Search found 6027 matches
- Fri Jun 26, 2015 9:37 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
I can roll some dice if there is a question as to who grabbed what first. Kalar would have the advantage in that since his skeletons were the ones that opened the chest, but it wouldn't automatically mean he got it first. So let me know. There's also the option to simply fight over it in character. ...
- Fri Jun 26, 2015 9:32 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
- Fri Jun 26, 2015 4:32 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
- Fri Jun 26, 2015 4:11 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
- Fri Jun 26, 2015 4:05 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
- Fri Jun 26, 2015 3:42 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
Kalar's skeleton opens the door to reveal a small library. Two large bookcases can be found here. At a glance, Kalar recognizes at least two of the books as spellbooks. Bill's saddle bags can be seen in the corner. Finally, there's a chest towards the south part of the room. The chest looks to be a...
- Fri Jun 26, 2015 3:19 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
- Fri Jun 26, 2015 1:18 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
- Thu Jun 25, 2015 11:04 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
- Thu Jun 25, 2015 8:49 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
Ah, I didn't notice that you had not already named your mother's house. Well, I'll have to put some restrictions on it so it would make sense for Rob to be basically ignored by his family and allowed to be out adventuring and singing in bars and such. Such as, you're a bastard, clearly. Your mother ...
- Thu Jun 25, 2015 7:02 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
Voulton's axe snaps the old chains with a loud, CLINK! The woman flinches horribly at the sound. She falls tot he ground as she flinches. As the chain falls from the wall she realizes that she is free. Hands still bond by manacles, she stands up. She wobbles a bit but gains her balance without fall...
- Thu Jun 25, 2015 4:40 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
Rachelle took out her 10 foot pole, which was only roughly stashed away in the first place. She motioned towards Rob and Lynda to stand back as she poked the door. Nothing happened. The group proceeded to the next door and in this way prodded each of the doors available to them. None of them seemed...
- Thu Jun 25, 2015 4:15 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
- Thu Jun 25, 2015 1:54 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
The prison woman nods her approval and shakes her manacled hands at Voulton. The manacles looks old but made of solid iron. They were connected to a chain that was connected to a piton high up on the wall. As Kalar came in and began checking on the prisoners, it became clear that one of them had di...
- Wed Jun 24, 2015 10:36 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335213
Voulton and Lynda went back to check on the prisoners. Rob followed slowly behind paying more attention to the doors then the prisoners. Rob noticed that two of the doors were thick and sealed around the edges. These doors were the one right across from the prisoners to the north and the one on the...