Search found 802 matches

by SwordPlay
Fri Dec 29, 2017 6:25 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

regarding a radial layout. You could do it like 'points' of a 'star' (or polygon) perhaps? Optimal rectangle packing is *cool* but I can't imagine how it is a useful feature for slices. What sort of game would you need this feature for? It could take over some of the roles of 'grid' slices which dis...
by SwordPlay
Fri Dec 29, 2017 12:47 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

Am I right in thinking padding is the same for all children (?) This is just an idea, but how about giving child slices padding proportional to their size? Somehow, the size (for e.g. fitting it into an area) needs to be factored into the way it is arranged and how it is treated compared to smaller ...
by SwordPlay
Wed Dec 27, 2017 6:28 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

how about a configuration for panel slices which is not horizontal or vertical? What do you think of a new panel slice that arranges multiple children? Instead of "primary" and "secondary" child, you could refer to the 'n'th child. It would be cool to have a "jigsaw" se...
by SwordPlay
Wed Dec 27, 2017 4:54 pm
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4600

guo wrote:I'd love to see a "promo" minigame in Kaiju, where the wrestlers take turns berating each other in amusing ways.
http://gunshowcomic.com/254
http://gunshowcomic.com/348
by SwordPlay
Wed Dec 27, 2017 4:16 pm
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4600

OK. It might be a good idea to spin each game into their own thread, depending on how busy discussion gets. It might gets messy is what im saying.

What is the timeframe for development? How many games do you want/need?
by SwordPlay
Tue Dec 26, 2017 9:44 pm
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4600

I would love to contribute an arcade game (for free) I think I can pull off a Pengo-like, and I would like to try. I also have a few other ideas, maybe I can pitch them to you? Is it okay to discuss in thread? Maybe other people would like to contribute. Or perhaps it is better discussed in private?...
by SwordPlay
Sun Dec 24, 2017 9:18 pm
Forum: Q&A Discussion
Topic: Are there any other OHRRPGCE developers living in Tokyo?
Replies: 7
Views: 1326

Doesn't Soda Piggy live/work in Japan?
by SwordPlay
Sun Dec 24, 2017 2:09 am
Forum: Game Discussion
Topic: Hero Counterattacks
Replies: 15
Views: 3974

I think you can escape an endless loop by setting/checking a tag to check if counter-attacks are occurring. You can Instead-chain to turning this tag off and end the loop. *idea* would be a lot easier with mass-editing entries or being able to define templates. You could use an element 'counter' to ...
by SwordPlay
Sat Dec 23, 2017 4:16 am
Forum: Game Discussion
Topic: Hero Counterattacks
Replies: 15
Views: 3974

oh happy day~
by SwordPlay
Thu Dec 21, 2017 1:30 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

So I've been cleaning up my scripts. Here is the script for drawing sprites on NPCs, with 3 variations 1 frame - a static image, 2 frame - corresponds to walk frame, 8 frame - corresponds to full walkabout set This is intended to be a convenient format that takes arguments for everything. The first ...
by SwordPlay
Mon Dec 18, 2017 1:15 am
Forum: Game Discussion
Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
Replies: 32
Views: 7211

Really impressive! Much better than my efforts ;_; Hitboxes are neat-o and its feels very solid and tight (and it's animated really smoothly too). I can see this being used for action games, such as side-scrollers and it would be really awesome for low-resolution games Momentum doesn't have to be a ...
by SwordPlay
Sun Dec 10, 2017 3:34 am
Forum: Q&A Discussion
Topic: Display stat screen with menu
Replies: 27
Views: 5161

An advantage of using script data (such as extra data) to pick a hero rather than the "pick hero" command is that you can make exact results, including picking a hero not in the party. (can "Pick Hero" select a hero in the reserves? that would be a nice function. Maybe like "...
by SwordPlay
Fri Dec 08, 2017 4:09 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335921

Arms (usually) swing forward and backwards OPPOSITE to the motion of the legs in the regular gait of a normal human walk. Note, everybody. *cough* *coughing because the sprites that come with the engine have the arms and legs swinging on the same side in the same direction at the same time which is ...
by SwordPlay
Fri Dec 08, 2017 3:36 am
Forum: Q&A Discussion
Topic: Display stat screen with menu
Replies: 27
Views: 5161

It would be really cool to play around with the Special Slice Collections, including calling our own from scripts. It is much easier to lay things out in the slice editor than to script it. Isn't it possible to alter the layout of the status scene by script? But the status scene isn't just display, ...
by SwordPlay
Wed Dec 06, 2017 2:33 am
Forum: Q&A Discussion
Topic: Display stat screen with menu
Replies: 27
Views: 5161

You could run script to display text slices which load the hero stats as the contents of the text. From, say, a textbox.