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Anthracite Solstice thread

Posted: Mon Mar 11, 2013 4:21 pm
by BMR
Rather than allowing myself to burn out while working on Legacy, I work on little side projects from time to time. This is one of those side projects, and one that I might actually decide to turn into a complete game in the future.

It's downloadable here.

This is a very, very, very early alpha of a cyberpunk roguelike I'm tinkering with. Right now, all that works is the world and building generators. Wallmaps aren't even implemented yet, so you can pretty much walk through anything.

This is more practice for my coding skills than anything else. While it may eventually see the light of day as a complete game, it probably won't receive the amount of work and attention that I give Legacy. Still, it's good practice, and who knows? It may even wind up to be fun.


Image Image Image
Image Image Image

To be implemented in the future:
  • Non-square buildings. This was implemented previously, but then removed after it broke the generation of building interiors. It'll be back in future versions.
  • NPCs. Yeah, the world is kinda barren now, innit?
  • Cars and traffic. Because all the roads are zoned as either vertical or horizontal, I can direct traffic along them. This will probably be tricky, but it's code that I'll be able to use in Legacy, so that's a plus.
  • Interior stuff. Also rather barren inside buildings, huh?
The scripts for everything are included, so if you feel like sorting through some spaghetti code (which is well-documented, but still spaghetti-ish) feel free to do so and to use whatever you want.

Anywho, that's all for now, cheers!

Posted: Tue Mar 12, 2013 1:55 am
by Master K
I love the look of this.
I've always wanted to make a rougelike, but fail miserably because of scripting and getting overwhelmed.

Wallmaps are easy enough to implement, just define them in the map editor and way to go.

I could see this becoming an awesome game. I had a sudden impulse to ask to work on it with you, since I like rougelikes, but then I thought "How could I contribute?" I'm better suited as an artist/writer, and the art is pretty solid in this. The main hero looks a bit...scrunchy, but that's besides the point.