*looks at it* w-w-whhhaaaaat? what is this?! *head explodes*
So many new features! I'm about to test it out now. Really excited to, too.
Search found 802 matches
- Tue Nov 28, 2017 11:07 pm
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10291
- Sun Nov 19, 2017 10:18 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12616
- Fri Nov 17, 2017 10:29 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361377
- Wed Nov 15, 2017 1:34 am
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10291
- Tue Nov 14, 2017 8:37 am
- Forum: Q&A Discussion
- Topic: crashes when I press alt-Enter and navigating entries
- Replies: 5
- Views: 877
Switching to fullscreen works fine everywhere. The alternate gfx back end doesn't seem to be able to full-screen at all, and can't be resized outside of 2x/3x. Is this intentional? The window also doesn't seem to be able to be anchored to a screen edge as I usually can. Game seems to work fine and f...
- Tue Nov 14, 2017 3:54 am
- Forum: Q&A Discussion
- Topic: crashes when I press alt-Enter and navigating entries
- Replies: 5
- Views: 877
- Tue Nov 14, 2017 2:08 am
- Forum: Q&A Discussion
- Topic: crashes when I press alt-Enter and navigating entries
- Replies: 5
- Views: 877
crashes when I press alt-Enter and navigating entries
CUSTOM crashes when I press alt+Enter(?) at the same time as editing/navigating (enemy) entries. Not sure exactly what makes it crash, but it happens sometime when I'm editing entries quickly and I hit the keys together by accident. This is what the terminal returned on 3 separate crashes in a row w...
- Sat Nov 11, 2017 5:35 am
- Forum: Q&A Discussion
- Topic: How can I parent my hero to a slice?
- Replies: 3
- Views: 732
- Mon Nov 06, 2017 8:48 pm
- Forum: Q&A Discussion
- Topic: Sprites are "too small"
- Replies: 3
- Views: 1074
You might check out this really cool tutorial on small sprites. http://androidarts.com/pixtut/pixelart.htm (You can find more here: https://rpg.hamsterrepublic.com/ohrrpgce/How_do_I_learn_to_draw_better_graphics%3F ) My suggestion is to use high contrast and shading. This picks out things in the for...
- Sat Nov 04, 2017 6:22 pm
- Forum: Game Discussion
- Topic: OHRRPGCE 20 Year Anniversary!
- Replies: 49
- Views: 10803
Congrats, on this, the Vigintennial / Vicennial anniversary. Or something like that. Wikipedia also tells me another term is china/porcelain anniversary. Cool anyways. Here's to another 20 years. God bless you all fine sirs and may the good ship continue sailing. *brightly coloured balloons and conf...
- Wed Nov 01, 2017 2:04 am
- Forum: Game Discussion
- Topic: Complicated Gallery (or Pur: Ignis)
- Replies: 8
- Views: 1906
- Tue Oct 31, 2017 7:08 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65792
Here's feedback, criticising it as, or comparing it to, a commercial licensed prdouct/game. Well, a demo. I might have some things different because I play-tested it in CUSTOM. Would that result in any changes? OVERALL FEEL The game has a nicely funky, retro vibe, with phat bass and chipsynth provid...
- Wed Oct 25, 2017 4:48 pm
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
I love looking at videos like that. Seeing good game design inspires me. Japanese game design is deep. Having multiple camera behaviours is a genius idea. You might check this out (about 2 minutes in) though I can't say this is a great implementation, it is certainly very unique. [yt]STkXgQ[/yt] It ...
- Thu Oct 19, 2017 1:49 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335898
- Mon Oct 16, 2017 10:08 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103229
this is kind of a weird request, but for the fonts, just one extra shade could add countless details. It would allow letters to have more unique design, and be created with regard for contrast, blending, detail etc., There are a lot of subtle details that 1 pixel can represent. Maybe you could do so...