Search found 802 matches

by SwordPlay
Tue Nov 28, 2017 11:07 pm
Forum: Game Discussion
Topic: Let's talk about a stable release: etheldreme
Replies: 56
Views: 10291

*looks at it* w-w-whhhaaaaat? what is this?! *head explodes*

So many new features! I'm about to test it out now. Really excited to, too.
by SwordPlay
Sun Nov 19, 2017 10:18 pm
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12616

Unfortunately I am not near finishing.

I would love some more time really, but I'm not bothered because I'm unsure if I could finish even if I had another month.
Perhaps a watered down version.

Maybe I should have gone with a simpler concept for my game :p
by SwordPlay
Fri Nov 17, 2017 10:29 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361377

Looks cool. It's given me massive inspiration!
by SwordPlay
Wed Nov 15, 2017 1:34 am
Forum: Game Discussion
Topic: Let's talk about a stable release: etheldreme
Replies: 56
Views: 10291

Flumbler Waffy., but as one word. An inversion of "Fluffy Wambler". Or Flumber Waffly perhaps
by SwordPlay
Tue Nov 14, 2017 8:37 am
Forum: Q&A Discussion
Topic: crashes when I press alt-Enter and navigating entries
Replies: 5
Views: 877

Switching to fullscreen works fine everywhere. The alternate gfx back end doesn't seem to be able to full-screen at all, and can't be resized outside of 2x/3x. Is this intentional? The window also doesn't seem to be able to be anchored to a screen edge as I usually can. Game seems to work fine and f...
by SwordPlay
Tue Nov 14, 2017 3:54 am
Forum: Q&A Discussion
Topic: crashes when I press alt-Enter and navigating entries
Replies: 5
Views: 877

I think it's when I use Alt to navigate entries.
I had this problem a couple times, I think in the attack editor as well.
Yes I've had this happen a few times in the past.

I'll try to reproduce it. Maybe it's a problem on my end.
by SwordPlay
Tue Nov 14, 2017 2:08 am
Forum: Q&A Discussion
Topic: crashes when I press alt-Enter and navigating entries
Replies: 5
Views: 877

crashes when I press alt-Enter and navigating entries

CUSTOM crashes when I press alt+Enter(?) at the same time as editing/navigating (enemy) entries. Not sure exactly what makes it crash, but it happens sometime when I'm editing entries quickly and I hit the keys together by accident. This is what the terminal returned on 3 separate crashes in a row w...
by SwordPlay
Sat Nov 11, 2017 5:35 am
Forum: Q&A Discussion
Topic: How can I parent my hero to a slice?
Replies: 3
Views: 732

I think you would use "put hero (who, x, y)" to continuously place the hero at the slice position.
by SwordPlay
Mon Nov 06, 2017 8:48 pm
Forum: Q&A Discussion
Topic: Sprites are "too small"
Replies: 3
Views: 1074

You might check out this really cool tutorial on small sprites. http://androidarts.com/pixtut/pixelart.htm (You can find more here: https://rpg.hamsterrepublic.com/ohrrpgce/How_do_I_learn_to_draw_better_graphics%3F ) My suggestion is to use high contrast and shading. This picks out things in the for...
by SwordPlay
Sat Nov 04, 2017 6:22 pm
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

Congrats, on this, the Vigintennial / Vicennial anniversary. Or something like that. Wikipedia also tells me another term is china/porcelain anniversary. Cool anyways. Here's to another 20 years. God bless you all fine sirs and may the good ship continue sailing. *brightly coloured balloons and conf...
by SwordPlay
Wed Nov 01, 2017 2:04 am
Forum: Game Discussion
Topic: Complicated Gallery (or Pur: Ignis)
Replies: 8
Views: 1906

Looks super cool and funny. A few errors: You can use "order" from the menu and it messes the hero graphic. Both paintings seem to load the same game, the gallery, not Laura. I think you want to change $0 to "Laura.rpg" in the script "Laura". edit The intro for "br...
by SwordPlay
Tue Oct 31, 2017 7:08 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65792

Here's feedback, criticising it as, or comparing it to, a commercial licensed prdouct/game. Well, a demo. I might have some things different because I play-tested it in CUSTOM. Would that result in any changes? OVERALL FEEL The game has a nicely funky, retro vibe, with phat bass and chipsynth provid...
by SwordPlay
Wed Oct 25, 2017 4:48 pm
Forum: Game Discussion
Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
Replies: 32
Views: 7211

I love looking at videos like that. Seeing good game design inspires me. Japanese game design is deep. Having multiple camera behaviours is a genius idea. You might check this out (about 2 minutes in) though I can't say this is a great implementation, it is certainly very unique. [yt]STkXgQ[/yt] It ...
by SwordPlay
Thu Oct 19, 2017 1:49 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335898

That artwork, and that palette, is great.
Green and red character on green and red tiles and they appear distinct from each other. Very effective.
I personally think this is the best palette I have seen. It should be the default! Is it available for download?
by SwordPlay
Mon Oct 16, 2017 10:08 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103229

this is kind of a weird request, but for the fonts, just one extra shade could add countless details. It would allow letters to have more unique design, and be created with regard for contrast, blending, detail etc., There are a lot of subtle details that 1 pixel can represent. Maybe you could do so...