Search found 2615 matches
- Sun Dec 21, 2014 1:31 am
- Forum: Game Discussion
- Topic: Problem: Bullet slices not originating from hero pixel (x,y)
- Replies: 9
- Views: 1758
As far as making your code allow only one bullet at a time. That's so simple it's startling you'd ask. You set a tag or variable on when the bullet is there and off when it disappears. While having the variable/tag control whether the player can shot or not. Oddly enough I think that's exactly what...
- Sat Dec 20, 2014 9:28 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
- Sat Dec 20, 2014 8:05 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
- Sat Dec 20, 2014 7:34 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
- Sat Dec 20, 2014 7:21 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
- Sat Dec 20, 2014 7:06 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
47 and 3... carry the 6.. across 58 days.. search party takes about 12, trip home 5... that oughta keep us all well fed till our ride home comes. Galse looks around for someone to announce his good news to, only to find that the lively ones have wandered off and that some of the sleepy time ones ha...
- Sat Dec 20, 2014 6:47 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
Lookin good so far! My only warning is, if your game is going to be bigger than one screen (Which given your Atari 2600 goal, might not be the case) then you're going to run into the same problem using HeroX and HeroY as in this thread and can use the same solution James posted in there.
- Fri Dec 19, 2014 8:28 pm
- Forum: Game Discussion
- Topic: Problem: Bullet slices not originating from hero pixel (x,y)
- Replies: 9
- Views: 1758
Your problem is you're mixing up your references. Hero Pixel X and Y refer to the Heroes position on the *map* in pixels. Slices are based on the position on *screen* and they follow the camera, so a value higher than the screen resolution in any axis (320x200) means the slice is off screen and effe...
- Fri Dec 19, 2014 5:32 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
There's a lot of good ways to do this, slices are basically the perfect tool for the job. And if you can get even a little good with 'em, you'll have a leg up on damn naar everyone when it comes to doin cool stuff! Two commands that TMC and RMSephy have turned me onto recently is SetSliceVelocity an...
- Thu Dec 18, 2014 6:40 am
- Forum: Game Discussion
- Topic: How to realign NPC with tile grid after script completes?
- Replies: 7
- Views: 1136
This sounds like a really fun problem to solve. How I'd do it, is have some kind of while loop that checks EVERY NPC, to see if their pixel X and Pixel Y are divisible by 20 (Aka aligned with the grid), find the direction of the ones that aren't and move them slowly, gracefully to the nearest positi...
- Wed Dec 17, 2014 7:21 am
- Forum: Game Discussion
- Topic: The 2014 In Review Contest Game Selection Thread
- Replies: 10
- Views: 2843
I'm disappointed to see so many people in here ashamed of their games! If you're that defensive about it, maybe you shouldn't have put it on the gamelist? But before you all delete your games, and make me look like a monster in the process, take a step back and think about what criticism should mean...
- Wed Dec 17, 2014 6:46 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
One interesting thing about the Atari 2600 (I had typed up a big thing before SS exploded, and I'm too lazy to rethink my points) is how it handled GUI type things. They had soooo little memory to work with, they couldn't do a lot, so they went with HARDWARE instead of software! Take a look at this ...
- Tue Dec 16, 2014 3:30 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
- Mon Dec 15, 2014 5:32 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
I didn't remember how much we were supposed to get, so I wrote down what seemed like a believable amount of stuff and figured you'd know how much change, if any, I had. But I'll just assume I invested all of that in food and drink. What good is gold to a headless mule? Galse, hearing of hosts and ho...
- Mon Dec 15, 2014 5:13 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857