New Campaign: Athelos Darkening

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Bob the Hamster
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Post by Bob the Hamster »

Beardthar tries to enter the room, jostling past the Loud Woman and the Gnoll (who nows smells very strongly of singed hair, which is a mild improvement on how he smelled before)
Beardthar wrote:Let me try one of these
he says, of the cure potions, holding aloft one of the "moderate" ones, and putting the rest back into his backpack.
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BMR
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Post by BMR »

Beardthar

Beardthar uses the potion on the wounded man, forcing the contents of the bottle down the man's throat. Quite a bit of it simply sloshes out of his mouth and onto the floor, but most of it manages to go down the right way.

The man sputters, and coughs, then his eyes flash open. He takes one look at the people around him, and then says:

[quote="Strange Man"[/b]No! You have to leave! I'm *cough* I'm all but dead here, you have to get word back to my order, Lord Gideon has been compromised. He's *cough* not who he claims to be.[/quote]

He's overcome by another fit of coughing, this time it's obvious that he's coughing up blood. When he looks up again, there's blood running down his mouth.

[quote="Strange Man"[/b]Get out while you can, the master of this temple was more than a match for me, I couldn't *cough* couldn't turn him, he's more than just a normal vampire. And he has another powerful undead minion, the likes of which I've never seen before. Leave me here, if nothing else I can buy you a bit of time to get out. Find the order of Al-Akbar, tell them I have failed and they must *cough* must send people to slay this monstrosity before he can do any more damage.[/quote]
Being from the third world, I reserve the right to speak in the third person.

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Post by Spoonweaver »

Tim-Tim wrote:We have more healing items?! Here, give me one or two of those potions and someone help me rip this cursed glove off my hand. I'd rather not be a gimp if we're going to be fighting a vampire.
Tim-Tim looks around while at the others seeing who might help him while trying to pull the glove off himself.
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Bob the Hamster
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Post by Bob the Hamster »

Beardthar's face lights up with excitement. This man knows things!

Beardthar pushes his backpack, healing items on top, towards Tim-Tim
Beardthar wrote:Sure, get Spittle or our Gnoll friend here to help you.
Then he turns his full attention back to the dying man, and asks him a torrent of additional questions.
Beardthar wrote:What is your name, good sir?
Who is the lord of this castle?
What was that about Lord Gideon? What do you mean by "compromised"?
What was that about Al-Akbar? We have Saint Akbar Al-Akbar of AkbarAkbar here with us!
Last edited by Bob the Hamster on Fri Oct 12, 2012 8:23 pm, edited 1 time in total.
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Post by Gizmog »

Spittle looks skeptically at Tim-Tim's hand, and even more skeptically at the thought of fighting a vampire.
If you're sure this is what you want, we can try it.
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Post by Spoonweaver »

Tim-Tim cringes and holds his gloved hand toward Spittle.
Tim-Tim wrote:Yes! Please!
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Post by Gizmog »

Spittle shrugs his shoulders, rubs his hands together, and tries to get a good hold on the glove before jerkin that sucker off of there.
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BMR
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Post by BMR »

Beardthar

The man responds to Beardthar's questioning:
Strange Man wrote: This is no time for questions! You have to-- wait, you have a paladin of Al-Akbar with you? I must speak to him at once!


Tim-Tim and Spittle

Tim-Tim braces himself and Spittle tries to get a good grip on the glove. At the first tug, Tim-Tim's arm almost explodes with pain. Seeing that the glove isn't about to come off any time soon, Spittle braces his foot against Tim-Tim's chest and pulls with all his strength.

It hurts.

A lot.

The flesh is all but stripped from Tim-Tim's hand as the barbs in the glove gash long furrows into it damaging flesh, tearing muscle, and ripping nerve.

Physical damage (4d6): 3 + 4 + 1 + 3 = 11

The pain is too much for Tim-Tim and he collapses to the ground, unconscious and barely breathing. He seems to be in shock from the pain and the damage (which was amplified by the poison in the glove).

