There is an interesting competition coming up that I thought some of you might be interested in. it is called the Liberated Pixel Cup
http://lpc.opengameart.org/
The first phase of the contest is to make pixel artwork in an RPG style. The contest calls for 32x32 tile size, so obviously the OHRRPGCE isn't a clean match, but if anybody was looking for an excuse to practice their spriting skills, perhaps learning spriting tools they haven't used before, this could be a good opportunity.
The second phase is to make games using the artwork. Again, the OHRRPGCE isn't a clean match, but I guess it could work if you didn't mind rescaling. It might also be a good excuse to try out some other tools or some pure-programming.
Liberated Pixel Cup
Moderators: Bob the Hamster, marionline, SDHawk
- Bob the Hamster
- Liquid Metal King Slime
- Posts: 7460
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
Re: Liberated Pixel Cup
Sounds good!Bob the Hamster wrote:The second phase is to make games using the artwork. Again, the OHRRPGCE isn't a clean match, but I guess it could work if you didn't mind rescaling. It might also be a good excuse to [s]try out some other tools or some pure-programming[/s] finally add support for other tile sizes
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
Well, if you were feeling particularly masochistic, I believe it's theoretically possible to do an entire OHRRPGCE game with 32×32 sprites. You'd save all the sprites and tiles as small enemy graphics, and then spend around a year or so on some ridiculously complicated script that makes extensive use of slices.
But then again, that's silly
But then again, that's silly
Last edited by BMR on Wed Jun 20, 2012 10:18 am, edited 1 time in total.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
I, uh, may or may not have such a script on hand. (Technically, my script is 16x16, but if dividing cleanly isn't good enough for you, I'm pretty sure it can change over with the flip of a constant.)BMR wrote:Well, if you were feeling particularly masochistic, I believe it's theoretically possible to do an entire OHRRPGCE game with 32×32 sprites. You'd save all the sprites and tiles as small enemy graphics, and then spend around a year or so on some ridiculously complicated script that makes extensive use of slices.
But then again, that's silly