Castle Clover: METACHAT
- Spoonweaver
- Liquid Metal King Slime
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- Bob the Hamster
- Liquid Metal King Slime
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- Location: Hamster Republic (Ontario Enclave)
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- Bob the Hamster
- Liquid Metal King Slime
- Posts: 7460
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
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- Bob the Hamster
- Liquid Metal King Slime
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Talking Warhorse
Want to be able to discuss battle tactics with your steed? Want somebody to tell you stories on long cross-country rides? Need a friend to listen to your woes on the road? You need an Enchanted Talking Warhorse!
As a bonus, the horse can serve as a universal translator, since it speaks all languages, and not just the ones you speak.
On the other hand, it can also talk trash about you in languages you don't understand...
700 for a masterwork (Of elite breeding) Warhorse
1000 for +1 INT bonus (for a total of 3 INT)
8000 (2 * 2 * 2000) for <a href="http://www.d20srd.org/srd/spells/tongue ... Tongues</a> spell, Spell level 2(Bard), Caster level 2, continuous effect.
9700gp Total price
Spoonweaver, if that is an acceptable enchantment, I am going to retcon Rob's inventory slightly to give him a slightly weaker version of his enchanted Rapier (With Inflict Light Wounds, but without Keen Edge) so I can afford to make <a href="http://www.thetangledweb.net/forums/pro ... >Stumpy</a> a talking horse.
Want to be able to discuss battle tactics with your steed? Want somebody to tell you stories on long cross-country rides? Need a friend to listen to your woes on the road? You need an Enchanted Talking Warhorse!
As a bonus, the horse can serve as a universal translator, since it speaks all languages, and not just the ones you speak.
On the other hand, it can also talk trash about you in languages you don't understand...
700 for a masterwork (Of elite breeding) Warhorse
1000 for +1 INT bonus (for a total of 3 INT)
8000 (2 * 2 * 2000) for <a href="http://www.d20srd.org/srd/spells/tongue ... Tongues</a> spell, Spell level 2(Bard), Caster level 2, continuous effect.
9700gp Total price
Spoonweaver, if that is an acceptable enchantment, I am going to retcon Rob's inventory slightly to give him a slightly weaker version of his enchanted Rapier (With Inflict Light Wounds, but without Keen Edge) so I can afford to make <a href="http://www.thetangledweb.net/forums/pro ... >Stumpy</a> a talking horse.
Last edited by Bob the Hamster on Mon Apr 20, 2015 8:58 pm, edited 2 times in total.
- Spoonweaver
- Liquid Metal King Slime
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OH! I didn't think about you possibly starting with any of these items.
Um, no you can't treat mounts like items. So, unless you mean a toy warhorse or something...
On the other hand, awaken is a druid spell that would basically do what you're looking for here. If you looking into the cost of getting spells cast, you might end up with a cheaper talking horse. I'd be willing to ignore the fact that getting the spell cast on the horse would be next to impossible in the area considering this is a character creation possession. You'd also need to have tongues casts with permanency on top of it for that other effect you're looking for. Again, willing to let that slide considering this is a character creation thing. Also willing to let the horse start out as your loyal friend instead of indifferent or simply friendly for the same reason.
Um, no you can't treat mounts like items. So, unless you mean a toy warhorse or something...
On the other hand, awaken is a druid spell that would basically do what you're looking for here. If you looking into the cost of getting spells cast, you might end up with a cheaper talking horse. I'd be willing to ignore the fact that getting the spell cast on the horse would be next to impossible in the area considering this is a character creation possession. You'd also need to have tongues casts with permanency on top of it for that other effect you're looking for. Again, willing to let that slide considering this is a character creation thing. Also willing to let the horse start out as your loyal friend instead of indifferent or simply friendly for the same reason.
- BMR
- Metal King Slime
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If you want a talking mount, what about a giant eagle? Alternatively, you could grab the Leadership feat and have it as a cohort. But Spoon just might decide to have Kalar die horribly because I suggested another character take a Leadership feat, hehe.
Being from the third world, I reserve the right to speak in the third person.
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- Spoonweaver
- Liquid Metal King Slime
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- BMR
- Metal King Slime
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Actually, come to think of it, I think it might actually be appropriate for Robert. They could be his groupies or something. Take the feat mainly to get the talking mount, and have whatever followers he gains just stick around in a city within a building dedicated to his fan club or something :P
Being from the third world, I reserve the right to speak in the third person.
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- Bob the Hamster
- Liquid Metal King Slime
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I priced out the Awaken spell plus Tongues(permanency) option, and the total price comes out to 9350gp, mostly because of the high XP costs involved.
Also the Awaken spell results in an animal with 3d6 INT which is way higher than I need or want for this horse. The spell description also suggests that an awakened animal is unsuitable as a mount.
How about if I take the same wondrous item enchantment I proposed before, but instead of applying it directly to the warhorse, I apply it to a horse bridle that confers +1 INT and Tongues to the wearer?
