Search found 6027 matches
- Thu Dec 31, 2009 11:14 pm
- Forum: Game Discussion
- Topic: NPCs activating other NPCs
- Replies: 14
- Views: 3109
First, yes. There is an easy way to detect how many of a type of NPC are on a map. It's a command: NPC copy count (ID) As for your script. Right now I suspect it wouldn't work. This is because you're comparing NPC id's with npc referneces. You either have to change the MOB variables to ID's, check f...
- Thu Dec 31, 2009 3:10 am
- Forum: Game Discussion
- Topic: 2009 48 Hour Contest Voting
- Replies: 34
- Views: 11164
- Thu Dec 31, 2009 3:03 am
- Forum: Game Discussion
- Topic: NPCs activating other NPCs
- Replies: 14
- Views: 3109
If you want to do it without obstruction suspended, and assuming the two npc's are both moving around randomly or something. You could check all the squares around the npc. Well you'd most likely not have to ( or want to) check ALL the squares just the 4 to the left/right or up/down from your npc. S...
- Wed Dec 30, 2009 7:59 pm
- Forum: Collaboration
- Topic: Official 09-10 colab progress thread and important dates
- Replies: 41
- Views: 407
- Wed Dec 30, 2009 7:32 pm
- Forum: Game Discussion
- Topic: NPCs activating other NPCs
- Replies: 14
- Views: 3109
well, this sort of thing becomes easier if you have obstruction suspended. Cause then you can wait till the npcs are on top of each other which is easier to check for. Which would be what you're seeming to want to do with your script there. One problem you might run into with this script is the laye...
- Wed Dec 30, 2009 2:58 pm
- Forum: Collaboration
- Topic: Official 09-10 colab progress thread and important dates
- Replies: 41
- Views: 407
- Tue Dec 29, 2009 2:33 pm
- Forum: Game Discussion
- Topic: 2009 48 Hour Contest Voting
- Replies: 34
- Views: 11164
- Tue Dec 29, 2009 3:42 am
- Forum: Collaboration
- Topic: Help request thread.
- Replies: 14
- Views: 110
Incorrect. A game loop can be stopped and another one can be started mid-game. Let's say I made the while command that creates the loops something like Currentmap==5,or,Currentmap==6,or,Currentmap==7 then the loop would run while I'm on those maps and once I leave it would stop. (Of course the scrip...
- Tue Dec 29, 2009 1:27 am
- Forum: Collaboration
- Topic: Help request thread.
- Replies: 14
- Views: 110
- Mon Dec 28, 2009 9:20 pm
- Forum: Collaboration
- Topic: Help request thread.
- Replies: 14
- Views: 110
- Mon Dec 28, 2009 3:42 am
- Forum: Collaboration
- Topic: Help request thread.
- Replies: 14
- Views: 110
- Sun Dec 27, 2009 8:29 pm
- Forum: Game Discussion
- Topic: Round III - 2009 48 Hour Contest
- Replies: 10
- Views: 4232
What if there was a month while the contest was going, and when you had 2 days of time open, you sent the guy running it all a message. He gives you one of, idk, 3 themes at random, and you get it done? Well, what if I don't like the theme I'm given? Then I just wouldn't enter, instead of waiting t...
- Fri Dec 25, 2009 1:05 pm
- Forum: Reviews
- Topic: SLIMES! review of the hour
- Replies: 5
- Views: 5011
Did he write original music for Slimes, or was this stuff he had already written? If it was original, did he seem like the kind of person who was happy to have his music used in an indie game? I listened to his stuff back when I was searching for house music for some of the establishments in Powers...
- Fri Dec 25, 2009 12:59 pm
- Forum: Collaboration
- Topic: Plot
- Replies: 5
- Views: 57
- Thu Dec 24, 2009 4:26 pm
- Forum: Reviews
- Topic: SLIMES! review of the hour
- Replies: 5
- Views: 5011
On the topic of music, I feel it's necessary to credit the artist a little more. Andrew Potterton ( a.k.a. Dopekick ) wrote a lot of the music for slimes. One might have noticed his name in the credits. Here's a link to his profile on Soundsnap. (Which in turn links to his other sites as well. ) Her...