Castle Clover: METACHAT

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Spoonweaver
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Post by Spoonweaver »

btw james, everything you wrote for Rob seemed great.
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Bob the Hamster
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Post by Bob the Hamster »

Thanks :)

Now that Rob is in play, we can officially consider Tammytharn to be an NPC now.

She has been a very fun character, and I wish her the best in her new career founding a boarding school for disadvantaged werewolves
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Post by Master K »

I hope everything works out for Tammytharn.

She was a really amusing character to have in the party. Perhaps the only one who had her head screwed on right. Well, maybe not so tightly to take on 5 (possibly 6?) werewolf children.

At least now we get an over the top Bard to replace her.
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Post by Bob the Hamster »

I really like Tammytharn's parting. That was exactly the way I was hoping for things to go with the werekids :)
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Post by BMR »

Was a touching moment, indeed :)
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Post by Bob the Hamster »

Talking Warhorse

Want to be able to discuss battle tactics with your steed? Want somebody to tell you stories on long cross-country rides? Need a friend to listen to your woes on the road? You need an Enchanted Talking Warhorse!

As a bonus, the horse can serve as a universal translator, since it speaks all languages, and not just the ones you speak.

On the other hand, it can also talk trash about you in languages you don't understand...

700 for a masterwork (Of elite breeding) Warhorse
1000 for +1 INT bonus (for a total of 3 INT)
8000 (2 * 2 * 2000) for <a href="http://www.d20srd.org/srd/spells/tongue ... Tongues</a> spell, Spell level 2(Bard), Caster level 2, continuous effect.

9700gp Total price

Spoonweaver, if that is an acceptable enchantment, I am going to retcon Rob's inventory slightly to give him a slightly weaker version of his enchanted Rapier (With Inflict Light Wounds, but without Keen Edge) so I can afford to make <a href="http://www.thetangledweb.net/forums/pro ... >Stumpy</a> a talking horse.
Last edited by Bob the Hamster on Mon Apr 20, 2015 8:58 pm, edited 2 times in total.
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Post by Spoonweaver »

OH! I didn't think about you possibly starting with any of these items.
Um, no you can't treat mounts like items. So, unless you mean a toy warhorse or something...

On the other hand, awaken is a druid spell that would basically do what you're looking for here. If you looking into the cost of getting spells cast, you might end up with a cheaper talking horse. I'd be willing to ignore the fact that getting the spell cast on the horse would be next to impossible in the area considering this is a character creation possession. You'd also need to have tongues casts with permanency on top of it for that other effect you're looking for. Again, willing to let that slide considering this is a character creation thing. Also willing to let the horse start out as your loyal friend instead of indifferent or simply friendly for the same reason.
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Post by BMR »

If you want a talking mount, what about a giant eagle? Alternatively, you could grab the Leadership feat and have it as a cohort. But Spoon just might decide to have Kalar die horribly because I suggested another character take a Leadership feat, hehe.
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Post by Spoonweaver »

I have no problem with people having the leadership feat. I just find it odd that someone would want to lead so many people to their death.
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Post by BMR »

Actually, come to think of it, I think it might actually be appropriate for Robert. They could be his groupies or something. Take the feat mainly to get the talking mount, and have whatever followers he gains just stick around in a city within a building dedicated to his fan club or something :P
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Post by Bob the Hamster »

I priced out the Awaken spell plus Tongues(permanency) option, and the total price comes out to 9350gp, mostly because of the high XP costs involved.

Also the Awaken spell results in an animal with 3d6 INT which is way higher than I need or want for this horse. The spell description also suggests that an awakened animal is unsuitable as a mount.

How about if I take the same wondrous item enchantment I proposed before, but instead of applying it directly to the warhorse, I apply it to a horse bridle that confers +1 INT and Tongues to the wearer?

I like the same deal of 3 INT because that is the bare minimum for sentience. Sure the horse can talk, but he is as dumb as a rock. If Rob tries to give him any unhorselike directions, he will only do the first step, and probably do it wrong.

"Stumpy! Run back to town and tell Gaspard that I am wounded!"

"Durr, Okay, Boss!"

Stumpy gallops off in the direction of town. Four hours later, Rob, crawling on his hands and knees, finds Stumpy grazing in a field. Stumpy, suddenly remembering his forgotten mission, delivers the message

"Uh... Oh yeah! Um... Rob says Gaspard is NICE!"

As for how Rob got all these magic items, I imagine that sometimes after his performances, secret magic users who recognize him as an arcane Bard might come up and chat with him about how much the ban on magic sucks. Maybe he has been able to purchase his black market talking horse bridle and enchanted rapiers through these kinds of contacts.

Maybe he has even met some of Moriamis's people-- although he has certainly never visited the hidden library.

Halter of HorseSpeak

Want somebody to tell you stories on long cross-country rides? Need a companion to listen to your woes on the road? Is your only friend a Horse? If you answered yes to all these questions, you need the Halter of HorseSpeak.

The Halter of HorseSpeak grants the horse that wears it just barely enough intelligence to comprehend speech, and not an ounce more! You don't want your mount getting uppity, after all!

As a bonus, the horse can serve as a universal translator, since it speaks all languages, and not just the ones you speak.

(On the other hand, it can also talk trash about you in languages you don't understand...)

2gp for a bit and bridle
1000 for +1 INT bonus (for a total of 3 INT)
8000 (2 * 2 * 2000) for <a href="http://www.d20srd.org/srd/spells/tongue ... Tongues</a> spell, Spell level 2(Bard), Caster level 2, continuous effect.

9002gp Total price
Last edited by Bob the Hamster on Tue Apr 21, 2015 10:36 pm, edited 1 time in total.
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Post by Gizmog »

Spoonweaver wrote:OH! I didn't think about you possibly starting with any of these items.
But... but... my vorpal +5 warsheep :(
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Post by Bob the Hamster »

Voulton wrote:...Voulton considers for a minute, but realizes that the end of the story is inconsequential and possibly demoralizing.
I didn't get it until my second read-through of the story, but I laughed out loud when I did :)
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Post by BMR »

I'm torn about preparing Earth Reaver, hehe. On the one hand, if the necromancer dude attacks us with swarms of undead in addition to the colossus, Kalar flying above the battlefield and doing an orbital bombardment will make quick work of the cannon fodder.

On the other hand, it's still a bloody nuke, and might cause more damage than intended. That, and there's still that thing with Dispater and the silvery stuff on Kalar's chest.
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Post by Bob the Hamster »

Preparing and casting Earth Reaver again is the only way to scientifically test whether or not it will nuke us all again :)

Say, is Kalar even aware that Tammytharn has ditched the party yet?
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