of the hero/enemy stat caps while I was at it, since they were artificially constrained, bad in particular for custom battle systems.
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Feenicks
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Post by Feenicks »

Thanks. [s]I'll be sure to edit this with an editor screenshot of some exaggerated enemy/attack stats when I get the chance.[/s]

Edit: there we go.
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This is a bit silly.
This is a bit silly.
not returning to this but.png (11.77 KiB) Viewed 1792 times
No more OHKOing final bosses now!
No more OHKOing final bosses now!
no more ohkoing the final boss now.png (16.17 KiB) Viewed 1792 times
Last edited by Feenicks on Wed Sep 13, 2017 12:48 pm, edited 1 time in total.
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SwordPlay
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Post by SwordPlay »

For slices, I would like it if changing position, height or width disables 'fill parent' automatically.
Last edited by SwordPlay on Fri Sep 15, 2017 10:22 pm, edited 1 time in total.
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SwordPlay
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Post by SwordPlay »

Is there a hotkey to make maptiles fully passable or impassable (in all directions?), or to clear all the passability settings of a tile?

EDIT:

How about, when importing a graphics file and choosing the palette, using the number keys to choose the palette?
Last edited by SwordPlay on Sat Sep 23, 2017 3:25 am, edited 1 time in total.
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Bob the Hamster
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Post by Bob the Hamster »

Space bar! :)

I have been meaning to add an option when importing a Sprite, to just use the first empty palette slot
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SwordPlay
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Post by SwordPlay »

Sorry, I mean in the tileset default passability. Space and enter take me to a menu.
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Foxley
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Post by Foxley »

You can do Ctrl+every arrow key. Which works, but admittedly is pretty awkward.
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Post by TMC »

Yes, I also thought that it was awkward. Well that's three votes; changed.
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Post by TMC »

Virtuous Sword wrote:How about, when importing a graphics file and choosing the palette, using the number keys to choose the palette?
I thought, "sure, that's only one line of code, I'll do it immediately". Well, to my surprise it wasn't. And while I was at it I noticed several bugs, and bad mouse handling all over the place.
It's done now, and you can use the mouse to select the palette too (and you can also access the palette browser from there).
Still have another bug to fix, though...
Last edited by TMC on Sat Sep 23, 2017 3:38 pm, edited 1 time in total.
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Post by TMC »

Virtuous Sword wrote:For slices, I would like it if changing position, height or width disables 'fill parent' automatically.
That was something that was annoying me too. I implemented it, though it took me a whole week because I got distracted with some work on the slice editor (almost all of which is so trivial that noone will notice and I've already forgotten what it was)
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SwordPlay
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Post by SwordPlay »

probably already requested, but is it possible to change the colour of text for menu options?
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guo
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Post by guo »

Hi,

Any chance of adjusting the volume for individual sound effects in-house? I'm too lazy to adjust everything in Audacity :devil:
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Post by TMC »

Both of those are planned, and hopefully pretty soon. Both were things I had wanted to get into Dwimmercrafty.
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guo
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Post by guo »

Here's a strange one (more of an interface issue than a request):

Bale uses menus for conversations, and since a textbox is usually showing at the same time as the dialogue options, I set the menu's anchor point so that it shows below the text box. This is to prevent the menu overlapping with the dialogue. Quite often a menu can have many dialogue options visible at once.

The problem is that in custom when I am editing menus that have their anchor point set in the lower portion of the screen the menu items go "off screen", ie below the visible part of custom.exe's window. Resizing does not remedy this. It's not a problem in game.exe as the menu scrolls to compensate.
Last edited by guo on Tue Sep 26, 2017 9:30 pm, edited 1 time in total.
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