Ability damage (Strength) (1d6) = 2
Ability damage (Dexterity) (1d6) = 3
Last edited by BMR on Sat Oct 13, 2012 2:37 am, edited 1 time in total.
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Post by Spoonweaver »

Tim-Tim mumbles in his unconscious dying state.
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Post by Gizmog »

Spittle wrote: Man down! We're gonna need one of those potions over here!
yells Spittle, silently blaming himself and hoping no one else will
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Post by Bob the Hamster »

Beardthar reacts. He sees that the backpack with the potions is still sitting on the floor. He picks it up and pushes Saint Akbar towards the dying man as he makes his way to Tim-Tim.

He starts right off with administering the last potion of Cure Moderate Wounds to Tim-Tim. Then he examines one of the healer's kits and tries to figure out how it works.
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Post by SwampTroll »

Agrendaf the Hungry, realising that he is of no use in this situation, goes to the door to see if he can see anything useful in the corridor. Having learnt his lesson, he will be careful around doors!
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Post by BMR »

Beardthar

Beardthar jumps forward and whips out a potion from his pack. With just about as much finesse, he forces the contents of the potion down Tim-Tim's throat.

The potion takes effect, and Tim-Tim suddenly sits up, coughing and sputtering.


Tim-Tim

Brought back from unconsciousness, Tim-Tim awakes into a world of pain. The flesh is mostly gone from his hand, and the pain easily radiates up his arm. It feels as if the entire hand had been rubbed raw with a rasp, dunked in lemon juice, salted, coated in broken glass, doused in oil, and then set on fire.


Agrendaf

Agrendaf, feeling he won't be of any use in the current situation, decides to take a look down the corridor.


You move down the corridor, and are very careful of not opening the other doors. As you peer into each of them, you don't see any other figures inside. It would seem that the one that blew you up was the only one that was occupied. You continue down the corridor, and find that it splits into two hallways perpendicular to this one. Both the halls going to the left and the right look pretty much the same.


Spot (1d20 + Bonus + Misc)
  • Agrendaf: 14 + 4 + 1 = 19 Success
Then, just when you're about to turn back, you notice out of the corner of your eye a figure. You spin around to look at it, but it's vanished. You're sure it wasn't a trick of the eye, as you distinctly recognized it as a figure dressed in ragged and torn robes, with a hood over its head.


Everyone

Listen (1d20 + Ranks + WIS)
  • Agrendaf: 20 + 3 + -0 + 1 = 24 Success
    Akbar: 12 + 0 + 1 + 1 = 14 Fail
    Beardthar: 5 + 0 + 3 = 8 Fail
    Berry: 5 + 0 + 2 = 7 Fail
    Hobor: 8 + 0 + 1 = 9 Fail
    Peanut: 16 + 4 + 1 + 2 = 23 Fail
    Peppermint: 8 + 0 + 0 = 8 Fail
    Spittle: 18 + 0 + 0 = 18 Fail
    Tim-Tim: 14 + 0 + 3 + 2 = 19 Fail
    Rhaedoc: 1 + 4 + 1 = 6 Fail
It was rather faint, but you distinctly heard the sound of footsteps moving away rapidly.
Last edited by BMR on Tue Oct 16, 2012 3:49 am, edited 1 time in total.
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Post by Spoonweaver »

Tim-Tim wrote:Gah!
Tim-Tim, gets up from the ground and looks around. After remembering where he is and what's going on, he looks back down at his hand and wonders if leaving the glove on might have been a better idea. Then he looks at the glove on the ground and scowls at it.
Tim-Tim wrote:I'll take another one of those potions please, and they "magic" gloves is up for grabs if anyone else would like to try their hand at it.
Tim-Tim almost chuckles at what he just said, but his hand hurts to much. He coddles his hand inside his robe and goes about trying to find which of his spells he doesn't need a somatic component for.
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Post by SwampTroll »

Agrendaf the Hungry hurries back to the room with the rest of the adventurers and shouts:

Grerrg thurr derror, thurr greror thumock Agrendaf! Greror garrg gamock gremock.
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