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Liberated Pixel Cup

Posted: Tue Jun 19, 2012 9:13 pm
by Bob the Hamster
There is an interesting competition coming up that I thought some of you might be interested in. it is called the Liberated Pixel Cup

http://lpc.opengameart.org/

The first phase of the contest is to make pixel artwork in an RPG style. The contest calls for 32x32 tile size, so obviously the OHRRPGCE isn't a clean match, but if anybody was looking for an excuse to practice their spriting skills, perhaps learning spriting tools they haven't used before, this could be a good opportunity.

The second phase is to make games using the artwork. Again, the OHRRPGCE isn't a clean match, but I guess it could work if you didn't mind rescaling. It might also be a good excuse to try out some other tools or some pure-programming.

Posted: Wed Jun 20, 2012 1:12 am
by Baconlabs
Doesn't Game Maker use 32x32 as its standard tile size? It's adjustable, I know. Incidentally, I've never succeeded in making an RPG in Game Maker, and goodness knows I've tried. Setting up the movement/collosions and user interface is usually what kills me.

Re: Liberated Pixel Cup

Posted: Wed Jun 20, 2012 8:18 am
by TMC
Bob the Hamster wrote:The second phase is to make games using the artwork. Again, the OHRRPGCE isn't a clean match, but I guess it could work if you didn't mind rescaling. It might also be a good excuse to [s]try out some other tools or some pure-programming[/s] finally add support for other tile sizes
Sounds good!

Posted: Wed Jun 20, 2012 10:17 am
by BMR
Well, if you were feeling particularly masochistic, I believe it's theoretically possible to do an entire OHRRPGCE game with 32×32 sprites. You'd save all the sprites and tiles as small enemy graphics, and then spend around a year or so on some ridiculously complicated script that makes extensive use of slices.

But then again, that's silly :v:

Posted: Thu Jun 21, 2012 1:44 am
by Mogri
BMR wrote:Well, if you were feeling particularly masochistic, I believe it's theoretically possible to do an entire OHRRPGCE game with 32×32 sprites. You'd save all the sprites and tiles as small enemy graphics, and then spend around a year or so on some ridiculously complicated script that makes extensive use of slices.

But then again, that's silly :v:
I, uh, may or may not have such a script on hand. (Technically, my script is 16x16, but if dividing cleanly isn't good enough for you, I'm pretty sure it can change over with the flip of a constant.)