Search found 802 matches

by SwordPlay
Thu Jun 15, 2017 8:50 pm
Forum: General Discussion
Topic: New music for Stote's Quest
Replies: 2
Views: 999

sounds good! very atmospheric.
phat bass :p
by SwordPlay
Thu Jun 15, 2017 7:21 pm
Forum: Q&A Discussion
Topic: changing the view of the slice editor permanently
Replies: 5
Views: 946

The new view is much better! I still get problems, but I think that's because I'm using super+arrow to resize/position my window. When I double click maximise the window pane, it looks great. Just a note, the scrollbar for navigating the slice tree appears to cut off the view of the slice collection...
by SwordPlay
Tue Jun 13, 2017 11:36 pm
Forum: Reviews
Topic: Review of Wandering Hamster
Replies: 0
Views: 1364

Review of Wandering Hamster

GRAPHICS Overall, the graphical quality was well-formed and comprehensible, but poorly detailed. Lighting is over-represented, which is the opposite of what you would expect to see in real life. Shadows and dark areas should be more prominent and outnumber highlights, which should be used (extremel...
by SwordPlay
Mon Jun 12, 2017 9:09 pm
Forum: Reviews
Topic: Review of Blackeagle
Replies: 0
Views: 851

Review of Blackeagle

GRAPHICS Quite decent, and I wish there were more enemies, who were by far the most interesting part of encounters. Unfortunately this was offset by actual combat being rather same-y, with little visual effects to differentiate them. I liked the battle backgrounds too and they were evocative. Altern...
by SwordPlay
Mon Jun 12, 2017 8:14 pm
Forum: Reviews
Topic: Review of Spooks and Summons (Halowoof)
Replies: 0
Views: 1206

Review of Spooks and Summons (Halowoof)

GAMEPLAY Extremely strong mechanics and well structured!. Very impressive design, pacing and concept. Game authors should look to this as an example of what to do and how to do it! Very linear, and there was one main room which most of the game takes place in. Thought out progression and execution....
by SwordPlay
Mon Jun 12, 2017 5:37 pm
Forum: Reviews
Topic: Review for Sour City
Replies: 0
Views: 940

Review for Sour City

Review of "Sour City" WRITING The dialogue seems like typical stoner fare. Hilarious, i suppose, but also clunky and understated, which is a shame, because it is witty. Here is an example from the opening scene: Some good lines of dialogue are scattered around here and there, but buried un...
by SwordPlay
Mon Jun 12, 2017 5:47 am
Forum: General Discussion
Topic: Map Editor Menu Layout, Discussion
Replies: 7
Views: 1593

Not that I'm necessarily doing that, I think I tried to do it a few times before. Primarily it's a visual thing, such as if 2 NPCs end up in the same tile, so I might have two characters step on the same tile, a character move on top of an object, or have an object "fall" on another object...
by SwordPlay
Sun Jun 11, 2017 5:57 pm
Forum: General Discussion
Topic: Map Editor Menu Layout, Discussion
Replies: 7
Views: 1593

It would be good to be able to choose which NPCs appear on top somehow.
It could be an extra setting in the NPC editor such as "display priority" or through layers
by SwordPlay
Sun Jun 11, 2017 7:13 am
Forum: General Discussion
Topic: Map Editor Menu Layout, Discussion
Replies: 7
Views: 1593

its cool, I know you're busy. I don't really expect full replies, but these are just here if people want to add suggestions, notes etc., so you can get around to it in your own good time. if you feel like it. EDIT: When more than one NPCs are placed into a single tile, is there a way to control whic...
by SwordPlay
Sat Jun 10, 2017 1:01 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21889

Thanks! I'm glad.
it's kind of like an homage?
by SwordPlay
Sat Jun 10, 2017 11:08 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21889

I really want to make a game about a feudal hamster kingdom set during a period of political turmoil and social strife/upheaval... The main characters are a band of hamster knights, but possibly it would have an eastern setting, with samurai and ninja rather than european style knights. They also do...
by SwordPlay
Sat Jun 10, 2017 2:38 am
Forum: General Discussion
Topic: Map Editor Menu Layout, Discussion
Replies: 7
Views: 1593

This is really about the tile drawer than the map editor: Even though this tile drawing screen is mouse driven, there doesn't seem to be any way to exit the tile drawing screen using the mouse (unless I missed it) It would be nice if there was a clickable button to return the user to tile selection....
by SwordPlay
Sat Jun 10, 2017 1:41 am
Forum: Q&A Discussion
Topic: Verb menu for adventure game?
Replies: 3
Views: 822

you could use zones that turn tags on/off and have a menu that shows options based on that. You can put multiple zones in a tile. Menu options can appear conditionally on tags, so you can make them appear/vanish. Menu options can have branching results using tags too. You might have a menu option ca...
by SwordPlay
Thu Jun 08, 2017 9:10 am
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12616

Sounds awesome! Is it okay to submit multiple entries?
I really wanna give this a go, it sounds like great fun!

EDIT: Is it okay to include gameplay mechanics from various genres? Such as mini-games or stats?
by SwordPlay
Thu Jun 08, 2017 1:19 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103154

Store the strings as text slices. I agree though. that... is a good idea... but would it not be more difficult to do operations on text slices compared to strings? And converting back and forth betwen slice and string? request: can we increase the size of weapon graphics? By about 10 pixels? I tend...