New Campaign: Athelos Darkening
- Bob the Hamster
- Liquid Metal King Slime
- Posts: 7460
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
Beardthar checks to see if there is sufficient slack in the rope, and the proceeds to move the rope to the bookshelves. It is a sad state of affairs when a bookshelf is sturdier than a stone wall, and Beardthar shakes his head nostalgically thinking about how his father would have ranted and raved about masonry left in such disrepair.
While he works, Beardthar's eyes casually scan the titles of the books on the shelf
While he works, Beardthar's eyes casually scan the titles of the books on the shelf
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
- Joined: Mon Dec 08, 2008 7:07 am
- Location: Home
- Contact:
- Bob the Hamster
- Liquid Metal King Slime
- Posts: 7460
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
Beardthar
You go to the desk and examine it. It appears to be made of oak, and is surprisingly well made and clean, considering the surroundings. There are two drawers. You open them and look inside.
The first drawer contains a few sheets of blank paper, a bottle of ink, and a few quills. Besides that, there's nothing else in the drawer. The second drawer though, is more interesting. Inside is a small wooden jewelry box. It's currently closed, but you don't see a locking mechanism of any sort on it. Beside the box is a short wooden rod, possibly ebony. It's about a foot long and an inch in diameter. It's perfectly smooth, with no markings of any sort on it.
Everyone else
You view the room more closely.
The room is filthy. Beardthar is in one corner, examining the desk. Near the desk is a medium sized chest, perhaps 2'x1'x1'. It looks fairly well made, not quite ornate, but better than what the average commoner could afford.
The bookshelves are lined with books. A quick look reveals that they are mostly books about history and genealogy. There are also books on old religions and deities.
Knowledge (Dungeoneering) (1d20 + Ranks + INT)
Listen (1d20 + Ranks + WIS)
Spot (1d20 + Ranks + WIS)
You go to the desk and examine it. It appears to be made of oak, and is surprisingly well made and clean, considering the surroundings. There are two drawers. You open them and look inside.
The first drawer contains a few sheets of blank paper, a bottle of ink, and a few quills. Besides that, there's nothing else in the drawer. The second drawer though, is more interesting. Inside is a small wooden jewelry box. It's currently closed, but you don't see a locking mechanism of any sort on it. Beside the box is a short wooden rod, possibly ebony. It's about a foot long and an inch in diameter. It's perfectly smooth, with no markings of any sort on it.
Everyone else
You view the room more closely.
The room is filthy. Beardthar is in one corner, examining the desk. Near the desk is a medium sized chest, perhaps 2'x1'x1'. It looks fairly well made, not quite ornate, but better than what the average commoner could afford.
The bookshelves are lined with books. A quick look reveals that they are mostly books about history and genealogy. There are also books on old religions and deities.
Knowledge (Dungeoneering) (1d20 + Ranks + INT)
- Akbar: 14 + 0 + -1 = 13 Success
Beardthar: 12 + 0 + 1 = 13 Success
Peanut: 13 + 2 + 2 = 17 Success
Spittle: 7 + 0 + 1 = 8 Fail
Tim-Tim: 3 + 0 + 1 = 4 Fail
Listen (1d20 + Ranks + WIS)
- Akbar: 9 + 0 + 1 + 1 = 11 Fail
Beardthar: 15 + 0 + 3 = 18 Success
Peanut: 13 + 4 + 1 + 2 = 20 Success
Spittle: 7 + 0 + 0 = 7 Fail
Tim-Tim: 14 + 0 + 3 + 2 = 19 Success
Spot (1d20 + Ranks + WIS)
- Akbar: 9 + 0 + 1 + 1 = 11 Fail
Beardthar: 15 + 5 + 3 = 23 Success
Peanut: 13 + 5 + 1 = 19 Success
Spittle: 7 + 0 + 0 = 7 Fail
Tim-Tim: 14 + 0 + 3 = 17 Success
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Bob the Hamster
- Liquid Metal King Slime
- Posts: 7460
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
Beardthar
The box hinges open, and inside you find two silver rings. Each ring is set with a small diamond. They are extremely well made and you guess that they would easily be worth a few thousand gold apiece.
The box hinges open, and inside you find two silver rings. Each ring is set with a small diamond. They are extremely well made and you guess that they would easily be worth a few thousand gold apiece.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
- Joined: Mon Dec 08, 2008 7:07 am
- Location: Home
- Contact:
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
Tim-Tim
You open the door and take a look outside. It's fairly dark, but the light from the broken window in the room provides some illumination. The door opens out to a hallway moving right and left perpendicular to the room. You look down the hall to the right and see nothing. To the left though, you see some humanoid shapes shambling forward.
Zombies.
Perhaps six or maybe eight of them. They don't look to be moving towards the room, rather they seem to be simply walking down the hall. But you're not sure.
Everyone
Spot (1d20 + Ranks + WIS)
You open the door and take a look outside. It's fairly dark, but the light from the broken window in the room provides some illumination. The door opens out to a hallway moving right and left perpendicular to the room. You look down the hall to the right and see nothing. To the left though, you see some humanoid shapes shambling forward.
Zombies.
Perhaps six or maybe eight of them. They don't look to be moving towards the room, rather they seem to be simply walking down the hall. But you're not sure.
Everyone
Spot (1d20 + Ranks + WIS)
- Akbar: 18 + 0 + 1 + 1 = 20 Success
Beardthar: 19 + 5 + 3 + 2 = 29 Success
Peanut: 13 + 5 + 1 = 19 Fail
Spittle: 12 + 0 + 0 = 12 Fail
Tim-Tim: 17 + 0 + 3 = 20 Success
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Bob the Hamster
- Liquid Metal King Slime
- Posts: 7460
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
Beardthar decides not to pick up the valuable-looking rings in the box. In fact, he closes the box for now. They might be worth inspection later, but now is not the time.
He closes the desk, and tries to look nonchalant, as if he had just stopped in this room for a breather before going back to work mopping the floors (A ruse that is unlikely to work without a mop)
He closes the desk, and tries to look nonchalant, as if he had just stopped in this room for a breather before going back to work mopping the floors (A ruse that is unlikely to work without a mop)
- BMR
- Metal King Slime
- Posts: 3310
- Joined: Mon Feb 27, 2012 2:46 pm
- Location: The Philippines
- Contact:
Holy Saint Akbar-al Akbar
You sense many faint auras of evil through the wall, 8 directly outside in the hallway. Farther of, there are more auras of faint evil, but when you look upwards, you sense a rather strong aura of evil a couple of floors up. A quick look around the room is interesting, the blackened smudge on the ground registers a lingering moderate evil aura. A look towards Beardthar registers two faint evil auras near him. Generally, everywhere you look there seems to be some lingering evil.
You sense many faint auras of evil through the wall, 8 directly outside in the hallway. Farther of, there are more auras of faint evil, but when you look upwards, you sense a rather strong aura of evil a couple of floors up. A quick look around the room is interesting, the blackened smudge on the ground registers a lingering moderate evil aura. A look towards Beardthar registers two faint evil auras near him. Generally, everywhere you look there seems to be some lingering evil.
Being from the third world, I reserve the right to speak in the third person.
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Using Editor version wip 20170527 gfx_sdl+fb music_sdl
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6247
- Joined: Mon Dec 08, 2008 7:07 am
- Location: Home
- Contact: