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walk cycles
Posted: Sun Jan 22, 2012 6:51 am
by Soda_piggy
ok spoon, you're on! i've been working in my free time to keep the project going. i don't have much free time with my job, but i just finished some walk cycles for a male base for the game. all of them are 4 frames. it looks a little more fluid than 2 or 3.
Forward
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Posted: Mon Jan 23, 2012 2:32 am
by Spoonweaver
Impressive.
I too am feeling the strain of having a job and a hobby. I haven't done anything in so long I almost feel like I've forgotten how to make games.
As such, instead of working on a new project that would take forever, or simply plugging along at Legendary Heroes even though I've been getting bored making it. I've decided to update some of my older games.
I've begun making improvements to Slimes. People can look forward to that fast button they've always wanted, as well as full mouse controls and some Epilogue levels.
I also plan to update some of my other games. Tim-Tim "The mighty gnome" might get an update, as well as House Escape. I'm not sure what other game I'd update. The other ones are either so bad they couldn't be improved, or perfect the way they are.
Anyways, I look forward to the day when we can see your masterpiece Vampiducki
Posted: Wed Jan 25, 2012 2:52 pm
by Jack
Posted: Wed Jan 25, 2012 8:08 pm
by Sh4d0ws

WATER
Posted: Wed Jan 25, 2012 8:14 pm
by Newbie Newtype
WATER
Over a meg and a half of it, in fact.
Posted: Wed Jan 25, 2012 8:25 pm
by Master K
WATER
Because it already don't say that.
GONK.

Adult Male Base-Sprite Finished
Posted: Thu Jan 26, 2012 4:51 am
by Soda_piggy
Posted: Thu Jan 26, 2012 5:47 am
by TMC
Ooo, I like where that is going.
Spoonweaver wrote:I've begun making improvements to Slimes. People can look forward to that fast button they've always wanted, as well as full mouse controls and some Epilogue levels.
I also plan to update some of my other games. Tim-Tim "The mighty gnome" might get an update, as well as House Escape. I'm not sure what other game I'd update. The other ones are either so bad they couldn't be improved, or perfect the way they are.
Hurrah! Don't forget to fix Esc either instantly quitting, or not quitting at all. And did you ever manage to fix the wall glitches in the SS101 scripts? I can't remember.
More save points?
Posted: Thu Jan 26, 2012 6:10 am
by Spoonweaver
Hurrah! Don't forget to fix Esc either instantly quitting, or not quitting at all. And did you ever manage to fix the wall glitches in the SS101 scripts? I can't remember.
Well, I'm pretty sure all the wall glitches in Tim-Tim are already worked out. If any can find any at all in the current edition, please let me know.
And yea, I'm going to fix ESC. I actually had that brought up by someone who's OHr games always open up in dos and therefore had to soft reset their computer to quit. I really should have dealt with it sooner.
Posted: Thu Jan 26, 2012 6:19 am
by TMC
I'll go make another attempt at the latest version of Tim-Tim then.
Spoonweaver wrote:And yea, I'm going to fix ESC. I actually had that brought up by someone who's OHr games always open up in dos and therefore had to soft reset their computer to quit. I really should have dealt with it sooner.
But how can they play recent OHR games in DOS? Even if they ran in a full-screen DOS terminal under Windows, you should still be able to get out using Alt+F4, Windows key/Ctrl+Esc, Ctrl+Alt+Del, etc.
Posted: Thu Jan 26, 2012 2:16 pm
by Spoonweaver
Actually yes, it was ctrl-alt-delete that they used to get out of the game with.
I just remembering being a bit embarrassed that they had to do it that way.
Posted: Fri Jan 27, 2012 6:53 pm
by Master K
Psst...

RETRO NIGHTMARE.
Posted: Fri Jan 27, 2012 9:18 pm
by Mogri
Put a black outline around your hero.
Posted: Sat Jan 28, 2012 5:48 am
by Newbie Newtype
WHAT'S THIS?
Posted: Sat Jan 28, 2012 6:09 am
by SDHawk
Newbie Newtype wrote:
WHAT'S THIS?
dayuck?