Episodic gaming
Posted: Fri Jun 19, 2009 5:07 pm
RMZ has been talking to me a lot about the lack of feedback Mr. Triangle's Maze [s]Madness[/s] (sorry, wrong game) has gotten. I think this is due in large part to the fact that it's a rerelease. It got good feedback the first time around. Unfortunately for RMZ, its release was surrounded by the release of a lot of other high-quality games.
This got me to thinking: what's the best way to go about releasing your game? Games with a shorter development cycle are easy enough to release all at once, but what about longer games? Far too often, you'll see an excellent game announced, but the author loses interest before the game is actually completed.
Along these lines, I've been considering releasing Phantom Tactics episodically. I like the discussion that the House threads get -- everyone discusses the latest installment and, I think, generates hype for the next episode.
The key difference between doing it with an interactive show like the House series and doing it with a game is the interactive component. Except for the off-chance that someone comes up with some speculation that the author decides to integrate into the game, there's no audience participation in an episodic game. I'm not sure to what extent this makes a difference.
So here's my question: would you play a game that's released episodically, or would you be more inclined to just wait until the game is finished to play it? (I mean this both in terms of Phantom Tactics and more generally!)
The other consideration is -- how different is this, really, from just releasing a more complete demo every few weeks or so? This is the typical pattern for a lot of OHR games (such as Surlaw Armageddon), except there's usually more time in between releases.
Anyway, I am interested in hearing what other people think on this subject.
This got me to thinking: what's the best way to go about releasing your game? Games with a shorter development cycle are easy enough to release all at once, but what about longer games? Far too often, you'll see an excellent game announced, but the author loses interest before the game is actually completed.
Along these lines, I've been considering releasing Phantom Tactics episodically. I like the discussion that the House threads get -- everyone discusses the latest installment and, I think, generates hype for the next episode.
The key difference between doing it with an interactive show like the House series and doing it with a game is the interactive component. Except for the off-chance that someone comes up with some speculation that the author decides to integrate into the game, there's no audience participation in an episodic game. I'm not sure to what extent this makes a difference.
So here's my question: would you play a game that's released episodically, or would you be more inclined to just wait until the game is finished to play it? (I mean this both in terms of Phantom Tactics and more generally!)
The other consideration is -- how different is this, really, from just releasing a more complete demo every few weeks or so? This is the typical pattern for a lot of OHR games (such as Surlaw Armageddon), except there's usually more time in between releases.
Anyway, I am interested in hearing what other people think on this subject.