Search found 2615 matches

by Gizmog
Thu Mar 05, 2015 4:52 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335012

When you say Gremlin, how big are we talking here? Like uhh.. Furby sized? Teddy Ruxpin sized? Midget sized?
by Gizmog
Thu Mar 05, 2015 4:47 am
Forum: Q&A Discussion
Topic: How to make hero revert to "walking" sprite once key release
Replies: 6
Views: 1604

If it's flickering, it could be the KeyIsPressed instead of KeyVal? KeyIsPressed only cares that the button is pressed or not, not whether or not it's a new key press so 18.2 times a second KeyIsPressed is going to do what it wants to do. Glad that the matter's resolved, though!
by Gizmog
Thu Mar 05, 2015 3:56 am
Forum: Q&A Discussion
Topic: How to make hero revert to "walking" sprite once key release
Replies: 6
Views: 1604

Take all of this advice with a grain of salt, because I'm not sure I totally understand the problem. What you might try to do is break it down into two parts somewhere within a while loop or someplace they're both gonna checked a lot, something like... script,SprintToggle,begin If (KeyVal &a...
by Gizmog
Thu Mar 05, 2015 3:46 am
Forum: Q&A Discussion
Topic: Moving slices to make an attack.
Replies: 4
Views: 1392

I think the issue is you're mixing up Slice Handles and Slice Look-Up Codes. When you write... set slice velocity x (sli:Attack,10) Sli:Attack is generally the format for a slice Look Up code. Set Slice Velocity X is asking for a slice handle. What you'd want to write is sets...
by Gizmog
Wed Mar 04, 2015 8:19 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335012

Galse makes sure to be as far away as possible and preferably behind something (A door or a wall would be good) whenever some damn fool tries to open that thing. No good will come of it!
by Gizmog
Wed Mar 04, 2015 7:51 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335012

"Poison darts in here, nobody get greedy" Galse says, pointing to the box. "Do we even NEED the crown jewels? Did that scroll riddle say anything about 'em?" He wonders if throwing the box across the room would be enough to trigger the dart, and wonders if there's enough room in...
by Gizmog
Wed Mar 04, 2015 5:42 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335012

Galse admires Kalar's grip and goes to work looking around the room for anything that might be possessing people or any way the scoundrel could've escaped.
by Gizmog
Wed Mar 04, 2015 5:34 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335012

"What am I doing down here?" Galse says, looking around very confused and unable to explain exactly what happened. "I remember knocking that lady out..." he adds, unable to resist a grin as he looks over... tied up! That was real! Awesome! "Wasn't gonna repeat the mistake I...
by Gizmog
Wed Mar 04, 2015 5:24 am
Forum: Game Discussion
Topic: Hans Stinkman 2015 Voting Thread NOW WITH RESULTS
Replies: 36
Views: 10496

If anyone's still planning on ever finishing their unreleased games, let me know. I know Pepsi is with Stomach My Pal. Otherwise, those title and story ideas are getting recycled next year. I'm still planning on finishing my released game, but I don't mind if the name goes back into the pool too. C...
by Gizmog
Wed Mar 04, 2015 3:20 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335012

Galse fumbles around getting his sap back out and gives Tammy one chance: "Say something sane or take a time-out."
by Gizmog
Wed Mar 04, 2015 3:15 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335012

Galse will try to see what he can see. Do the skeletons seem alive? Do they seem hostile? Do they seem capable of speech? He'll whip out the quarter staff to be safe, pretty sure you can't knock a skeleton unconcious but he's definitely curious as to what's going on in here.
by Gizmog
Wed Mar 04, 2015 2:25 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335012

Galse nods, not seeing any problems with this plan. "How do we get to the throne room, then? I hope it's not back in the middle of that forest somewhere." he adds, jut thinkin out loud.
by Gizmog
Tue Mar 03, 2015 7:50 am
Forum: Q&A Discussion
Topic: Any suggestion on how to make this script more fluid?
Replies: 5
Views: 1491

Try turning off HTML and BB Code, sometimes that works!
by Gizmog
Sun Mar 01, 2015 7:01 pm
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28302

TMC wrote: Giz will surely be uploading a definitive version some time today. Which would make my review null and void.
Don't bet on it!
by Gizmog
Sun Mar 01, 2015 7:56 am
Forum: Game Discussion
Topic: Hans Stinkman 2015: A Cash Dollar Contest
Replies: 139
Views: 28302

Promise kept! As much slime as I talk about it in the description, it's actually not too bad. Doubly so if you consider the shape it was in this time twenty four hours ago! Hopefully I'll be able to polish it more before Surlaw shows up tomorrow, but if not it was good competing with you fellows an...