Search found 6027 matches

by Spoonweaver
Thu Dec 31, 2009 11:14 pm
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

First, yes. There is an easy way to detect how many of a type of NPC are on a map. It's a command: NPC copy count (ID) As for your script. Right now I suspect it wouldn't work. This is because you're comparing NPC id's with npc referneces. You either have to change the MOB variables to ID's, check f...
by Spoonweaver
Thu Dec 31, 2009 3:10 am
Forum: Game Discussion
Topic: 2009 48 Hour Contest Voting
Replies: 34
Views: 11164

Don't hate the game, hate the player.
:v: :hurr: :v: :hurr:
by Spoonweaver
Thu Dec 31, 2009 3:03 am
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

If you want to do it without obstruction suspended, and assuming the two npc's are both moving around randomly or something. You could check all the squares around the npc. Well you'd most likely not have to ( or want to) check ALL the squares just the 4 to the left/right or up/down from your npc. S...
by Spoonweaver
Wed Dec 30, 2009 7:59 pm
Forum: Collaboration
Topic: Official 09-10 colab progress thread and important dates
Replies: 41
Views: 407

agreed. I've been fairly disappointed by the secrecy thus far. I mean, is it suppose to be secret? So that the last person doesn't have the most time to prepare?
by Spoonweaver
Wed Dec 30, 2009 7:32 pm
Forum: Game Discussion
Topic: NPCs activating other NPCs
Replies: 14
Views: 3109

well, this sort of thing becomes easier if you have obstruction suspended. Cause then you can wait till the npcs are on top of each other which is easier to check for. Which would be what you're seeming to want to do with your script there. One problem you might run into with this script is the laye...
by Spoonweaver
Wed Dec 30, 2009 2:58 pm
Forum: Collaboration
Topic: Official 09-10 colab progress thread and important dates
Replies: 41
Views: 407

My turn!

So where's the file?

Also, momoka brings up a very good point. Whichever version you're using, just make sure you include it in the file.

Really looking forward to seeing what you've done so far, and making my chapter.
by Spoonweaver
Tue Dec 29, 2009 2:33 pm
Forum: Game Discussion
Topic: 2009 48 Hour Contest Voting
Replies: 34
Views: 11164

MINI REVIEWS! Wage Slave: Manifesto of a Have-Not by Gizmog1 & Wilthawiya by Gizmog1 Combined these two because they're basically the same game. Wage Slave, A neat remark on the rat race, even though you're a pig. Wilthawaiya, a sad remark on love. Love's not boring.... Both of these can barely...
by Spoonweaver
Tue Dec 29, 2009 3:42 am
Forum: Collaboration
Topic: Help request thread.
Replies: 14
Views: 110

Incorrect. A game loop can be stopped and another one can be started mid-game. Let's say I made the while command that creates the loops something like Currentmap==5,or,Currentmap==6,or,Currentmap==7 then the loop would run while I'm on those maps and once I leave it would stop. (Of course the scrip...
by Spoonweaver
Tue Dec 29, 2009 1:27 am
Forum: Collaboration
Topic: Help request thread.
Replies: 14
Views: 110

I saw your post on Castle Paradox. Have you played Tim-Tim yet btw?
by Spoonweaver
Mon Dec 28, 2009 9:20 pm
Forum: Collaboration
Topic: Help request thread.
Replies: 14
Views: 110

just for general knowledge? was anyone planning on making a different genre based chapter?

like side-scroller or something?
by Spoonweaver
Mon Dec 28, 2009 3:42 am
Forum: Collaboration
Topic: Help request thread.
Replies: 14
Views: 110

....fine I'll code things.

But I'll only do basic ones. I'm not gonna code whole chapters.
by Spoonweaver
Sun Dec 27, 2009 8:29 pm
Forum: Game Discussion
Topic: Round III - 2009 48 Hour Contest
Replies: 10
Views: 4232

What if there was a month while the contest was going, and when you had 2 days of time open, you sent the guy running it all a message. He gives you one of, idk, 3 themes at random, and you get it done? Well, what if I don't like the theme I'm given? Then I just wouldn't enter, instead of waiting t...
by Spoonweaver
Fri Dec 25, 2009 1:05 pm
Forum: Reviews
Topic: SLIMES! review of the hour
Replies: 5
Views: 5011

Did he write original music for Slimes, or was this stuff he had already written? If it was original, did he seem like the kind of person who was happy to have his music used in an indie game? I listened to his stuff back when I was searching for house music for some of the establishments in Powers...
by Spoonweaver
Fri Dec 25, 2009 12:59 pm
Forum: Collaboration
Topic: Plot
Replies: 5
Views: 57

Gotta tell you, none of my plans thus far plan to answer any of those questions.
by Spoonweaver
Thu Dec 24, 2009 4:26 pm
Forum: Reviews
Topic: SLIMES! review of the hour
Replies: 5
Views: 5011

On the topic of music, I feel it's necessary to credit the artist a little more. Andrew Potterton ( a.k.a. Dopekick ) wrote a lot of the music for slimes. One might have noticed his name in the credits. Here's a link to his profile on Soundsnap. (Which in turn links to his other sites as well. ) Her...