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The 2013 Halloween Contest
Posted: Mon Oct 14, 2013 4:04 pm
by BMR
The 2013 Slime Salad Halloween Contest
Welcome to the 2013 Halloween Contest! It's the season for all things spooky and scary, so let's celebrate it with some game-making!
Rules
- Your game should be Halloween-themed
- Ideally, your game should be scary, or at least make an attempt at some sort of suspense
- You can make an RPG, a platformer, etc... as long as it's made with the OHRRPGCE
- You may work alone or in a team
- There are no restrictions on colors, length, etc...
- Re-releases with significant new/updated content are allowed
Deadline
You have 13 days to work on your game, so everything should be in by the 27th of October. That'll give everyone the chance to play the games while still in the Halloween season.
Voting will take place over the following week and results will be released on November 2
Prizes
TBA
If anyone wants to contribute prizes, get in touch with me
So good luck everyone, and let's see some games!
Posted: Mon Oct 14, 2013 4:06 pm
by Meowskivich
Yes
Posted: Mon Oct 14, 2013 8:44 pm
by Meowskivich
No one else has said anything? Wow. Well, I got some enemy sprites done. I have general idea of the story of my game, but not much other than that. Let's see if I don't drop out this time!
Posted: Mon Oct 14, 2013 9:53 pm
by RMZ
I'd enter my updated Scare Spree game, but I started on October 1st. Good luck fellahs.
Posted: Mon Oct 14, 2013 9:54 pm
by Mogri
Ain't no rule against it
Posted: Mon Oct 14, 2013 10:10 pm
by RMZ
I just assumed it since the rules stated 13 days. Are there any penalties for games being worked on before the launch of the contest?
Posted: Tue Oct 15, 2013 12:37 am
by Meowskivich
I say enter it if it's ready in time.
In other news, I'm almost done with my simple little game. It's not too hard, or at least I'm attempting it to be that way. It's more of me wanting to make a slightly halloween theme game with atari-quality graphics. I'm liking how it's turning out.
edit:
And now....I script ♥
Not too much longer until it's playable. I'll try to make some musics to go with it. You can always turn music off, if it's not to your liking.
further edit: and here I go, first time I'm using If statements in hamsterspeak. I'll need to look up how they work in this language, as each one seems to have it's own set of deranged rules.
Posted: Tue Oct 15, 2013 3:03 am
by BMR
Way I see it, what are the chances someone's working on a Halloweeny game prior to this? If they are, then might as well allow the game. The more games in the contest the better. Think of it more as a 13 day release window I suppose.
Posted: Tue Oct 15, 2013 3:47 am
by Meowskivich
Code: Select all
plotscript, checkingtags, begin
if (check tag (2:= true) & check tag (3:= true) & check tag (4:= true) & check tag (5:= true) & check tag (6:= true) & check tag (7:= true) & check tag (8:= true)) then (
set tag (9, true)
)
else (
set tag (9, false)
)
end
How do? I don't know how to use the if statements here.
Posted: Tue Oct 15, 2013 3:49 am
by Gizmog
..and that's why people always question/challenge the rules in these contests. 'cause it works!
Posted: Tue Oct 15, 2013 3:51 am
by Gizmog
Meowskivich wrote:Code: Select all
plotscript, checkingtags, begin
if (check tag (2:= true) & check tag (3:= true) & check tag (4:= true) & check tag (5:= true) & check tag (6:= true) & check tag (7:= true) & check tag (8:= true)) then (
set tag (9, true)
)
else (
set tag (9, false)
)
end
How do? I don't know how to use the if statements here.
Not entirely sure what you're trying to do, but my guess would be you'd want to pull a...
Code: Select all
if (
checktag (2), and, checktag (3), and, checktag (4),and, checktag (5),and, checktag (6),and, checktag (7),and, checktag (8)
)
Posted: Tue Oct 15, 2013 4:11 am
by Meowskivich
Thank ye, Gizmog. It's exactly what I needed.
edit: Created in pretty much 12 hours, here's a sneak peek at the game title:

I just need to make the foes a tad tougher (they die fairly easily, I want tad bit of challenge).
Then on to music. But the game and story and scripting is all done.
Posted: Wed Oct 16, 2013 8:21 pm
by Meowskivich
Don't it just beat it all, Meowskivich got sick. However, he's still working on this! He must get done a battle theme. He thinks that's all he's gonna care to add to the game before release.
Posted: Wed Oct 16, 2013 8:46 pm
by Bob the Hamster
Although
,and, works, I suggest
&&
Code: Select all
if ( checktag(2) && checktag(3) && checktag(4) && checktag(5) && checktag(6) && checktag(7) && checktag(8) )
Why?
The short answer is because
&& is logical but
,and, is bitwise
The long answer is
https://en.wikipedia.org/wiki/Bitwise_operation
Posted: Wed Oct 16, 2013 8:48 pm
by Meowskivich
Thank you, James. That'll make future endeavors easier to handle, especially since I'm more used to && anyway what with my java class.