Menu possibilites
Posted: Sun Nov 25, 2007 8:13 am
So with the availability of this fantastic new feature comes fantastic new possibilities.
What can you see being done with this, or what do you plan on doing to use this feature?
Layers opened up a whole new world for my game. The new menu editor will do just the same as well. Layers added a sense of dimension and ability to create fog effects. It's fantastical.
I was already planning on putting in a diary feature, where you collect pages that has one of your loved one's recollections of that particular day in history.
This was going to be a lot more complex to work out, but with the new menu customization, it's much much easier.
The menu does not show the diary option until you actually obtain it. Once you do, you can access it which, leads to another menu that has the different people you can read up on. However, tags make its you can't see any dates until you get that particular page, at which point you can scroll through and read at your leisure (note: as of now, summoning a text box causes it to appear below all menus. Unfortunately, James also says it would take a lot of rewriting the textbox code if he were to alleviate it.). There are also Back buttons on each menu, which will close the menu and go on to the previous one.
All I gotta say is this is SWEET!
I'm already loving it. However, there is an issue where you can't close a previous menu while opening a new one. As of now, you only have the option to open up with previous menus still present, but nothing that closes a menu and opens up the new one.
I also have plans to use this menu editor extensively for another game I have in mind after Bloodlust. If all goes well, it's going to be uber awesome when I unveil what I have in store. The customizable menus is like a prayer being answered to my game creating desires and wishes. Layers and menu customization... Mike and James, you guys rock!
What can you see being done with this, or what do you plan on doing to use this feature?
Layers opened up a whole new world for my game. The new menu editor will do just the same as well. Layers added a sense of dimension and ability to create fog effects. It's fantastical.
I was already planning on putting in a diary feature, where you collect pages that has one of your loved one's recollections of that particular day in history.
This was going to be a lot more complex to work out, but with the new menu customization, it's much much easier.
The menu does not show the diary option until you actually obtain it. Once you do, you can access it which, leads to another menu that has the different people you can read up on. However, tags make its you can't see any dates until you get that particular page, at which point you can scroll through and read at your leisure (note: as of now, summoning a text box causes it to appear below all menus. Unfortunately, James also says it would take a lot of rewriting the textbox code if he were to alleviate it.). There are also Back buttons on each menu, which will close the menu and go on to the previous one.
All I gotta say is this is SWEET!
I also have plans to use this menu editor extensively for another game I have in mind after Bloodlust. If all goes well, it's going to be uber awesome when I unveil what I have in store. The customizable menus is like a prayer being answered to my game creating desires and wishes. Layers and menu customization... Mike and James, you guys rock!