Search found 802 matches

by SwordPlay
Mon Jan 29, 2018 2:40 am
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57660

Can I get my username changed to "VapourSword"?
"Virtuous" is quite pretentious, I feel :p
by SwordPlay
Mon Jan 29, 2018 12:50 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

as a feature of mouse support. How about right-clicking to exit a screen? Such as the help (F1) screen?
by SwordPlay
Wed Jan 24, 2018 11:17 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

You know the new sprite browser? Is there a way to jump to the end of row or column using e.g. CTRL/Shift + Direction keys?
Alternately, how about wrapping the columns/rows?
edit: For small sprites browsing, perhaps skipping a few at a time would be more appropriate?
by SwordPlay
Fri Jan 12, 2018 1:36 am
Forum: Game Discussion
Topic: Looking for puzzle scripts
Replies: 23
Views: 9391

I wouldnt mind discussing some puzzle formats. what's your poison? block pushing puzzles are fairly easy if you use zones and NPCs. You can use NPC movement and avoid zones for example. Turn pushability on, or if you want them to have some specific behaviour beyond this, use a script. You can walk a...
by SwordPlay
Thu Jan 11, 2018 3:10 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

For the command "wait for key", how can you make it wait for a specified amount of time (e.g. to receive a keypress)?
by SwordPlay
Thu Jan 11, 2018 12:59 am
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4600

It would be cool to collaborate some time.

I added another type of block to my Pengo 'em up
Electric / EMP ! It disables robos, stuns enemies, squishes, causes explosions, and robos give it off when they die.
by SwordPlay
Sat Jan 06, 2018 7:16 pm
Forum: Q&A Discussion
Topic: rotating a grid
Replies: 3
Views: 914

rotating a grid

rotating a grid (or, its contents) does anyone know a simple or easy way of doing this? I am considering writing a script that will reorder the children of a 2-dimensional array(?) (which is nearly the same thing) based on some things from here You could use some kind of system where it places NPCs ...
by SwordPlay
Sat Jan 06, 2018 7:57 am
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4600

Looks really cool!
I'd love to brainstorm (on any project), if anyone's up for that.
by SwordPlay
Wed Jan 03, 2018 9:37 pm
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4600

The .rpg file and script is available for download from the Games section now, if anyone wants to mess around with it or have a look.
It's crude. It's primitive. It'll probably be scrapped in favour of better, tighter mechanics.
by SwordPlay
Wed Jan 03, 2018 3:26 am
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4600

I find your posts insightful actually, and its a source of inspiration. You might try separating out your script so it doesn't happen in keypress. I check at the position of a pushed NPC for collisions, and 1 step ahead to see if it should stop (due to e.g, a block) It doesn't always work, mind you,...
by SwordPlay
Wed Jan 03, 2018 2:35 am
Forum: Game Discussion
Topic: Custom inventory
Replies: 2
Views: 1035

Custom inventory

So, who else is designing their own item/inventory scene? I'm writing mine around a grid with icons, and a space for buttons/prompts/info to appear. It will use the inventory that actually exist, and it would directly modify the actual inventory. However, you can add extra data, so some information ...
by SwordPlay
Wed Jan 03, 2018 1:33 am
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4600

I tried a push/pull mechanic when I was doing Red & Blue. How do you get around a moving npc not touching the objects you are pushing and pulling? It's looking great by the way. When an NPC is activated, "npc obstructs" is set to off (while NPC is walking) and if it meets any npc, the...
by SwordPlay
Wed Jan 03, 2018 1:09 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

You know for "set NPC direction"? Does it take relative values (based on current direction) rather than absolute ones?
Like clockwise/ccw turning?
by SwordPlay
Mon Jan 01, 2018 7:35 pm
Forum: Games
Topic: PenGen (upload)
Replies: 0
Views: 970

PenGen (upload)

"draw your own graphics edition" Controls are : A - Push/Pull (you can drag objects with direction keys due to a programming oversight :p) Z - Swap position X - Bomb. Don't use more than 1 at a time. They can be pushed around. There are some errors. Just change the map by walking through a...
by SwordPlay
Sun Dec 31, 2017 5:40 am
Forum: Game Discussion
Topic: Looking to hire a minigame maker
Replies: 22
Views: 4600

okay, here's how far I am at not-Pengo. Still working out flaws. Use key sends a block sliding, it can kill enemies for points EDIT: There are explosive enemies, blocks, and the player can drop bombs. It's turning into bomberman :p to be implemented - stunning enemies - animations - figuring out col...