Search found 802 matches

by SwordPlay
Mon May 29, 2017 5:50 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

In the attack editor I would like to be able to set the number of hits as a range/rate, such as "2-5 hits" or "upto 3 hits at 20%" I would also like to be able to specify stats for use in the formula, either using the stat selector, as when you select the Attack Stat and press en...
by SwordPlay
Mon May 29, 2017 3:23 am
Forum: Game Discussion
Topic: My New Project
Replies: 9
Views: 2691

That track is banging. I like the bass.
The screenshots look cool too! I really dig that style
by SwordPlay
Sat May 27, 2017 7:31 am
Forum: Q&A Discussion
Topic: using arguments (for custom textboxes) and jibberjabber
Replies: 2
Views: 678

using arguments (for custom textboxes) and jibberjabber

could someone briefly take me through using arguments? EDIT: Did I already ask about arguments? I forget. Probably because it's Ramadhan :p (As a side note, this could also be used on the wiki to explain plotscripting a little bit (possibly)) I want to take a textbox number as an argument, turn it i...
by SwordPlay
Sat May 27, 2017 4:25 am
Forum: Game Discussion
Topic: Attack Bitsets
Replies: 9
Views: 1819

Right, it's not meant to replace the attack editor, but to aid in at-a-glance editing. I hope you guys didn't think that it was meant to be a replacement for the attack editor! There are far too many settings for that, unless boxes/windows appear situationally. Just an idea: The boxes could be highl...
by SwordPlay
Sat May 27, 2017 3:25 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

That looks amazing!!!
by SwordPlay
Fri May 26, 2017 4:28 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21875

I have tonnes of graphics that I'm playing with. I'm actually firmly convinced that CUSTOM is the greatest spriting tool that ever happened to me (if only it supported layers/slices) Anyways, I'm tired of clogging up the "show off your graphics" thread because what I'm posting isn't finish...
by SwordPlay
Fri May 26, 2017 5:22 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

I'd like to see different grid slice styles, such as colour, or partial lines.
Either that, or I'd like to see transparent grid lines that can reveal the colour of (e.g. rectangle) slice behind it.
by SwordPlay
Fri May 26, 2017 3:15 am
Forum: Game Discussion
Topic: Attack Bitsets
Replies: 9
Views: 1819

ah, ta Bob. Glad to be of service in some small way. I think due to the small resolution, everything looks really, REALLY cramped. Could probably squeeze, say, 20 lines of text in there, and I tried to fill it out (for example, don't really need to display the "delay" or "pause" ...
by SwordPlay
Fri May 26, 2017 3:00 am
Forum: Game Discussion
Topic: Attack Bitsets
Replies: 9
Views: 1819

not sure if this is what you meant, but i made this mockup, based off the current layout, not including future/planned changes. it is also based around 320x200, so it is rather cramped, and i abbreviated some fields, for example "thankvenge (last to cure)" could become "thankvenge (lt...
by SwordPlay
Thu May 25, 2017 8:59 pm
Forum: Game Discussion
Topic: Attack Bitsets
Replies: 9
Views: 1819

I think it is worthwhile to pursue a graphical overhaul of the engine in general, and I am interested in alternate layouts of menus. I would like to try to mock one up, but it's hard to do it justice :p After all, CUSTOM has such a classic and timeless style that attempts to modernise it seem horrib...
by SwordPlay
Wed May 24, 2017 4:26 pm
Forum: Game Discussion
Topic: Forum requests
Replies: 6
Views: 1443

TMC wrote: This thread is in the wrong forum though.
Oops, you're right. I guess I was over-excited.

Requesting an admin to move this thread please?
by SwordPlay
Wed May 24, 2017 5:46 am
Forum: Game Discussion
Topic: Forum requests
Replies: 6
Views: 1443

I changed the thread title to make it a generic request thread, that might be easier! Request away to your hearts content.


Dear Mogri,

support for non-ascii unicode characters

what's the deal with that?

sincerely, some forumites
by SwordPlay
Tue May 23, 2017 11:21 pm
Forum: Q&A Discussion
Topic: So NPCs can't leave the map
Replies: 18
Views: 3809

You have to use PGUP and PGDN in the map editor to change layers I believe it's '+' to create a layer. Using a variable works like this (assuming you don't know): Global variable (this goes outside of the script, before "plotscript, name, begin") global variable (1,...
by SwordPlay
Tue May 23, 2017 8:29 pm
Forum: Q&A Discussion
Topic: So NPCs can't leave the map
Replies: 18
Views: 3809

Hide your NPC instead of destroying it Perhaps you could walk your NPC under an obscuring tile or graphic instead of having them destroyed? For example, you could have your NPC walk under a certain tile (it could appear that they are using a door or something, perhaps?) You could place a graphic on...
by SwordPlay
Tue May 23, 2017 8:09 pm
Forum: Game Discussion
Topic: Attack Bitsets
Replies: 9
Views: 1819

Chaining Bitsets has only a few options which I feel do not benefit from being hidden behind an "Options bitsets" menu. Rather, I feel they should be visible in the chaining menu. Chaining Bitsets - Attacker must know chained attack Would be nice if this were above "Condition" in...