Search found 2615 matches
- Wed Dec 24, 2014 5:34 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
Finally in his element, and refreshed to see the party showing some manners to the hosts for a change, Galse gladly sits at his assigned place. He seems to be taking particular interest in the eating habits and etiquette of his neighbors/fellow diners, and even more particular interest in the behav...
- Wed Dec 24, 2014 5:19 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
- Tue Dec 23, 2014 7:31 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
- Tue Dec 23, 2014 5:36 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
- Tue Dec 23, 2014 4:44 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
- Tue Dec 23, 2014 4:15 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
- Tue Dec 23, 2014 4:08 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
A slice handle is basically just the number that the engine uses to refer to that particular slice, kinda like how you can say Hero (Me) to refer to the first hero or whatever. There's a lot of different ways to get a particular slice handle. As you've seen, most of the ways you can load or create a...
- Tue Dec 23, 2014 12:44 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
- Mon Dec 22, 2014 10:54 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334857
- Mon Dec 22, 2014 10:25 pm
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
Okay, I think that's your problem. A Map-Autorun script doesn't work the way you seem to think it does. It only runs automatically when you first enter that map, so it only checks all those conditionals once, and if you're not doing whatever in that particular 18th of a second, you're out of luck. Y...
- Mon Dec 22, 2014 4:22 am
- Forum: Game Discussion
- Topic: (VOTING) for OHR's Monster Combo Art Contest 2015
- Replies: 13
- Views: 4145
- Mon Dec 22, 2014 3:27 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
- Sun Dec 21, 2014 6:07 pm
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
- Sun Dec 21, 2014 3:21 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
- Sun Dec 21, 2014 3:10 am
- Forum: Game Discussion
- Topic: tips for making an Atari2600 style game?
- Replies: 85
- Views: 13033
I've never thought about how to do this with NPCs before, so I'm gonna be making it up as I go along. What you're going to want is something really smooth and elegant to check all of them at once. To my eye, that means cycling through everything using the NextSibling family of commands . Because of ...