Search found 802 matches

by SwordPlay
Thu Mar 22, 2018 2:34 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

i'm working on this game. there's about 10 days left in the contest. Here's what it's about: - the game is set in a heaven on the precipice of a void. - the big white bird is Wahe and she is an almighty being. - she escapes, and you have to go after her. silly bird. - you have to go explore the void...
by SwordPlay
Mon Mar 19, 2018 10:07 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

I'm working on a game for the Meta Game Jam @ Itch.Io
It is a highly abstract game with 4 regions, and hopefully lots of scripting and art. I might dig up some free music assets.
by SwordPlay
Thu Mar 15, 2018 7:58 am
Forum: Game Discussion
Topic: Text Box Browser
Replies: 10
Views: 2385

Real nice. <3
by SwordPlay
Mon Mar 12, 2018 12:17 pm
Forum: Game Discussion
Topic: Giving player to chose the name of the monster in OHR?
Replies: 3
Views: 1123

"set enemy name" I think. http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml#about-setenemyname in the enemies/formation functions it is not carried over in saves, so you need to store it somewhere else and load it whenever the game is loaded. perhaps if you use a global variable for ea...
by SwordPlay
Sun Mar 11, 2018 4:31 am
Forum: Q&A Discussion
Topic: Tweaking enemy formations based on party size?
Replies: 4
Views: 1335

I think you might use this section to tweak formations. Adding or removing enemies. http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml#Enemy%20and%20Formation%20Functions add enemy to formation (formation, enemy id, x, y, slot) delete enemy from formation (formation, slot) and "reset formati...
by SwordPlay
Thu Mar 08, 2018 1:04 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361377

I think you would have 1 big list of enemies to check off, and check it after every battle. Simple way. edit: rather than a list, you'd probably use a "for" to loop through your enemy IDs automatically. I think you would "get count" for the enemy in formation to see if you fought...
by SwordPlay
Thu Mar 08, 2018 12:49 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361377

Why not use an after/before battle script? You can look up the enemies in the formation.

e.g.
http://hamsterrepublic.com/ohrrpgce/doc ... tformation
http://hamsterrepublic.com/ohrrpgce/doc ... nformation

Screenies look neat btw. I love bonus content.
by SwordPlay
Tue Mar 06, 2018 8:56 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

I think I've got the system down now. I attach slices to NPCs to track their targeting data. edit: maybe I can wrangle this into a line-of-sight kind of thing some explanation. it compares screen position of npc slices. you could use it with e.g. pixel movement. I think. I need to separate the scripts
by SwordPlay
Sat Mar 03, 2018 7:12 pm
Forum: Game Discussion
Topic: Faked Mode 7 zooms
Replies: 4
Views: 1225

That... looks.... SICK
by SwordPlay
Sat Mar 03, 2018 7:11 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65792

Looks good. I look forward to future updates.
by SwordPlay
Thu Mar 01, 2018 5:41 pm
Forum: Reviews
Topic: Review for Samurai Waltz (prototype)
Replies: 2
Views: 2227

Thanks for the feedback! I appreciate it. Sorry it's not complete. I'm glad you liked it (and/or hated it). If there is a new version, I will probably improve the combat system (yup. its broken), as well as SFX. I think some enemies don't have attacks, but they should all give exp and gold. And you ...
by SwordPlay
Tue Feb 27, 2018 4:26 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

here you can see a targetting menu.
it ranks targets by distance, and uses wallchecking.
still working on it.
by SwordPlay
Mon Feb 26, 2018 5:25 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42093

I have so many questions. Why are the panels scratched? Why does being a werewolf translate to climbing through hatches?

It looks really cool, I must say.
by SwordPlay
Sun Feb 25, 2018 5:52 am
Forum: Games
Topic: Samurai Waltz (prototype)
Replies: 1
Views: 1440

Samurai Waltz (prototype)

Graphics from the 8-bit graphic set here: https://www.slimesalad.com/forum/viewgame.php?t=7120 Partially inspired by spaghetti westerns and samurai films. No music. Suggested listening music: https://www.youtube.com/watch?v=mQsXlm05rWc&t=127s IMPORTANT EDIT : There are NO keys in this game. The ...
by SwordPlay
Fri Feb 23, 2018 6:49 pm
Forum: Game Discussion
Topic: OHR 2018 One-Room Contest
Replies: 74
Views: 18720

Okay, here's my votes, based on acknowledging that the games are in prototype phase, more or less. Therefore, it is based on my ideas and experience of playing the game, and what it could be (in my imagination :p) Snow shoe - Feels like a classic. I was looking forward to different mechanics Space -...