I like the same deal of 3 INT because that is the bare minimum for sentience. Sure the horse can talk, but he is as dumb as a rock. If Rob tries to give him any unhorselike directions, he will only do the first step, and probably do it wrong.
"Stumpy! Run back to town and tell Gaspard that I am wounded!"
"Durr, Okay, Boss!"
Stumpy gallops off in the direction of town. Four hours later, Rob, crawling on his hands and knees, finds Stumpy grazing in a field. Stumpy, suddenly remembering his forgotten mission, delivers the message
"Uh... Oh yeah! Um... Rob says Gaspard is NICE!"
As for how Rob got all these magic items, I imagine that sometimes after his performances, secret magic users who recognize him as an arcane Bard might come up and chat with him about how much the ban on magic sucks. Maybe he has been able to purchase his black market talking horse bridle and enchanted rapiers through these kinds of contacts.
Maybe he has even met some of Moriamis's people-- although he has certainly never visited the hidden library.
Halter of HorseSpeak
Want somebody to tell you stories on long cross-country rides? Need a companion to listen to your woes on the road? Is your only friend a Horse? If you answered yes to all these questions, you need the Halter of HorseSpeak.
The Halter of HorseSpeak grants the horse that wears it just barely enough intelligence to comprehend speech, and not an ounce more! You don't want your mount getting uppity, after all!
As a bonus, the horse can serve as a universal translator, since it speaks all languages, and not just the ones you speak.
(On the other hand, it can also talk trash about you in languages you don't understand...)
2gp for a bit and bridle
1000 for +1 INT bonus (for a total of 3 INT)
8000 (2 * 2 * 2000) for <a href="http://www.d20srd.org/srd/spells/tongue ... Tongues</a> spell, Spell level 2(Bard), Caster level 2, continuous effect.
9002gp Total price
Also the Awaken spell results in an animal with 3d6 INT which is way higher than I need or want for this horse. The spell description also suggests that an awakened animal is unsuitable as a mount.
How about if I take the same wondrous item enchantment I proposed before, but instead of applying it directly to the warhorse, I apply it to a horse bridle that confers +1 INT and Tongues to the wearer?
I like the same deal of 3 INT because that is the bare minimum for sentience. Sure the horse can talk, but he is as dumb as a rock. If Rob tries to give him any unhorselike directions, he will only do the first step, and probably do it wrong.
"Stumpy! Run back to town and tell Gaspard that I am wounded!"
"Durr, Okay, Boss!"
Stumpy gallops off in the direction of town. Four hours later, Rob, crawling on his hands and knees, finds Stumpy grazing in a field. Stumpy, suddenly remembering his forgotten mission, delivers the message
"Uh... Oh yeah! Um... Rob says Gaspard is NICE!"
As for how Rob got all these magic items, I imagine that sometimes after his performances, secret magic users who recognize him as an arcane Bard might come up and chat with him about how much the ban on magic sucks. Maybe he has been able to purchase his black market talking horse bridle and enchanted rapiers through these kinds of contacts.
Maybe he has even met some of Moriamis's people-- although he has certainly never visited the hidden library.
Halter of HorseSpeak
Want somebody to tell you stories on long cross-country rides? Need a companion to listen to your woes on the road? Is your only friend a Horse? If you answered yes to all these questions, you need the Halter of HorseSpeak.
The Halter of HorseSpeak grants the horse that wears it just barely enough intelligence to comprehend speech, and not an ounce more! You don't want your mount getting uppity, after all!
As a bonus, the horse can serve as a universal translator, since it speaks all languages, and not just the ones you speak.
(On the other hand, it can also talk trash about you in languages you don't understand...)
2gp for a bit and bridle
1000 for +1 INT bonus (for a total of 3 INT)
8000 (2 * 2 * 2000) for <a href="http://www.d20srd.org/srd/spells/tongue ... Tongues</a> spell, Spell level 2(Bard), Caster level 2, continuous effect.
9002gp Total price
Last edited by Bob the Hamster on Tue Apr 21, 2015 10:36 pm, edited 1 time in total.
- Bob the Hamster
- Liquid Metal King Slime
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- BMR
- Metal King Slime
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I'm torn about preparing Earth Reaver, hehe. On the one hand, if the necromancer dude attacks us with swarms of undead in addition to the colossus, Kalar flying above the battlefield and doing an orbital bombardment will make quick work of the cannon fodder.
On the other hand, it's still a bloody nuke, and might cause more damage than intended. That, and there's still that thing with Dispater and the silvery stuff on Kalar's chest.
On the other hand, it's still a bloody nuke, and might cause more damage than intended. That, and there's still that thing with Dispater and the silvery stuff on Kalar's chest.
Being from the third world, I reserve the right to speak in the third person.
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- Bob the Hamster
- Liquid Metal King Slime
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