Can I get my username changed to "VapourSword"?
"Virtuous" is quite pretentious, I feel :p
Search found 802 matches
- Mon Jan 29, 2018 2:40 am
- Forum: Front Page
- Topic: Spend your Slimebucks: Slime Salad feature request thread
- Replies: 131
- Views: 57660
- Mon Jan 29, 2018 12:50 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
- Wed Jan 24, 2018 11:17 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
- Fri Jan 12, 2018 1:36 am
- Forum: Game Discussion
- Topic: Looking for puzzle scripts
- Replies: 23
- Views: 9391
I wouldnt mind discussing some puzzle formats. what's your poison? block pushing puzzles are fairly easy if you use zones and NPCs. You can use NPC movement and avoid zones for example. Turn pushability on, or if you want them to have some specific behaviour beyond this, use a script. You can walk a...
- Thu Jan 11, 2018 3:10 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
- Thu Jan 11, 2018 12:59 am
- Forum: Game Discussion
- Topic: Looking to hire a minigame maker
- Replies: 22
- Views: 4600
- Sat Jan 06, 2018 7:16 pm
- Forum: Q&A Discussion
- Topic: rotating a grid
- Replies: 3
- Views: 914
rotating a grid
rotating a grid (or, its contents) does anyone know a simple or easy way of doing this? I am considering writing a script that will reorder the children of a 2-dimensional array(?) (which is nearly the same thing) based on some things from here You could use some kind of system where it places NPCs ...
- Sat Jan 06, 2018 7:57 am
- Forum: Game Discussion
- Topic: Looking to hire a minigame maker
- Replies: 22
- Views: 4600
- Wed Jan 03, 2018 9:37 pm
- Forum: Game Discussion
- Topic: Looking to hire a minigame maker
- Replies: 22
- Views: 4600
- Wed Jan 03, 2018 3:26 am
- Forum: Game Discussion
- Topic: Looking to hire a minigame maker
- Replies: 22
- Views: 4600
I find your posts insightful actually, and its a source of inspiration. You might try separating out your script so it doesn't happen in keypress. I check at the position of a pushed NPC for collisions, and 1 step ahead to see if it should stop (due to e.g, a block) It doesn't always work, mind you,...
- Wed Jan 03, 2018 2:35 am
- Forum: Game Discussion
- Topic: Custom inventory
- Replies: 2
- Views: 1035
Custom inventory
So, who else is designing their own item/inventory scene? I'm writing mine around a grid with icons, and a space for buttons/prompts/info to appear. It will use the inventory that actually exist, and it would directly modify the actual inventory. However, you can add extra data, so some information ...
- Wed Jan 03, 2018 1:33 am
- Forum: Game Discussion
- Topic: Looking to hire a minigame maker
- Replies: 22
- Views: 4600
- Wed Jan 03, 2018 1:09 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
- Mon Jan 01, 2018 7:35 pm
- Forum: Games
- Topic: PenGen (upload)
- Replies: 0
- Views: 970
PenGen (upload)
"draw your own graphics edition" Controls are : A - Push/Pull (you can drag objects with direction keys due to a programming oversight :p) Z - Swap position X - Bomb. Don't use more than 1 at a time. They can be pushed around. There are some errors. Just change the map by walking through a...
- Sun Dec 31, 2017 5:40 am
- Forum: Game Discussion
- Topic: Looking to hire a minigame maker
- Replies: 22
- Views: 4600
okay, here's how far I am at not-Pengo. Still working out flaws. Use key sends a block sliding, it can kill enemies for points EDIT: There are explosive enemies, blocks, and the player can drop bombs. It's turning into bomberman :p to be implemented - stunning enemies - animations - figuring out col...