Search found 6027 matches

by Spoonweaver
Mon Sep 18, 2017 2:08 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

Hard to say. Some of the maps in the game are very very small with others being super large. Currently, I'm planning 5 dungeons, with the 5th being an extra long final dungeon. 9 bosses. Dozens of different monster types. 8 scrolls, 4 potions, 4 other items, several shops, 2 and a half towns, and po...
by Spoonweaver
Sun Sep 17, 2017 7:25 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

Trying to decided on the amount of interactive objects.
by Spoonweaver
Wed Sep 13, 2017 7:36 pm
Forum: Game Discussion
Topic: Browsing for sprites
Replies: 11
Views: 2338

Looks cool.

Much better than shoving graphics into heroes to seem them animate.
by Spoonweaver
Wed Sep 13, 2017 7:34 pm
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57665

Paid for YouTube support

Also, when should I be expecting the dice roller element I sent you slimebucks for a while ago?
by Spoonweaver
Sat Sep 09, 2017 3:07 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42114

Well I think the idea behind not letting players freely exchange party members is both story based, because where were these guys the whole times of you can swap them in, and also a difficulty level one, sense having a ton of guys to swap in sort of lessens the danger of running out of healing or su...
by Spoonweaver
Fri Sep 08, 2017 10:39 am
Forum: Game Discussion
Topic: A new platformer with dwimmercrafty!
Replies: 8
Views: 1571

I find that a combination of heroes/npcs AND slices works best. Slices are great, but using npcs opens up a lot of built in functions with the map and hero, and also helps with storing data for those newly created objects such as summoned slimes or fireballs. I'm not super sure what benefit slices e...
by Spoonweaver
Wed Sep 06, 2017 3:50 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

Most of the old enemies are in the game.
I think birds are currently the only ones I cut.
by Spoonweaver
Tue Sep 05, 2017 1:10 am
Forum: Game Discussion
Topic: OHR Essentials
Replies: 28
Views: 10076

@KyleKrack Thank you for the nomination for Dungeon Bout. However, I'd like to remove it for consideration. I do plan on finishing the single player mode and releasing a full version in the future and wouldn't want the current one promoted more than it already is. That said, I'm glad you enjoyed it....
by Spoonweaver
Sun Sep 03, 2017 4:31 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

dungeon entrance
by Spoonweaver
Sun Aug 27, 2017 9:08 pm
Forum: General Discussion
Topic: Hamsterbot - The OHR's friendly twitter feed
Replies: 13
Views: 4417

I've actually forgotten the login info for hamsterbot.... I'm sure I could find it if I looked around a bit, but I mean.... I don't think it's really hurting anything. upon review however, I can see that there has been at least 2 different posts asking questions about the ohr. So I'm sorry for drown...
by Spoonweaver
Sun Aug 27, 2017 5:17 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

You know, I was calling them eye clusters, but threeholder is so much better

EDIT: Also, just noticed I uploaded the wrong gif. I've uploaded the one I meant to before, where the "threeholder" is shooting at tim-tim
by Spoonweaver
Sun Aug 27, 2017 2:10 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

Don't worry, not all the enemies are as passive as the beetles.
by Spoonweaver
Fri Aug 25, 2017 2:05 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

Indeed, they should be a mostly benign enemy.
I thought about having them land somewhere, but having them fly around randomly is part of the penalty for getting too close.
by Spoonweaver
Fri Aug 25, 2017 1:56 am
Forum: Game Discussion
Topic: codename suggestions for the "e" stable release
Replies: 26
Views: 5904

electroencephalograph - instrument for measuring the brain's electrical impulses
by Spoonweaver
Fri Aug 25, 2017 1:48 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41464

Forest Beetles

Not shown, they don't fly away if you're invisible.