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Posted: Sun Sep 18, 2011 12:46 pm
by Master K
Presenting, a whole bunch of walkabouts for my 8-Bit zelda-like.

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I think they're pretty good for only four colors...

Posted: Mon Sep 19, 2011 7:14 pm
by marionline
@ Master K: I really like your walkabouts, they look like little puppets. :D


Some Screenshots of the 2nd version of the Kim und Jose-Demo:

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I'm happy I finally finished the new version of the demo. :)

Posted: Tue Sep 20, 2011 8:14 pm
by Spazman
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All my latest and greatest maptiles for Doom RPG: Evil Unleashed

Posted: Thu Sep 22, 2011 12:15 pm
by Master K
I've got a new wind, and now i'm back to working on my first (Incomplete) game, Grayscale. I'm aiming to finish it in the future and make it a complete game.

Posted: Sat Sep 24, 2011 2:56 am
by RMZ
<a href="http://s19.photobucket.com/albums/b175/ ... astle2.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... astle2.png" border="0" alt="Triangle's MA Corn Castle 2"></a>

Was going to make the X-Men game. Lost interest. Been working on this for the past 2 weeks and have been having a lot of fun. The first new Mr. Triangle RPG in years.

Posted: Wed Sep 28, 2011 1:31 am
by RMZ
<a href="http://s19.photobucket.com/albums/b175/ ... uckRat.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... uckRat.png" border="0" alt="Triangle's MA Rat Warrior"></a>

First optional boss of the game! This was mostly posted for Fenrir.

Posted: Sat Oct 01, 2011 11:16 pm
by shakeyair
I always love the personality in your battle sprites, both heroes and enemies.

Mr. Triangle, however, looks a little bummed, looking down like that.

Posted: Sun Oct 02, 2011 1:40 am
by RMZ
Mr. Triangle has a bad attitude. He's always upset. And thanks!

Posted: Wed Oct 05, 2011 1:24 am
by RMZ
<a href="http://s19.photobucket.com/albums/b175/ ... rraken.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... rraken.png" border="0" alt="Triangle MA Carraken"></a>

Posted: Wed Oct 05, 2011 1:31 am
by Spazman
Photos from beyond the Darkside Anomaly...

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Flesh pouring from the walls?

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Huge stone demonic gateways?

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A dark and flesh-massed place filled to the brim with Demons, Spectres, Imps and the like?

Definitely your typical day on the shores of Hell itself.

There's still much work to do with this game. Slowly but surely, this game is getting made...

Posted: Wed Oct 05, 2011 2:43 am
by Nathan Karr
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I think you know where this game is going from here.

EDIT:
I'm not going to bump this thread, so here.
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Posted: Fri Oct 07, 2011 1:01 am
by Spazman
Preview of the Latest mapping session from Doom RPG: Evil Unleashed...


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Posted: Sat Oct 08, 2011 3:22 am
by Spazman
After much work, as promised, the Anomaly maps were finished on time, today. Here is the final result of the Anomaly Digsite maps:

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Posted: Mon Oct 10, 2011 9:11 pm
by Spazman
See it. Believe it. Keep waiting (If you're actually interested in this project)

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Posted: Mon Oct 10, 2011 10:15 pm
by Master K
Well, seeing how everybody else is doing so...

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Aykana Village, by MJohnson. Feel the awe. Pretty soon you can walk those fated pathways too.

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Aykana Castle and Graveyard. The Crypts (the three buildings in the graveyard) shall be explorable.

Feel the awe. Forsaken is coming...sometime in the future. I'll release another demo later on.