Search found 802 matches

by SwordPlay
Tue May 22, 2018 1:37 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41449

I didn't mean "combined" per-se. More like if an enemy (or the player) can nullify, or reflect an attack, or your own twister can push/harm you if you move into its path, or something like that. I was imagining the player would need to be careful casting certain spells in a tight spot, or ...
by SwordPlay
Tue May 22, 2018 1:29 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41449

Sorry haha. I'm used to nethack where you can easily kill yourself by accident :p
by SwordPlay
Tue May 22, 2018 1:10 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

So I'm working on a game (or 2) for the HOTOHR. I have no idea what to expect since I've never worked this seriously on a project. I want to post updates and things, but it's only in the design phase. I've created a spreadsheet with my ideas so far, and you can check it out here. https://docs.google...
by SwordPlay
Tue May 22, 2018 12:17 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41449

That motion-blur is a good effect. It looks neat. You could also use another idea perhaps, like a lightning/force-field from the block, or something fancy, like the eye lights up and something rises from the ground to block the player etc., or maybe something really fancy, like changing depending on...
by SwordPlay
Sun Apr 29, 2018 9:22 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103229

Could it be made so that an attack animation can be centred in the screen,
For when you want to use it for a large effect on the battlefield?
by SwordPlay
Sun Apr 29, 2018 2:10 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103229

When we create a new sprite, and we are setting its dimensions, can we use direction keys + SHIFT and CTRL to jump in units of (e.g;)5, 10 etc., ? Or maybe it could have some other behaviour, like doubling/halving, or using multiples of a digit to jump to numbers? or holding down SHIFT and typing nu...
by SwordPlay
Wed Apr 18, 2018 7:52 pm
Forum: General Discussion
Topic: faomus qoutes
Replies: 23
Views: 5250

"I'b gobba neeb oo do shub dese waaaay ub yur budd Morby XD" - Rib from Rib and Morby
"Boh geeze Rib :( I donb know." - Morby from Rib and Morby
by SwordPlay
Thu Apr 12, 2018 3:47 pm
Forum: Q&A Discussion
Topic: Generating a menu for trivia/flashcard type gameplay?
Replies: 4
Views: 1359

Interesting concept. I think I would use the slice editor for this You could have all the answers stored and ranked by difficulty, just made non-visible if they are not being used. You could use a grid slice with all the answers stored in it. Then you have your potential answers to your question (in...
by SwordPlay
Tue Apr 10, 2018 11:34 pm
Forum: General Discussion
Topic: faomus qoutes
Replies: 23
Views: 5250

"feelz bad mank" - Pope the frog
by SwordPlay
Mon Apr 09, 2018 4:23 pm
Forum: General Discussion
Topic: faomus qoutes
Replies: 23
Views: 5250

"BORT! whae you lidtel" - humer
by SwordPlay
Mon Apr 02, 2018 9:34 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103229

In the map editor, when placing NPCs, how about making the current selected NPC more visible on the map? Such as a highlight, flash or icon? When there's a lot of NPCs, and you're looking for a specific one that's been placed, it can be difficult. I know you can change the walkabout to something mor...
by SwordPlay
Wed Mar 28, 2018 10:44 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

I adjusted the game based on various peoples feedback.
Hopefully it looks and plays better!
by SwordPlay
Wed Mar 28, 2018 7:43 pm
Forum: Games
Topic: Duck Duck Blues. For the Meta Game Jam
Replies: 0
Views: 936

Duck Duck Blues. For the Meta Game Jam

THE NEWEST VERSION IS AVAILABLE HERE: https://lightsword.itch.io/duck-duck-blues So download that ^ version rather than this version V EDIT: There is a new prototype. But it is half-finished. The above link has a more complete game experience, so it is recommended. You can download the one below, b...
by SwordPlay
Sat Mar 24, 2018 12:34 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

i'm worried that there will be slow down if there are too many slices on-screen.
but it seems to work fine so far (3500~ slices.... it couldn't handle 80000 slices though. I think.)
by SwordPlay
Fri Mar 23, 2018 3:14 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

Yeah, I guess there's no sense in generating everything for 1 playthrough. Maybe if I come back to this project later on and finish it off? There's quite a lot of categories in the contest Breaks the Fourth Wall About Games Development About Gaming Culture Genre Deconstruction Game Mechanic Deconstr...