Search found 802 matches
- Mon May 29, 2017 5:50 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103107
- Mon May 29, 2017 3:23 am
- Forum: Game Discussion
- Topic: My New Project
- Replies: 9
- Views: 2691
- Sat May 27, 2017 7:31 am
- Forum: Q&A Discussion
- Topic: using arguments (for custom textboxes) and jibberjabber
- Replies: 2
- Views: 678
using arguments (for custom textboxes) and jibberjabber
could someone briefly take me through using arguments? EDIT: Did I already ask about arguments? I forget. Probably because it's Ramadhan :p (As a side note, this could also be used on the wiki to explain plotscripting a little bit (possibly)) I want to take a textbox number as an argument, turn it i...
- Sat May 27, 2017 4:25 am
- Forum: Game Discussion
- Topic: Attack Bitsets
- Replies: 9
- Views: 1819
Right, it's not meant to replace the attack editor, but to aid in at-a-glance editing. I hope you guys didn't think that it was meant to be a replacement for the attack editor! There are far too many settings for that, unless boxes/windows appear situationally. Just an idea: The boxes could be highl...
- Sat May 27, 2017 3:25 am
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6745
- Fri May 26, 2017 4:28 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21875
- Fri May 26, 2017 5:22 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103107
- Fri May 26, 2017 3:15 am
- Forum: Game Discussion
- Topic: Attack Bitsets
- Replies: 9
- Views: 1819
- Fri May 26, 2017 3:00 am
- Forum: Game Discussion
- Topic: Attack Bitsets
- Replies: 9
- Views: 1819
- Thu May 25, 2017 8:59 pm
- Forum: Game Discussion
- Topic: Attack Bitsets
- Replies: 9
- Views: 1819
I think it is worthwhile to pursue a graphical overhaul of the engine in general, and I am interested in alternate layouts of menus. I would like to try to mock one up, but it's hard to do it justice :p After all, CUSTOM has such a classic and timeless style that attempts to modernise it seem horrib...
- Wed May 24, 2017 4:26 pm
- Forum: Game Discussion
- Topic: Forum requests
- Replies: 6
- Views: 1443
- Wed May 24, 2017 5:46 am
- Forum: Game Discussion
- Topic: Forum requests
- Replies: 6
- Views: 1443
- Tue May 23, 2017 11:21 pm
- Forum: Q&A Discussion
- Topic: So NPCs can't leave the map
- Replies: 18
- Views: 3809
- Tue May 23, 2017 8:29 pm
- Forum: Q&A Discussion
- Topic: So NPCs can't leave the map
- Replies: 18
- Views: 3809
Hide your NPC instead of destroying it Perhaps you could walk your NPC under an obscuring tile or graphic instead of having them destroyed? For example, you could have your NPC walk under a certain tile (it could appear that they are using a door or something, perhaps?) You could place a graphic on...
- Tue May 23, 2017 8:09 pm
- Forum: Game Discussion
- Topic: Attack Bitsets
- Replies: 9
- Views: 1819