OHR 8-bit Contest!
Moderators: Bob the Hamster, marionline, SDHawk
- Meatballsub
- Liquid Metal Slime
- Posts: 996
- Joined: Mon Oct 15, 2007 6:39 pm
- Location: Northwest Georgia
- Contact:
Guys,
Remember that the contest ends at 11:59PM EST tomorrow (Sunday) night. I must have your download links before then. Also, if you would like for me to add your own synopsis with the download link as well as any additional notes (such as if one will need the nightlies to play your game, etc), make sure you send them to me via PM on Castle Paradox or Slime Salad.
EDIT: Make sure before you send it that your entry abides by the graphical rules. I have mistakingly used too many colors on some tiles and had to go back and change it later on. Remember, four MAX colors per tile (seven if you have a walkabout on it). If you fail to do this your game will not be voted on.
Voting will begin Monday morning (27th) at 12AM EST.
Remember that the contest ends at 11:59PM EST tomorrow (Sunday) night. I must have your download links before then. Also, if you would like for me to add your own synopsis with the download link as well as any additional notes (such as if one will need the nightlies to play your game, etc), make sure you send them to me via PM on Castle Paradox or Slime Salad.
EDIT: Make sure before you send it that your entry abides by the graphical rules. I have mistakingly used too many colors on some tiles and had to go back and change it later on. Remember, four MAX colors per tile (seven if you have a walkabout on it). If you fail to do this your game will not be voted on.
Voting will begin Monday morning (27th) at 12AM EST.
I didn't get 10 levels, but I got 7 pretty good ones. Overall I'm pleased with the way the demo turned out. I'll be updating it pretty much every month I'm thinking.
http://www.slimesalad.com/forum/viewtopic.php?t=337
http://www.slimesalad.com/forum/viewtopic.php?t=337
- Twinconclusive
- Liquid Metal Slime
- Posts: 976
- Joined: Mon Oct 15, 2007 6:45 pm
- Location: Tabletop
I surrender.
I'm extremely unhappy with the amount of progress I was able to make.
Intended to be a Dungeon Crawler + Majora's Mask.
I've set up most of the mechanics to the game, and only really need to work on the actual content to use said mechanics.
I'll definitely be adding this to my list of games to be finished.
Anyhow, here it is. Visio
http://www.slimesalad.com/forum/viewtop ... =3722#3722
It also hasn't been properly bug-tested.
Intended to be a Dungeon Crawler + Majora's Mask.
I've set up most of the mechanics to the game, and only really need to work on the actual content to use said mechanics.
I'll definitely be adding this to my list of games to be finished.
Anyhow, here it is. Visio
http://www.slimesalad.com/forum/viewtop ... =3722#3722
It also hasn't been properly bug-tested.
♪♪♪ Du du duuuu ♪♪♪
- Meatballsub
- Liquid Metal Slime
- Posts: 996
- Joined: Mon Oct 15, 2007 6:39 pm
- Location: Northwest Georgia
- Contact:
I spent 5 hours on it, and with the remaining time, i wouldn't be able to make a decent demo of what i have.
But anyways:
http://www.slimesalad.com/forum/viewtopic.php?t=340
But anyways:
http://www.slimesalad.com/forum/viewtopic.php?t=340
Here you go. Have fun. Hopefully you don't run into a bug we didn't catch.
http://www.illuminative.org/jailbreak.rar
http://www.illuminative.org/jailbreak.rar
- Newbie Newtype
- Reigning Smash Champion
- Posts: 1873
- Joined: Mon Oct 15, 2007 9:44 pm
http://www.slimesalad.com/forum/viewtopic.php?t=335
Despite my efforts and the weapon system, this game actually sucks right now.
Despite my efforts and the weapon system, this game actually sucks right now.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
- Fenrir-Lunaris
- Metal Slime
- Posts: 741
- Joined: Mon Oct 15, 2007 10:45 pm
- Location: OHR Depot
http://www.slimesalad.com/forum/viewtop ... =3730#3730
I've made what should have originally been my "newbie game".
It's incomplete, and ends after the "second mission". Depending on it's reception, I'll continue work on this side-project and hopefully finish it with an expanded color palette.
I've made what should have originally been my "newbie game".
It's incomplete, and ends after the "second mission". Depending on it's reception, I'll continue work on this side-project and hopefully finish it with an expanded color palette.
To friends long gone, and those I've yet to meet - thank you.
- Blue Train
- Metal Slime
- Posts: 350
- Joined: Tue Oct 23, 2007 11:38 pm
Blip.
<a href="http://bluepxl.com" target="_blank"><img src="http://bluepxl.com/bluepxl.png" border="0" alt=""></a>
<a href="http://bluepxl.com" target="_blank"><img src="http://bluepxl.com/bluepxl.png" border="0" alt=""></a>
- Meatballsub
- Liquid Metal Slime
- Posts: 996
- Joined: Mon Oct 15, 2007 6:39 pm
- Location: Northwest Georgia
- Contact:
A MILLION EDITS LATER: http://www.castleparadox.com/gamelist-d ... p?game=914
There we go.
We would've been on time, but we had a last minute snafu trading the file, and had to redo 4 hours worth of work in one. Is there any way we could take a penalty and still be in? I mean, if the other contestants didn't mind?
Also: I've noticed a few times the typewriter style textboxes seem to freeze up. If enter doesn't advance them, try either shift key, and it should work just dandy.
There we go.
We would've been on time, but we had a last minute snafu trading the file, and had to redo 4 hours worth of work in one. Is there any way we could take a penalty and still be in? I mean, if the other contestants didn't mind?
Also: I've noticed a few times the typewriter style textboxes seem to freeze up. If enter doesn't advance them, try either shift key, and it should work just dandy.
Last edited by Gizmog on Mon Jul 21, 2008 6:00 am, edited 1 time in total.
- Meatballsub
- Liquid Metal Slime
- Posts: 996
- Joined: Mon Oct 15, 2007 6:39 pm
- Location: Northwest Georgia
- Contact: