Search found 6027 matches

by Spoonweaver
Sun Feb 10, 2019 9:24 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

Yea neither one is really done and you've hit the nail on head on most of the things left to do. First, yes I will be adding dirt animation for the worm. Possible fiery dirt animation. Second, the graphics for the worm are placeholder as the first actual ones I made turned out bad so I scraped them ...
by Spoonweaver
Sat Feb 09, 2019 3:44 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

I've been working on bosses.
by Spoonweaver
Wed Feb 06, 2019 11:46 pm
Forum: Q&A Discussion
Topic: Tournament Bracket
Replies: 2
Views: 720

Sounds fun So what I'd normally do in a situation like this would be to create a lot of random commands and while commands The first part, seeding; You should make a while command that basically checks to see if all the globals are full. Something like this While &#40;a+b+c+d+e+f+g+h<>36&#41...
by Spoonweaver
Mon Feb 04, 2019 11:45 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335987

Reminds me of when I put OHR graphics into minecraft
Made some nice battle backgrounds with it.
by Spoonweaver
Fri Feb 01, 2019 4:41 am
Forum: Q&A Discussion
Topic: dissolving map slices
Replies: 10
Views: 1404

Mission accomplished thanks TMC page art still in progress..... pageC&#58;=load backdrop sprite &#40;13&#41; pageB&#58;=load backdrop sprite &#40;12&#41; pageA&#58;=load backdrop sprite &#40;11&#41; put sprite &#40;pageC ,-320, 0&#41; put sprite &#40;p...
by Spoonweaver
Fri Feb 01, 2019 4:13 am
Forum: Q&A Discussion
Topic: dissolving map slices
Replies: 10
Views: 1404

TMC wrote:Those putsprite lines do nothing, since new slices default to 0,0.
WHAT?!
my whole life is a lie... :zombie: :zombie:
by Spoonweaver
Thu Jan 31, 2019 6:49 pm
Forum: Q&A Discussion
Topic: dissolving map slices
Replies: 10
Views: 1404

booo.... You could conceivably create a sequence of dissolved tilesets and switch between them to get the same effect. good god.. no way I want to dissolve the screen quite a few times. EDIT: oh! But I can make sprites the size of the screen now, right? I think I can make this work... EDIT EDIT : oh...
by Spoonweaver
Thu Jan 31, 2019 4:04 pm
Forum: Q&A Discussion
Topic: dissolving map slices
Replies: 10
Views: 1404

dissolving map slices

I'm at work and not really able to test well.

So I was wondering if you assist me and let me know if something like this will work.
Or if it will if written differently.

Code: Select all

dissolve sprite &#40;sl&#58;map layer 0, dissolve&#58;squeeze, 8, 0, false, true&#41;
by Spoonweaver
Mon Jan 28, 2019 11:35 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335987

is the 3d model usable in unity?
I've been doing a lot of stuff in unity lately. Haven't really thought up a good use of it yet.
by Spoonweaver
Sun Jan 27, 2019 4:23 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69176

Trytuges :: 7/10
The generic graphics set actually works here considering the plot. Honestly, it just wasn't wacky enough imo.
by Spoonweaver
Wed Jan 23, 2019 4:11 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361408

Still working on getting to all the colors to work. But here's a better example of how the game will look.

Basically, you attack an area and kill all the combined slimes. More drop down.
by Spoonweaver
Wed Jan 23, 2019 3:00 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69176

Really Hard Game :: 5/10
There was a lot of good design here and some not so great. But the jokingly bad graphics are hard on the eyes
by Spoonweaver
Tue Jan 22, 2019 3:28 am
Forum: Game Discussion
Topic: How do you organise your games?
Replies: 6
Views: 1467

I have an excel spread sheet for tim-tim 2, as well as a physical notebook. I use a variety of npc id's across multiple maps for specific purposes so i have to keep track of which ones are which. However, I don't really plan everything in advanced in anything. If you're planning to have a random ite...
by Spoonweaver
Wed Jan 16, 2019 3:16 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361408

I've been working on things other than tim-tim 2
by Spoonweaver
Tue Jan 15, 2019 2:02 am
Forum: General Discussion
Topic: SECRET SANTA 2018! NAMES HAVE BEEN DRAWN~!
Replies: 56
Views: 9512

These things happen.
I wish you well, and I'm sure everyone understands including the "mysterious" person you may or may not have as your Secret Santa choice