Search found 6027 matches

by Spoonweaver
Thu May 31, 2018 7:49 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

A guy packing a fire scroll in an ice cave isn't looking to make friends. :V
by Spoonweaver
Thu May 31, 2018 3:02 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

More Yeti
by Spoonweaver
Wed May 30, 2018 8:16 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69179

Same bar increases as zelda yes. Tim-Tim 1 even used hearts as the bar. I had assumed you'd played the first Tim-Tim game... :( Here's a gif to demonstrate. You'll notice Tim-Tim's health is low and bar is at the starting position. However, when he finds the heart potion, his health is restored AND ...
by Spoonweaver
Wed May 30, 2018 8:08 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

Yetis (50% done)
by Spoonweaver
Wed May 30, 2018 1:15 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69179

I present my argument in screenshot form.
by Spoonweaver
Tue May 29, 2018 12:20 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69179

2 afternoons spent on ports is acceptable.
by Spoonweaver
Tue May 29, 2018 3:00 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69179

I plan on entering it. It fits the new fangled rules as far as I can tell.

It's for sure a heart ohr game. I mean, I got the npcs.
by Spoonweaver
Wed May 23, 2018 3:59 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

You can not look up or down while standing anymore, I took it out of the game. It wasn't really adding anything, and would lead people to think it should do things it did not, like move the camera or aim rocks better. They only thing it really DID do was allow people to aim rocks directly down while...
by Spoonweaver
Wed May 23, 2018 2:58 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

I also decided the threeholder's blasts needed some work.
by Spoonweaver
Wed May 23, 2018 2:08 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

I've been working on the design for these for a while.
After a lot of internal debate I decided to make them spider webs.
What do you think?
by Spoonweaver
Tue May 22, 2018 2:03 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

actually for a time some of your attacks could hurt you I took that out though as I personally was finding it annoying and it basically never got good comments. The item was the alchemist fire. The jar breaks and bursts into flames. Originally the fire could hurt you. This made snagging on a corner ...
by Spoonweaver
Tue May 22, 2018 1:32 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

heh, no it's fine.
Honestly doing something like combining magic would be neat, but I don't think I'll do that this game. I already have too much planned out to add something that big.
by Spoonweaver
Tue May 22, 2018 1:22 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

No magic can't be modified.
Dear god you have high expectation...

Thank you for the kind words though, I live for that stuff.
by Spoonweaver
Mon May 21, 2018 10:51 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

dangit... i like that a lot.
Would be pretty easy to implement too...
might need to use this idea
by Spoonweaver
Mon May 21, 2018 5:54 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41457

That warmed my heart. Sneaky bats indeed. hopefully she doesn't find the jumping to be as hard in this new one. Worked really hard on that. Yea a blur affect had crossed my mind. Just not sure it would blend well with the rest of the game. What I might end up doing is having 2 in between steps where...