Posted: Mon Dec 03, 2012 2:47 am
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Pepsi Ranger wrote:Spoonweaver, I'm still playing through Legendary Heroes, but here are some bugs I'm discovering as I go. Check this post from time to time in case I edit in new reports.
Bugs:
After you slay the squid beast in the giant lake, the proprietor of the monster guild says, "Here's your reward," but doesn't actually give you anything. Also, the sailor guarding the broken dock continues to report that the sea monster is out there, even when it's not.
After you get the "boat" and sail around the lake, you can find a castle full of worms and one undead. The western coast alongside the castle is set to overhead tiles, so the heroes disappear into the earth.
The guy who found out information on the Goblet of Migor asks Biff to pass the message along to his friend, Ron, but when I try to tell Ron, he merely tells me to let him know if I find out any information on the goblet. Incomplete subplot perhaps?
Oh, and you really need to proofread your dialogue.
The chest that gives you the Mage Ring in the blood spider cave doesn't empty, so I could make out like a bandit in there. Actually, the chest dropping the Raise potion doesn't empty, either.
Okay, I just finished the demo. The only other problems I've spotted are both relative to the final areas. In the cave where you acquire your final hero, there is a fishing hole that isn't active. Finally, above the castle, there's a water tile that hasn't been animated.
Suggestions:
I think the fire rats in the cave north of Pearville drop too few rat pelts. I know you said you don't want to make this a grind-heavy game, but you turn it into one when creatures drop pelts fewer than, let's say, 40% of the time.
Using the lute to summon the "boat" may not be immediately intuitive to some players (at first, I thought I had been abandoned by the cave where the crystal transporters are located). I'd suggest having Myrtle remind Biff to play the lute if they want their ride to return the first time they dismount on to land. This will eliminate the chance that someone will give up because they don't know how to get back into the water.
So far, I'm enjoying this as much now as I did two years ago. I still have to explore the areas around the lake, but I'm moving along pretty well.
END OF DEMO EDIT: Okay, I defeated the lumberjack and went back to collect the last of my treasures in waiting (the 20 bats item). I'm satisfied with how the game has progressed since the last Heart of the OHR contest. I wish that all of the subplots had been filled in (the goblet and the monster guild reward for killing the sea monster are the only two that I found), but I seem to recall there being other subplots that were opened but unfilled in the last version that are fulfilled now (part one of the seed quest), so I'm sure there's a reason for them not yet working. Overall, I'm glad you've continued the game, and I hope you'll have this finished soon.
Do remember that this is the last time that Legendary Heroes will be eligible for a prize in a Heart of the OHR contest. If you submit it in 2014, it will be categorized as an OHR Legend, which isn't a bad thing. Great job, Spoonweaver.
Oh, okay. The thing you wrote about in the spoiler, I already saw happen. I thought there was a second part because the gardener continues to tell me to keep an eye open for magicnuts as he's looking at the other empty plot of soil.Spoonweaver wrote:And the seed quest.. if what you mean is the magicnut used in pearville, that quests is complete, and was complete in the last version too. It's just super secret.
The potion command needs a potion on the inventary to work, and read the sing at the plains to find your bearings. the town is your first destination. remenber that this game is based on the text RPG minigame of Fallout 3.RMSephy wrote:Grelok
There are a lot of problems with this game. You can't save your game. The "Potion" command doesn't work, I couldn't find any inns in town and the only way to restore your HP is leveling up. The maps are big and empty. I got killed by a mountain lion and I didn't feel like starting over from the beginning.
This is completely unintentional. Baconlabs also reported it, but I forgot about it. I'll include a fix in the next upload.BMR wrote:One of my major gripes is that the inventory size seems to be rather limited. This could be intentional, but at times when I didn't notice that my inventory was full, I would receive an item (The power gem I think it was, the one needed to unlock the most powerful ability) and have it go to waste because I didn't have any space left.
This contest is the first time Universal Wars was made publicly available, so it should count as new. When the contest first started, it went up to the red-headed guy battle, now this new version uploaded by the end of the contest goes up to the end of the castle dungeon, and new versions still count as original.Spoonweaver wrote:new version?
was this a re-release?