Search found 6027 matches

by Spoonweaver
Fri Jul 24, 2015 9:56 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6908

There's a chance for mishap using magic device AND using the scroll. So, kinda double.
(However, thaat's only if you were using the scrolls blindly, but they have been identified so that doesn't apply.)
by Spoonweaver
Fri Jul 24, 2015 7:26 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6908

Should put some ranks into use magic device
by Spoonweaver
Fri Jul 24, 2015 5:01 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

Rob begins cutting Bill free, with Kalar close at hand just in case. The work is very slow. Rob's rapier is meant for mainly piercing through flesh, not sawing through bone. Rob begins to get tired after Bill is mostly free. Voulton remains on guard, keeping one eye out the door in case something w...
by Spoonweaver
Fri Jul 24, 2015 2:46 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

Kalar's healing does little good as the spears remain in Bill's body. Voulton and Rob look on at what would have been an instantly deadly trap for their living bodies. They wondered just how different their friend Kalar had become. Kalar does detect another trap, though it seems to be focused on th...
by Spoonweaver
Fri Jul 24, 2015 4:53 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

As Bill approaches the chest, Bill is impaled by thick metal spears coming from the ceiling and the floor. More than ten spears pierce through his leathery hide, tearing the zombie manticore's body in horrible ways. Bill is not destroyed, but is very badly injured. The spears stay in place, trappin...
by Spoonweaver
Fri Jul 24, 2015 1:36 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

Kalar detects traps near the other door leading into the room, the chest in the corner, and the cage. He than identifies the the potions the sword finds useful on the table. These potions are: potion of aid potion of bear's endurance potion of blur potion of cat's grace potion of nondetection potio...
by Spoonweaver
Thu Jul 23, 2015 11:16 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

It seemed like forever before Kalar, Rob, and Voulton arrived at the unexplored room. The doors seemed flimsy and a quick inspection showed them to be unlocked. Kalar's sword assured them there were no traps at the door. This quickly changed as the door was opened. The sword told Kalar that there w...
by Spoonweaver
Mon Jul 20, 2015 1:05 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

The sword sends Kalar the location of items already held by the party.
by Spoonweaver
Sun Jul 19, 2015 12:34 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

The group goes up the stairs, finding themselves in the far northern tower without running into traps along the way. They look over at the wagon as they open the flimsy door.
by Spoonweaver
Fri Jul 17, 2015 12:42 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

The group investigated the sound to find a scorch mark on the ground that was very likely caused by an acidic explosion. They continued towards the room they found the bloodhulks in and investigated the stairs. They lead up and light could be seen coming from the top.
by Spoonweaver
Thu Jul 16, 2015 2:34 pm
Forum: Roleplaying
Topic: Castle Clover: METACHAT
Replies: 869
Views: 6908

let me know when you want to rejoin the group
by Spoonweaver
Thu Jul 16, 2015 5:21 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

While Kalar is healing, the group hears a blast come form the direction they just came from.
by Spoonweaver
Thu Jul 16, 2015 4:32 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

The bloodhulk lurches very slowly after the escaping adventurers. Rob, wanting to stay behind Voulton, retreats with him. The acid continues to burn and does a good deal of scolding to Kalar, Voulton and Bill before fizzling out. The group reaches the stairs back up and look back to see the thing s...
by Spoonweaver
Thu Jul 16, 2015 4:18 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

The lumbering balloon that was a bloodhulk lurches forward at Bill, only to recieve an axe to the gut courtesy of Voulton. The thing erupts violently. Acid blasts across most of the room, hitting Kalar, Bill, the zombie, and Voulton. Rob avoids the blast zone by inches. The zombie is destroyed. Eve...
by Spoonweaver
Wed Jul 15, 2015 11:34 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335207

Voulton chucks an axe into the ballooning bloodhulk. The wound does not bleed. Instead it spurts out a green acid. The acid spurting ball that was once a bloodhulk is assaulted by Kalar's zombies. Acid spits on them as they tear into it's skin. The acid does minimal damage to the skeletons, but the...