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Posted: Sun Jul 24, 2011 2:41 am
by Nathan Karr
Mr. SWEAT wrote:For the sake of making progress and not spending too much time drawing I've decided on a simplistic/cartoon look (they're lizards :hurr:)
That's how I did all my good graphics, so yeah, that's good.

Posted: Mon Jul 25, 2011 4:26 am
by Master K
Well, i'm in the process of making a game called the Mage Arena. Notable features:

* Title system. Includes Feared, Archmage, Greedy, Necromancer, and tons of others you can unlock and choose!

*Random Opponents: Pick a tier, and get a random opponent!

*Random Names: Your opponents get random names! Seventy names for each gender!

*Costume Changes: Choose between Blue, Light Blue, Black, Yellow, Red, Green, Purple, and White!

*Statistics: May or may not be scrapped. See your gold, exp, battles won, and current title.

Among enemies I have done, I have a basic male and female wizard and their recolors, Greed Magi, Scholars, Shamen and Shamenesses, Spirit Shamen, Spirit Wolves, and portal to the Ethereal realm.

Doesn't this sound like fun?

Posted: Mon Jul 25, 2011 4:29 pm
by Spazman
Right now, I'm working on a game called Doom RPG. I kinda liked the roguelike, and i love the actual game, but I thought it was time that you got your own story to live.

-The game still lives up to the old "The guy in doom is You" thing, and therefore, you name the marine before the game starts.

-you actually get a team of marines, unlike Doom.

-There's over 15 new monsters so far, and some are fanmade ones.

-You can use the environment to your advantage. I just added the thing today where you can literally rip boards from crates, and use them as weapons.

-There's a few weapons so far in the game. much more are there, but in data form, until i can get the game finished.

-There's the old maps from Doom, plus a whole lot of other areas to explore.

-The Story Intro is FINALLY done.

-At some points, even though this is a demo so far, this game tends to get kinda creepy at points. That's what I was told.

I think it's a great new look to the Doom game. To tell the truth, it doesn't really matter if you play Doom or RPG games. If you like them, you'll more-than-likely enjoy this one!

Posted: Wed Aug 03, 2011 5:29 am
by Spazman
-Knee Deep in the Dead-

2145 - The year all Hell broke loose. Before the invasion, you were a normal everyday marine, serving your time on Tei Tenga for showing up a superior officer. As you stare out the window to the colorless desert-field that is the moon, your fellow marines play a game of poker behind you, and you appear completely oblivious to them all.

Almost at the same time, strange events are unfolding at the Phobos and Deimos moon bases. The UAC's latest scientific endeavor, teleportation, is being implemented on both moons. all of their experiments go well, until recently. Sirens flash. Alarms go off. And the sounds of ripping human flesh can be heard where there once was bustling commotion in the halls. A hand that reaches for a distress signal is instantly ripped from its arm and the owner killed. Then all is silent, from one base to the next. Then, in a matter of a few short minutes, Deimos vanishes from the sky.

Only few pockets of existence remain on the Mars moons, and most of them are already falling to the invasion. A group of four is sent to the surface of Phobos to aid the survivors, in their efforts to ward off the invaders. But the invasion is only a mere part in a dark story that is yet to be revealed...

...Prepare to hit the surface, marine...


Doom RPG: Knee Deep in the Dead - coming soon to the OHRRPGCE...

Posted: Wed Aug 03, 2011 3:58 pm
by Spoonweaver
Image

Posted: Fri Aug 05, 2011 4:10 am
by Master K
I am working on a game of strategy and chance.
I call it Sequence.

It is based off of the real life game. I forget its actual name.
There are three piles of twelve chips.
The rules:

1. The person to get the last chip loses...
2. You may take any amount of chips from only one pile.

Sound interesting?
Oh, and my game, Mage Arena, has been put aside. Sorry!

Posted: Fri Aug 05, 2011 6:37 pm
by Voltire
Spoonweaver.
I want to ride the turtle.

Posted: Sat Aug 06, 2011 3:08 am
by Spoonweaver
Good Guess.

Posted: Sat Aug 06, 2011 1:53 pm
by Alk
Me working on my still untitled game. Good chance for a lengthy demo in the near future.

Image

Posted: Sat Aug 06, 2011 7:33 pm
by Spoonweaver
Nice Alk, those graphics look really good.
However, they also look ripped.
First, they seem a bit distorted. Second, the tiles themselves don't seem to match up correctly. If they aren't ripped then excuse my assumption.

Posted: Sat Aug 06, 2011 9:27 pm
by Alk
I guess the tree leaves look distorted or inconsistent? Else I am not really seeing your claim. Nothing I've created is ripped. I just don't want more people to think my stuff is ripped. I take a lot of time and care to create my stuff.

Posted: Sat Aug 06, 2011 9:45 pm
by Spoonweaver
Ok, heh, fair enough. I'm sorry to have thought as much.

It's just that there's are really nice graphics and yet there are some parts that seem distorted. Like the tree. But mainly it's because I can clearly make out the individual tiles. They don't flow together very well, which is a common occurrence when one has ripped graphics.

Posted: Sun Aug 07, 2011 4:10 am
by Master K
Nice graphics. The leaves do look somewhat distorted, as Spoonweaver pointed out.

Posted: Sun Aug 07, 2011 4:24 am
by Bob the Hamster
Alk, your tiles are amazing. I would like to see how you arrange your tilesets.

Posted: Tue Aug 09, 2011 7:48 pm
by Nathan Karr
I drew some walkabouts today.
Image

Three ninjas and an investigator.