Search found 802 matches

by SwordPlay
Tue Apr 28, 2020 2:23 am
Forum: Q&A Discussion
Topic: Re:Tags. I'm about ready to post my game.
Replies: 8
Views: 940

Am I the only one who sees (what I assume is) colour bleeding between text and the background?
It looks like there's a white halo/outline around all the text making it look slightly fuzzy
Maybe there's something wrong with my setup
by SwordPlay
Tue Apr 28, 2020 12:27 am
Forum: Game Discussion
Topic: Sub-Pixel-Walker v0.1: Testers not needed
Replies: 16
Views: 2469

I tried it out and it feels really good. You have to use an inverted wallmap? That's pretty crazy! Can this work with other collision maps (other than wallmap) and different sizes for the player? This could be really neat for extending the engine's capabilities to make new games. But you won't be ab...
by SwordPlay
Mon Apr 27, 2020 9:25 pm
Forum: Game Discussion
Topic: Sub-Pixel-Walker v0.1: Testers not needed
Replies: 16
Views: 2469

It would be great if you posted screenshots or a gif!

Always exciting to see new things. Love it!
by SwordPlay
Mon Apr 27, 2020 9:19 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21875

it could easily be extended to a turn based system (I dont really intend to. or want to) or a nuclear missile launch utility (trivial. considering it)

also, i'll say anything if you press me up against the wall.
by SwordPlay
Mon Apr 27, 2020 9:18 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103107

How about stuff for pathfinding: - returning a value if there is no route to the destination - not actually walking, just returning a value if it is possible - only walking to destination, not to closest tile EDIT: something quasi-important but it bothers me a lot when pathing to the nearest tile, t...
by SwordPlay
Mon Apr 27, 2020 9:15 pm
Forum: Q&A Discussion
Topic: Re:Tags. I'm about ready to post my game.
Replies: 8
Views: 940

I find it a little difficult to read on the default scheme
by SwordPlay
Sat Apr 25, 2020 12:38 am
Forum: Q&A Discussion
Topic: Re:Tags. I'm about ready to post my game.
Replies: 8
Views: 940

I just noticed but in other-than-the-default board styles, you can't see or add tags to games :(
edit: for that matter, you don't see a preview image in the gameslist, and I suspect maybe other things too
by SwordPlay
Sat Apr 25, 2020 12:30 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21875

I was working on a tactics engine thingy recently.
by SwordPlay
Sat Apr 25, 2020 12:26 am
Forum: Game Discussion
Topic: itch.io OHRRPGCE game jam
Replies: 13
Views: 1760

Interesting! I logged on just to reply to this. I'm not really sure what they intend. I might drop a message in the jam discussion page linking to SS, so peeps can find us? Slightly concerned about the format, but all publicity is good publicity, right? He the link to the ENGINE :???: is this a meme...
by SwordPlay
Sat Apr 25, 2020 12:21 am
Forum: Game Discussion
Topic: Prize Pool 2020
Replies: 11
Views: 1590

I'd like to offer some small prizes to the top 3/5 (and maybe other entrants)
either a small cash prize ($5-10) or a steam game of similar value, each.
and perhaps some art/poetry :3
I'd really like to make sure runners-up get something nice for their efforts, as well as the winner.

good luck all!
by SwordPlay
Wed Apr 08, 2020 6:12 pm
Forum: Game Discussion
Topic: Pixel-Walker v2.0: Testers Needed!
Replies: 34
Views: 4708

Great stuff! I like all the new features. *looks at extended idle animations longingly*
by SwordPlay
Sun Mar 29, 2020 2:19 am
Forum: Q&A Discussion
Topic: What would be the best way to implement a hard mode?
Replies: 4
Views: 643

make a copy of the rpg when you're done and use it as a base for hard-mode
kinda annoying to sync changes doe
by SwordPlay
Thu Mar 26, 2020 1:01 am
Forum: Games
Topic: Hamstervania Demo
Replies: 0
Views: 758

Hamstervania Demo

This is a platformer in the OHR I was working on. Gaplan is helping in roles as artist/designer etc., I had some help from SlimeSalad members too. Some materials from contributors :) thanks all seems I forgot to credit Fenrir's sprites, namely some weapon and attack sprites from Vikings of Midgar. I...
by SwordPlay
Thu Mar 26, 2020 12:34 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21875

I also tried out other game concepts.
I like the OHR for simplicity, rapid prototyping, debugging and portability
by SwordPlay
Thu Mar 26, 2020 12:11 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21875

so a while ago i was working on a platformer in the OHR