Search found 2615 matches

by Gizmog
Fri Jan 23, 2015 3:18 am
Forum: Game Discussion
Topic: Let's make some games! Woo!
Replies: 19
Views: 6199

2014 was actually the first year since 2000 that I didn't release even a crappy little OHR project. I feel like a complete Dumbbutt for that. I did do some major scripting work for other games, but nothing to call my own. I'm going to have at least three legit games this year if schedules for every...
by Gizmog
Fri Jan 23, 2015 2:20 am
Forum: Game Discussion
Topic: Let's make some games! Woo!
Replies: 19
Views: 6199

Let's make some games! Woo!

In terms of productivity, last year was PATHETIC. We had like.. 24 games released. That's two a month. They weren't even good games, necessarily! How would you have liked the month where you got a 5 year old Spoony re-hash of Lemmings and a 2 minute horror snoozer? Anyone could've done better! None ...
by Gizmog
Fri Jan 23, 2015 2:09 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13033

I haven't made much progress in mode B of the game I'm doing, but Mode A is just about ready for playing, I think. I've included a page from the *ahem* "manual" that would have accompanied this game in its retail package. This is my compromise for posting screenshots. Inb4- Desperate is s...
by Gizmog
Fri Jan 23, 2015 12:41 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13033

I haven't ever used auto-run scripts so I'm not sure what's goin on there.
by Gizmog
Thu Jan 22, 2015 9:25 pm
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13033

Funny you bring that up Sheam, I'd been wonderin which one of you was gonna ask that. I think a good way might be to have a for loop that reads the passability of every maptile and creates an appropriate invisible slice. If you arranged it a certain way, with every "WallSlice" in the same ...
by Gizmog
Thu Jan 22, 2015 8:42 am
Forum: Reviews
Topic: 2014 In Review: table
Replies: 0
Views: 2490

2014 In Review: table

This won the Halloween contest. That's the scary thing. Of course, no one else actually entered (Also a scary thing!). I guess next year I oughta offer prizes or something. It's an ominous little game, one of those "wander around as things get spookier and spookier" deals. Would've worked ...
by Gizmog
Thu Jan 22, 2015 8:15 am
Forum: Game Discussion
Topic: The 2014 In Review Contest [Reviews: 97]
Replies: 211
Views: 65323

Batman and Robin, reviewed! You're welcome, citizens! WAY more likable than Joker Mode led me to believe it would be! Goes totally off the rails at the end, but maybe that was my fault. I'm gonna call it my fault! Great to see a game with nice touches, could've used more polish. EDIT: table... or w...
by Gizmog
Thu Jan 22, 2015 8:09 am
Forum: Reviews
Topic: 2014 In Review: Batman and Robin
Replies: 0
Views: 2750

2014 In Review: Batman and Robin

I already reviewed the Joker Mode portion of this game for the Heart of OHR Voting and can be found here. The following review pertains to the Batman and Robin part of the proceedings and was written after I deleted the provided HOTOHR saves After my experience with Joker Mode, I wasn't sure what t...
by Gizmog
Thu Jan 22, 2015 6:00 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13033

<r>Are there any copies of NPC 1 on the map? If there aren't, Beardo1 is going to equal 0 (or -1, I forget, but either way it means there's no such guy) and <br/> <CODE><s>[code]</s><i> </i>if &#40;slice collide &#40;slime, beardo1&#41; == true&#41; <e>[/code]</e></CODE> Is going to ...
by Gizmog
Thu Jan 22, 2015 2:18 am
Forum: Game Discussion
Topic: The 2014 In Review Contest [Reviews: 97]
Replies: 211
Views: 65323

I wrote a big long post, then re-read it, then re read some reviews here, and then deleted my first post. I have nothing to add to this conversation at this moment, just wanted to leave this hear in case anybody read what I posted and was confused by its disappearance. Keep making games everybody, ...
by Gizmog
Wed Jan 21, 2015 4:48 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 334926

Galse is on guard, suspicious but willing to listen. "What happened in there?"
by Gizmog
Wed Jan 21, 2015 3:16 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13033

Helping with plotscripts is my favorite thing to do. All of the fun of solving the mystery, none of the pressure of actually making a game. Win-win! Glad to do it!
by Gizmog
Wed Jan 21, 2015 1:11 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13033

The problem is right here: beardo1 &#58;= lookup slice &#40;sl&#58;walkabout sprite component, get NPC slice &#40;1&#41;&#41; beardo2 &#58;= lookup slice &#40;sl&#58;walkabout sprite component, get NPC slice &#40;2&#41;&#41; GetNPCSlice returns a handl...
by Gizmog
Mon Jan 19, 2015 1:46 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64187

Pepsi Ranger wrote:Okay, I think that's a long enough wall of text for one evening.
Haha! It is indeed a fantastic wall of text. Between it and Fnrrrf's response, I'm feeling a lot better about my verdicts. Thanks for taking the time to type it up.
by Gizmog
Sun Jan 18, 2015 10:23 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64187

...I was so dead-set on avoiding the opposite problem (where almost all of a game's battles become way too easy as soon as you have good equipment and the appropriate levels, and it becomes just as easy to quickly wipe out every encounter as it is to hold ESC to run from them, causing you to just g...